Seweranha

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t seweranha

Hitchhiker's Guide:
Stable (0.F-3) - [ seweranha ]
Experimental - [ seweranha ]

Hit Points 20
Species fish
Default Faction mutant
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 180
Combat
Melee Sk 6
Damage 1d4 bash + 4 cut
Dodge Sk 6
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 100
Morale 100
Difficulty 13
Flags SEES, SMELLS, WARM, AQUATIC, BONES, FAT
Vision 1
Night Vision 30
 A large mutant variety of carp. It has shimmering green scales and a mouth lined with three jagged rows of razor-sharp teeth. 

This creature is a dog sized fish. It's a competent fighter with very low hit points. It's faster than you, very agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a fish, it's afraid of being hurt, nearby monsters of the same type being attacked, and can be angered by nothing in particular.

It can see, is able to smell characters, is warm blooded (it appears in infrared), can only move in deep water or sewage, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • Like Shady Zombies, Seweranhas have night vision, but are short sighted when there are lights on, such as a flashlight, this makes it easier to kill at least one Seweranha at a time as the others won't be aware of a player as they also cannot hear sounds, they can only see or smell, and light already nullifies one of them.
  • On the other hand, night vision is actually a worse thing to bring to the sewers as all Seweranha see the players when it's dark and therefore are more likely attack in a group.
( Edit Notes )