Great pyrenees

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d great pyrenees

Hitchhiker's Guide:
Stable (0.F-3) - [ great pyrenees ]
Experimental - [ great pyrenees ]

Hit Points 40
Species mammal
Default Faction dog
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 6
Damage 1d1 bash + 5 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab EAT_FOOD
SA Cooldown 100 turns
Aggressiveness 3
Morale 10
Difficulty 10
Flags ANIMAL, BONES, DOGFOOD, FAT, FUR, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, WARM
Vision 40
Night Vision 6
 A large and powerful breed, the Great Pyrenees has a beautiful, thick white coat. Originally bred to deter wolves and other predators, now faced with protecting livestock from shambling hordes of undead. 

This creature is a human sized mammal. It's a competent fighter with low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 100 turns.

It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat.

It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, is warm blooded (it appears in infrared), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Produces dog dung, every 6 days.
When it dies, nothing unusual happens.


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