Smoky bear
B Smoky bear Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | zombie |
Default Faction | bear |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 90 |
Combat | |
Melee Sk | 6 |
Damage | 4d6 bash + 4 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 4 |
Cut Armor | 4 |
Other | |
Special Ab | bite |
SA Cooldown | 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 10 |
Flags | SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, BLEED, BASHES, ATTACKMON, BONES, FAT, FIREPROOF, NO_BREATHE, POISON |
Vision | 30 |
Night Vision | 10 |
This creature is a cow sized zombie. It's a competent fighter with very high hit points. It's a bit slower than you, agile, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by being hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, its attacks can make you bleed, can bash destroyable objects in its way (like doors), attacks any creature in its way, can produce bones and sinews when butchered, can produce fat when butchered, is immune to fire, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), is poisonous to eat (produces tainted meat when butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it creates an explosion of smoke.
(View - Edit Notes )Notes
- Only you can ... BRAINZZ!!
- In 0.D (Danny) this monster was moved to the Crazy Cataclysm mod.
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