Fiend
Z fiend Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 4 |
Damage | 1d10 bash + 14 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 6 |
Cut Armor | 12 |
Fire Armor | 12 |
Acid Armor | 5 |
Other | |
Special Ab | GRAB |
SA Cooldown | 7 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 10 |
Flags | SEES, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES |
Vision | 10 |
Night Vision | 8 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's as fast as you, clumsy, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Has high armor against fire. Has moderate armor against acid. Its special ability allows it to grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, stumbles around, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), when revived, regains full hitpoints and speed, cannot be revived by necromancer attacks, can revive over time, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
- Various zombies, when burned can transform into this zombie, this zombie however, can be burned into a scorched zombie.
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