Zombie hollow
Z zombie hollow Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 6 |
Damage | 2d6 bash + 4 cut |
Dodge Sk | 4 |
Protection | |
Bash Armor | 8 |
Cut Armor | 4 |
Other | |
Special Ab | STRETCH_BITE, STRETCH_ATTACK |
SA Cooldown | 10 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE |
Vision | 30 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, agile, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 10 turns; can stretch to do ranged piercing attacks, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it either splits into small blobs or explodes.
(View - Edit Notes )Notes
Hollow zombies are human bodies taken over by the blob in a more direct fashion. It has two special attacks:
- Every 10 turns, stretch to bite from a distance
- Every 5 turns, stretch to attack normally from a distance
- When it dies, it splits into two small blobs, therefore, it is one of the few zombies in-game that cannot revive after their death.
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