Giant rattlesnake

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s giant rattlesnake

Hitchhiker's Guide:
Stable (0.F-3) - [ giant rattlesnake ]
Experimental - [ giant rattlesnake ]

Hit Points 48
Species reptile
Default Faction small_animal
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 6
Damage 2d8 bash + 8 cut
Dodge Sk 1
Protection
Bash Armor 2
Cut Armor 4
Other
Special Ab RATTLE, bite
SA Cooldown 6 turns, 5 turns
Aggressiveness -10
Morale 60
Difficulty 8
Flags SEES, HEARS, SMELLS, BADVENOM, HARDTOSHOOT, SWIMS, LEATHER, BONES
Vision 30
Night Vision 5
 A mutated timber rattlesnake, about three times as large as the norm. While it isn't big enough to regard humans as potential prey, it is more aggressive and dangerous compared to a normal rattler. 

This creature is a human sized reptile. It's a competent fighter with low hit points. It's as fast as you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to make rattling noises, every 6 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has moderate morale and it's mostly peaceful. Being a reptile, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular. It can also be angered by being hurt, when the player gets within a few tiles. Its anger is reduced by when the player looks hurt.

It can see, can hear noises, is able to smell characters, its attacks can severely poison you, is very hard to shoot at (some hits are treated as misses), can swim, can produce leather when butchered, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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