Zombie kinderling

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z zombie kinderling

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie kinderling ]
Experimental - [ zombie kinderling ]

Hit Points 35
Species zombie
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 90
Combat
Melee Sk 2
Damage 1d3 bash + 5 cut
Dodge Sk 0
Protection
Bash Armor 4
Cut Armor 5
Fire Armor 15
Acid Armor 3
Other
Aggressiveness 100
Morale 100
Difficulty 15
Flags SEES, HEARS, STUMBLES, POISON, GRABS, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES, GUILT, CLIMBS
Vision 25
Night Vision 3
 A tiny charred body, jumping and kicked and flailing around in a mockery of playground exercise. It does not need a face for you to feel bad about killing it. 

This creature is a human sized zombie. It's an incompetent fighter with low hit points. It's a bit slower than you, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Has very high armor against fire. Has low armor against acid. 

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, stumbles around, is poisonous to eat (produces tainted meat when butchered), can grab you, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), when revived, regains full hitpoints and speed, cannot be revived by necromancer attacks, can revive over time, can produce bones and sinews when butchered, drops your morale when you kill it, can climb terrain and furniture, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • Contrary to popular belief, fire does not solve all problems. These are the burned remains of zombie children, and its variants. All the easily damaged flesh has burned off, giving it better protection against most attacks. And it's tiny hands seem way better at clawing at any exposed flesh, as it now only has bony sharp fingers left.
  • Killing zombie kinderlings will inflict a morale penalty, so killing lots of them at once is not recommended. If you do not care about loot, lure them into a building and burn it down, killing the zombies inside without any morale penalty. Alternatively, running over them with a vehicle also works. The Psychopath trait also gets rid of the morale penalty.
  • Eventually if you kill enough of them (100) the penalty goes away. And the penalty slowly reduces in number the more you kill
  • Evolves over time into in one of the Zombie child upgrades.
  • Added in 0.D (Danny).
( Edit Notes )