Zombie master
Z zombie master Hitchhiker's Guide: | |
Hit Points | 180 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 90 |
Combat | |
Melee Sk | 5 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 4 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Special Ab | UPGRADE |
SA Cooldown | 10 turns |
Aggressiveness | 5 |
Morale | 100 |
Difficulty | 16 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS |
Vision | 50 |
Night Vision | 5 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, agile, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to transform zombies into upgraded zombies, every 10 turns.
It has extremely high morale and it's mostly aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN. It can also be angered by being hurt, when the player gets within a few tiles, when the player looks hurt.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, walks around most dangerous terrain and traps, smartly selects targets to attack, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
With the unique ability to transform normal zombies into more dangerous variants, the master is not to be taken lightly. They're somewhat more intelligent and act to preserve their reanimated existence: they often try to avoid direct conflict and hide behind other zombies. This makes killing them fast enough--before they turn a pack of normal zombies into a pack of spitters and shockers--difficult. Only fight when it's alone (unlikely, but possible), when you are able to handle many advanced variants at once, or if you've got high-powered gear and can strike it down at range.
One strategy to kill a zombie master is to toss explosives or grenades at them, as the explosion can go right through its bodyguards.
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