Labrador mutt
d labrador mutt Hitchhiker's Guide: | |
Hit Points | 30 |
---|---|
Species | mammal |
Default Faction | dog |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 150 |
Combat | |
Melee Sk | 6 |
Damage | 2d3 bash + 3 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 100 turns |
Aggressiveness | 2 |
Morale | 15 |
Difficulty | 10 |
Flags | ANIMAL, BONES, DOGFOOD, FAT, FUR, GROUP_MORALE, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, SWARMS, WARM |
Vision | 40 |
Night Vision | 5 |
This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 100 turns.
It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat.
It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, has better morale when around friends, can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, likes to stay with others of its kind, is warm blooded (it appears in infrared), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
Produces dog dung, every 6 days.When it dies, nothing unusual happens.
(View - Edit Notes )Notes
You can domesticate one by giving them dog food (apply it on them). Domesticated dogs will automatically attack any non-friendly creature they detect. You can stop this behaviour by using a dog whistle, which will make them to follow you passively. There's no limit to the amount of dogs you can domesticate at once.
Dogs are nearly impossible to hit with 10+ torso encumbrance, so they could be used to train combat while wearing 10+ torso encumbrance. (misses can train)
They often travel in packs in the wild of around three. They will first appear as Tracking, then turn Hostile when you get close. Not as deadly as wolves, but still deadly.
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