Fungal fighter

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F fungal fighter

Hitchhiker's Guide:
Stable (0.F-3) - [ fungal fighter ]
Experimental - [ fungal fighter ]

Hit Points 60
Species plant
Default Faction triffid
Size dog sized
Weight 13.58 kg
Material vegetable matter
Phase veggy
Speed 50
Combat
Melee Sk 6
Damage 1d6 bash + 4 cut
Dodge Sk 0
Protection
Bash Armor 4
Cut Armor 6
Other
Special Ab PARA_STING
SA Cooldown 10 turns
Aggressiveness 10
Morale 10
Difficulty 8
Flags HEARS, SMELLS, NOHEAD, CAN_DIG
Vision 40
Night Vision 1
 A stout woody plant that can dig through the ground and flick spines from its branches. The thorns carry a fungicidal compound with paralytic effects. 

This creature is a dog sized plant. It's a competent fighter with moderate hit points. It's very slow, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to shoot darts that can paralyze, every 10 turns.

It has very low morale and it's mostly aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It can hear noises, is able to smell characters, has no distinguishable head (it's unaffected by head shots), can dig and walk, can produce plant marrow and plant fibre when butchered, and nothing else.

Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.

When it dies, nothing unusual happens.


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