Feral hunter
Z feral hunter Hitchhiker's Guide: | |
Hit Points | 90 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 110 |
Combat | |
Melee Sk | 4 |
Damage | 2d4 bash + 2 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | , leap, bite |
SA Cooldown | , 5 turns, 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 6 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, CLIMBS, PUSH_MON |
Vision | 40 |
Night Vision | 5 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with high hit points. It's a bit faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). ; leap away to an unobstructed tile, every 5 turns; bite you, and sometimes bite you nastily, every 10 turns
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can climb terrain and furniture, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
Fast and mean. It can leap. Still not overly powerful. Turns into a Feral predator if it's near a Zombie master or over time, this evolution is much more deadly!
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