Zombie technician

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Z zombie technician

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie technician ]
Experimental - [ zombie technician ]

Hit Points 85
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 75
Combat
Melee Sk 5
Damage 2d3 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 2
Cut Armor 2
Other
Special Ab PULL_METAL_WEAPON, bite
SA Cooldown 25 turns, 20 turns
Aggressiveness 70
Morale 100
Difficulty 6
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, CBM_TECH, BONES
Vision 15
Night Vision 2
 Still wearing its work clothes and hardhat, this zombie likely used to work on power lines or other electrical equipment. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to pull any object made out of metal out of a person hand towards it, every 25 turns; bite you, and sometimes bite you nastily, every 20 turns.

It has extremely high morale and it's very aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can drop one or two tech related bionics when dissected, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

Zombie Technicians, while not particularly dangerous on their own, have the ability to pull metal objects such as swords out of the Player's hand, similarly to an Electromagnetic Unit bionic. A melee-centric character losing his weapon when fighting a mass of zombies could spell their death.

( Edit Notes )