Giant cellar spider
s giant cellar spider Hitchhiker's Guide: | |
Hit Points | 45 |
---|---|
Species | spider |
Default Faction | spider_cellar |
Size | dog sized |
Weight | 40.75 kg |
Material | insect flesh |
Phase | iflesh |
Speed | 150 |
Combat | |
Melee Sk | 6 |
Damage | 1d8 bash + 4 cut |
Dodge Sk | 7 |
Protection | |
Bash Armor | 1 |
Cut Armor | 2 |
Acid Armor | 3 |
Other | |
Aggressiveness | -10 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, SMELLS, HEARS, VENOM, WEBWALK, CHITIN, CLIMBS, HARDTOSHOOT, PUSH_MON |
Vision | 5 |
Night Vision | 5 |
This creature is a dog sized spider. It's a competent fighter with low hit points. It's faster than you, extremely agile, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Has low armor against acid.
It has extremely high morale and it's mostly peaceful. Being a spider, it's afraid of being hurt, nearby fires, and can be angered by nearby monsters of the same type dying. It can also be angered by when following the player, when the player looks hurt, when the player gets within a few tiles.
It can see, is able to smell characters, can hear noises, its attacks can poison you, is not affected by nor destroys cobwebs, can produce chitin when butchered, can climb terrain and furniture, is very hard to shoot at (some hits are treated as misses), can push creatures out of its way, and nothing else.
Being made of insect flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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