Police bot
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. Moved to the mod Aftershock, as of the post-0.G experimental version or earlier. |
R police bot Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | robot |
Default Faction | cop_bot |
Size | human sized |
Weight | 570.50 kg |
Material | steel |
Phase | steel |
Speed | 100 |
Combat | |
Melee Sk | 4 |
Damage | 3d2 bash + 0 cut |
Dodge Sk | 8 |
Protection | |
Bash Armor | 12 |
Cut Armor | 8 |
Other | |
Special Ab | COPBOT |
SA Cooldown | 3 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 12 |
Flags | SEES, HEARS, BASHES, ELECTRONIC, NO_BREATHE, PRIORITIZE_TARGETS, PATH_AVOID_DANGER_1 |
Vision | 50 |
Night Vision | 1 |
This creature is a human sized robot. It's a competent fighter with moderate hit points. It's as fast as you, extremely agile, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to either warn you to comply or attack you with its tazer, every 3 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, can bash destroyable objects in its way (like doors), can be damaged by EMP blasts and become friendly, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), smartly selects targets to attack, walks around some dangerous terrain and traps, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, it breaks (so, it can now be disassembled).
(View - Edit Notes )Notes
- Formerly known as the Copbot
- If you surrender to the police, they will put Electronic handcuffs on you. The handcuffs shock you if you make attacks, and make a loud noise to attract any living cops. Sadly, after the apocalypse this might not work well... and the handcuffs cannot be taken off as long as they are powered. (The power will eventually run out).
- Having high enough(10+) Intelligence gives a chance to fake death to fool the bot and evade getting arrested. If successful, bot anger is lowered, turning him
- Having high enough(13+) Dexterity allows one to fool the bot by slipping out of the handcuffs at the right time. Effect is the same as faking death.
- Removed as of the post-0.G experimental version.
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