Spitter zombie

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Z spitter zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ spitter zombie ]
Experimental - [ spitter zombie ]

Hit Points 70
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 95
Combat
Melee Sk 3
Damage 2d6 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab ACID
SA Cooldown 20 turns
Aggressiveness 100
Morale 100
Difficulty 9
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
 A hunched human body with its eyes pushed up into its forehead and drooping cheeks, most of its face is occupied by a puckered mouth. Its stomach is swollen and nearly translucent, with a sickly yellow tint. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's a bit slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to spit pool of acid, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), is immune to acid, has acidic blood, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

The spitter zombie is one of the most common and ultimately weaker special variations of the average zombie. It is, along with the shocker zombie, a ranged fighter that as its name suggests, will spit at you from a short distance away. Unluckily for you and for all nearby its saliva (and blood for that matter) is actually a horrid, flesh-melting, highly corrosive acid.

The special attack

A spitter zombie will only perform its special spit attack when closer than 10 tiles from the player, when performed, this attack will create a randomly shaped puddle of acid near or even under your feet. Due to its random nature, its possible that the attack will hit every square nearby except for the one in which you are standing, or for completely acid free paths to exist through the puddle.

The acid itself is moderately dangerous, stepping on it will damage both of your legs for a random amount up to 40 (in the unlucky case both your legs and feet were naked) and is heavily dependent on your foot wear and slightly less so on your leg wear. As an example, a pair of jeans and sneakers will often reduce the damage to a value near 20, a pair of army pants combined with boots will reduce the damage to something near 5 or negate it completely, if you get lucky; but no clothing short of power armor confers absolute protection. Other than that, the acid will also dissolve any item on the squares it occupy so be quick to snatch anything that you don't want dissolved.

Acid will also damage even the most powerful armor, as no armor in the game is made of materials totally immune to acid. Pure ceramic is immune to acid, but ceramic+kevlar (the second best anti-acid combination) is not.

Fighting

The spitter zombie is considerably faster and a slightly better combatant than its normal counterparts, but ultimately proves no considerable danger to most survivors, and can be safely engaged in any way you see fit. However, a spitter zombie will leak acid when killed, which will proceed to quickly dissolve any good items the zombie may have been carrying. In order to minimize the chances of this happening, you may want to engage them in melee and immediately use the advanced inventory menu (/) to move valuable items away from the acid.

Notice however, that while spitter zombies themselves are immune to their acid, other zombies aren't, so with some clever positioning and appropriate timing, you can lure other pursuing zombies through the puddle, often damaging them considerably. This comes especially handy when facing numerous pursuers, as it is possible to kill or severely weaken several enemies without no considerable effort from your part.

The glob of acid doesn't actually target the player directly, but a random tile within 2 tiles from the player. It can hit walls along its trajectory.

Notes

  • Smashing the corpse of a spitter zombie will produce a 3x3 square of acid, which will have the expected results on you and anything nearby.
  • Acid has no effect on traps or on vehicles, items inside vehicles are also safe.
  • Normally, the acid they release upon death will melt the corpse and prevent resuscitation, but this may not be always the case (say there were too many items in the tile where you killed it or it fell from a window upon death). If you ever stumble upon a spitter zombie corpse make sure to Butcher them, as attempting to smash it will hurt you.
( Edit Notes )