Dark wyrm

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S dark wyrm

Hitchhiker's Guide:
Stable (0.F-3) - [ dark wyrm ]
Experimental - [ dark wyrm ]

Hit Points 120
Species mutant
Default Faction mutant
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 8
Damage 2d6 bash + 4 cut
Dodge Sk 4
Protection
Bash Armor 6
Cut Armor 0
Other
Aggressiveness 100
Morale 100
Difficulty 20
Flags SMELLS, HEARS, GOODHEARING, BASHES, BORES, POISON, SUNDEATH, ACIDPROOF, ACIDTRAIL
Vision 40
Night Vision 1
 A huge mutated worm found deep underground. It has a gaping round mouth lined with dagger-like teeth, and its flesh is slick with bubbling blue slime. 

This creature is a cow sized mutant. It's a very competent fighter with very high hit points. It's as fast as you, agile, has moderate armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular.

It is able to smell characters, can hear noises, is able to track noises particularly well, can bash destroyable objects in its way (like doors), tunnels through obstacles, is poisonous to eat (produces tainted meat when butchered), dies in full sunlight, is immune to acid, leaves a trail of acid, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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