Huge boomer
Z huge boomer Hitchhiker's Guide: | |
Hit Points | 110 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 85 |
Combat | |
Melee Sk | 1 |
Damage | 3d3 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 5 |
Cut Armor | 5 |
Other | |
Special Ab | BOOMER_GLOW, scratch |
SA Cooldown | 20 turns, 20 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 15 |
Flags | SEES, GOODHEARING, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BILE_BLOOD, BONES, FAT, PUSH_MON, PATH_AVOID_DANGER_1 |
Vision | 40 |
Night Vision | 3 |
This creature is a cow sized ZOMBIE, HUMAN. It's an incompetent fighter with very high hit points. It's a bit slower than you, clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to spit bile, that also causes glow, every 20 turns; perform a special scratch attack, every 20 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, is able to track noises particularly well, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), has bile laced blood, can produce bones and sinews when butchered, can produce fat when butchered, can push creatures out of its way, walks around some dangerous terrain and traps, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
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