Dermatik
a dermatik Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | insect |
Default Faction | dermatik |
Size | squirrel sized |
Weight | 1.00 kg |
Material | insect flesh |
Phase | iflesh |
Speed | 110 |
Combat | |
Melee Sk | 6 |
Damage | 1d6 bash + 3 cut |
Dodge Sk | 8 |
Protection | |
Bash Armor | 0 |
Cut Armor | 6 |
Other | |
Special Ab | DERMATIK |
SA Cooldown | 25 turns |
Aggressiveness | 90 |
Morale | 70 |
Difficulty | 18 |
Flags | HEARS, SMELLS, STUMBLES, POISON, FLIES, CHITIN |
Vision | 40 |
Night Vision | 1 |
This creature is a squirrel sized insect. It's a competent fighter with moderate hit points. It's a bit faster than you, extremely agile, has no armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to inject you with an insect parasite (unless you dodge or your armor is thick enough), every 25 turns.
It has high morale and it's extremely aggressive. Being a insect, it's afraid of being hurt, nearby fires, and can be angered by nearby monsters of the same type dying. It can also be angered by nearby monsters of the same type being attacked, when the player looks hurt.
It can hear noises, is able to smell characters, stumbles around, is poisonous to eat (produces tainted meat when butchered), can fly over water, traps, fire and acid, can produce chitin when butchered, and nothing else.
Being made of insect flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
- See also Insect Parasite for info on a special hidden disease.
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