Towns and cities
Villages (when small), the bigger towns, and the even bigger cities are the locations where many modern urban necessities are found, unfortunately they are the epicentre for the biggest zombie hordes in the game.
They can range from small hamlets with a typical minimum of only two little houses and few zombies, to bustling and dangerous cities with an extensive sewage system, subway systems, and tall skyscrapers, filled with thousands of zombies that make escaping the huge city a great challenge.
Cities are much more dangerous than the wilderness, and will get even more dangerous as the days go on due to zombie evolution, but the high quality loot found in cities is highly desirable for before a player retreats for the wilderness, making it much easier to survive for longer periods before a player will want to have another venture back to the cities.
As of 0.D (Danny), towns and cities will spawn with randomly generated names. See the map for the names, you can turn off if the names are visible or not.
The Necropolis is a rare city with an organised layout that is always the same when it spawns, as well as the usual zombies found, it is the only place where the rare irradiated wanderer spawns.
Name | See Cost | Extras | |
---|---|---|---|
O | crater | 2 | field |
^>v< | house | 5 | building |
O | parking lot | 1 | building |
O | park | 2 | building |
O | pool | 2 | |
^>v< | gas station | 5 | building |
^>v< | pharmacy | 5 | building |
^>v< | office | 5 | building |
A | apartment tower | 5 | building |
Tt | office tower | 5 | building |
p | tower parking | 5 | building |
C | church | 5 | building |
C | cathedral | 5 | |
C | cathedral basement | 5 | |
^>v< | grocery store | 5 | building |
^>v< | hardware store | 5 | building |
^>v< | electronics store | 5 | building |
^>v< | sporting goods store | 5 | building |
^>v< | liquor store | 5 | building |
^>v< | gun store | 5 | building |
^>v< | clothing store | 5 | building |
^>v< | library | 5 | building |
^>v< | restaurant | 5 | building |
^>v< | fast food restaurant | 5 | building |
^>v< | coffee shop | 5 | building |
S | subway station | 5 | subway |
O | garage | 5 | building |
^>v< | police station | 5 | building |
^>v< | bank | 5 | |
^>v< | bar | 5 | building |
^>v< | pawn shop | 5 | building |
M | mil. surplus | 5 | building |
^>v< | furniture store | 5 | building |
^>v< | abandoned storefront | 5 | building |
M | megastore | 5 | building |
H | hospital | 5 | building |
Ww | public works | 5 | |
s | regional school | 5 | |
h | hotel parking | 5 | |
H | hotel entrance | 5 | |
H | hotel tower | 5 | |
B | hotel basement | 5 | |
X | radio station | 5 | building |
+ | evac shelter | 2 | |
X | radio tower | 2 |
Radio towers are tall structures surrounded by chain link fences. Sometimes a small building exists on the base. The tower has several levels connected by stairs. The top floor sometimes contains loot such as military gear, survivor telescopes and other equipment suggesting either a military sniper ( military gear, rifles, binoculars) or a scouting survivor (survivor telescope, survivor notes). Wasp nests may grow on the upper levels. Using a radio near a tower may yield a radio signal. Scan to find it. The height of the tower allows you to see scout the map of the nearby area. There may be electronic loot in the building at the base. In general it's low risk decent reward as long there's no wasp nest or other hostile entities. |
O | basement | 5 | |
┘┐┌└├┤┴┬│─┼ | subway | 5 | subway |
┘┐┌└├┤┴┬│─┼ | sewer | 5 | |
O | tutorial room | 5 | |
c | candy shop | 5 | building |