Zombie burner
Z zombie burner Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 5 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 12 |
Cut Armor | 25 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, BLEED, PUSH_MON, DRIPS_NAPALM |
Vision | 30 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, quite clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, its attacks can make you bleed, can push creatures out of its way, occasionally drips napalm while moving, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.
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