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| {{Weapons}} | | {{sidebar/ranged}} |
| '''Modifications''' can change any of the qualities of the [[Firearms|weapon]] as well as the [[noise]] the weapon will create upon being fired. | | '''Modifications''' (or mods) can only be applied to weapons that use the handguns, rifles, submachine guns and shotguns skills. They can modify any parameter of a firearm and/or add new features to it (such as an auxiliary weapon). |
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| To remove an attachment from a gun {{k|U}}nload it while empty. | | To use a mod you need to {{k|a}}pply the mod to attach it to the desired weapon, assuming you have the correct level in the firearms [[skill]]. A single weapon can only hold a limited amount of modifications in each modification slot. Read the description of the weapon. You can easily check how many mods are attached to a weapon by examining its name: each modification will add a plus (+) sign to it. Added plusses don't mean additional damage, just additional mods, a plus can be anything from a sling to an attached grenade launcher. |
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| ==List of Modifications==
| | All modifications can be removed at any time by {{k|a}}activating the gun, a menu will ask you which mods to remove. |
| * Accuracy is inverted from guns; high values are a bonus, low values a penalty.
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| * The clip modification is a percentage of the original clip size.
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| * The final variable is a bitfield of acceptable [[ammo]] types. Using 0 means that any ammo type is acceptable (so long as the mod works on the class of gun)
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| <!--
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| #define GUNMOD(name, rare, value, color, mat1, mat2, volume, weight, meleedam,\
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| meleecut, meleehit, acc, damage, loudness, clip, recoil, burst,\
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| newtype, pistol, shotgun, smg, rifle, a_a_t, des, flags)\
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| index++; itypes.push_back(new it_gunmod(index, rare, value, name, des, ':',\
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| color, mat1, mat2, volume, weight, meleedam,\
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| meleecut, meleehit, flags, acc, damage, loudness,\
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| clip, recoil, burst, newtype, a_a_t, pistol,\
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| shotgun, smg, rifle))
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| -->
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| <table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
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| <tr style="background-color:lightgreen">
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| <th class="unsortable" style="background-color: white; border: 1px solid white"></th>
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| <th style="border: 1px solid #aaa; border-left-color: white"> Name<br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Rarity">Rar</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> Price<br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr><br> </th>
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| <th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight">We</abbr><br> </th>
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| <th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Bash damage">Ba</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> Cut<br> </th>
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| <th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
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| <th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Accuracy">Acc</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Damage">Dam</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Noise">Noi</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Clip size">Clp</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Recoil">Rec</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Burst">BST</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="New type of ammunition">NAT</abbr><br> </th>
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| <th class="unsortable" style="border: 1px solid #aaa"> <abbr title="Acceptable weapon class">AWC</abbr><br> </th>
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| <th style="border: 1px solid #aaa"> <abbr title="Acceptable ammo types">AAT</abbr><br> </th>
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| </tr>
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| {{row/GunMods|suppressor|15|480|c_dkgray|STEEL|PLASTIC|2|1|3|0|2|-1|-4|-25|0|0|0|AT_NULL|true|false|true|true|0|"Using a suppressor is almost an imperative in zombie-infested regions. Gunfire is very noisy, and will attract predators. Its only drawback is a reduced muzzle velocity, resulting in less accuracy and damage."}} | | {{verify|the following table is probably a little bit outdated at least for 0.D}} |
| | {{header/gunmods}} |
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| {{row/GunMods|enhanced grip|12|280|c_brown|STEEL|PLASTIC|1|1|0|0|-1|2|0|0|0|-2|0|AT_NULL|false|true|true|true|0|"A grip placed forward on the barrel allows for greater control and accuracy. Aside from increased weight, there are no drawbacks."}} | | {{:suppressor}} |
| | | {{:enhanced grip}} |
| {{row/GunMods|barrel extension|10|400|c_ltgray|STEEL|MNULL|4|1|5|0|2|6|1|0|0|5|0|AT_NULL|false|false|true|true|0|"A longer barrel increases the muzzle velocity of a firearm, contributing to both accuracy and damage. However, the longer barrel tends to vibrate after firing, greatly increasing recoil."}} | | {{:barrel extension}} |
| | | {{:shortened barrel}} |
| {{row/GunMods|shortened barrel|6|320|c_ltgray|STEEL|MNULL|1|1|-2|0|-1|-5|0|2|0|-6|0|AT_NULL|false|false|true|true|0|"A shortened barrel results in markedly reduced accuracy, and a minor increase in noise, but also reduces recoil greatly as a result of the improved managability of the firearm."}} | | {{:rifled barrel}} |
| | | {{:brass catcher}} |
| {{row/GunMods|rifled barrel|5|220|c_ltgray|STEEL|MNULL|2|1|3|0|1|10|-20|0|0|0|-1|AT_NULL|false|true|false|false|0|"Rifling a shotgun barrel is mainly done in order to improve its accuracy when firing slugs. The rifling makes the gun less suitable for shot, however."}} | | {{:gyroscopic stabilizer}} |
| | | {{:rapid blowback}} |
| {{row/GunMods|extended magazine|8|560|c_ltgray|STEEL|PLASTIC|1|1|-2|0|-1|-1|0|0|50|0|0|AT_NULL|true|true|true|true|0|"Increases the ammunition capacity of your firearm by 50%, but the added bulk reduces accuracy slightly."}} | | {{:M203}} |
| | | {{:40mm pipe launcher}} |
| {{row/GunMods|double magazine|4|720|c_ltgray|STEEL|PLASTIC|2|2|0|0|0|-2|0|0|100|2|0|AT_NULL|false|true|true|true|0|"Completely doubles the ammunition capacity of your firmarm, but the added bulk reduces accuracy and increases recoil."}} | | {{:underslung shotgun}} |
| | | {{:masterkey shotgun}} |
| {{row/GunMods|gyroscopic stabilizer|4|680|c_blue|STEEL|PLASTIC|3|2|0|0|-3|2|-2|0|-10|-8|0|AT_NULL|false|false|true|true|0|"An advanced unit which straps onto the side of your firearm and reduces vibration, greatly reducing recoil and increasing accuracy. However, it also takes up space in the magazine slot, reducing ammo capacity."}}
| | {{:rail-mounted crossbow}} |
| | | {{:laser sight}} |
| {{row/GunMods|rapid blowback|3|700|c_red|STEEL|PLASTIC|0|1|0|0|0|-3|0|4|0|0|6|AT_NULL|false|false|true|true|0|"An improved blowback mechanism makes your firearm's automatic fire faster, at the cost of reduced accuracy and increased noise."}} | | {{:improved iron sights}} |
| | | {{:red dot sight}} |
| {{row/GunMods|auto-fire mechanism|2|650|c_red|STEEL|PLASTIC|1|2|2|0|-1|-2|0|2|0|2|3|AT_NULL|true|false|false|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_57}}, {{ATtoname|AT_46}}|"A simple mechanism which converts a pistol to a fully-automatic weapon, with a burst size of three rounds. However, it reduces accuracy, while increasing noise and recoil."}} | | {{:holographic sight}} |
| | | {{:rifle scope}} |
| {{row/GunMods|.45 caliber retool|3|480|c_green|STEEL|MNULL|2|2|3|0|-1|-2|0|0|0|2|0|AT_45|true|false|true|false|{{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_44}}|"Replacing several key parts of a 9mm, .38, .40 or .44 firearm converts it to a .45 firearm. The conversion results in reduced accuracy and increased recoil."}} | | {{:ported barrel}} |
| | | {{:ergonomic grip}} |
| {{row/GunMods|9mm caliber retool|3|420|c_green|STEEL|MNULL|1|1|0|0|-1|-1|0|0|0|0|0|AT_9MM|true|false|true|false|{{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_44}}, {{ATtoname|AT_45}}|"Replacing several key parts of a .38, .40, .44 or .45 firearm converts it to a 9mm firearm. The conversion results in a slight reduction in accuracy."}} | | {{:adjustable stock}} |
| | | {{:pistol stock}} |
| {{row/GunMods|.22 caliber retool|2|320|c_green|STEEL|MNULL|1|1|-2|0|-1|-1|0|0|0|0|0|AT_22|true|false|true|true|{{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_57}}, {{ATtoname|AT_46}}, {{ATtoname|AT_762}}, {{ATtoname|AT_223}}|"Replacing several key parts of a 9mm, .38, .40, 5.7mm, 4.6mm, 7.62mm or .223 firearm converts it to a .22 firearm. The conversion results in a slight reduction in accuracy."}}
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| {{row/GunMods|5.7mm caliber retool|1|460|c_green|STEEL|MNULL|1|1|-3|0|-1|-1|0|0|0|0|0|AT_57|true|false|true|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}|"FN Hestal sells a conversion kit, used to convert .22, 9mm, or .38 firearms to their proprietary 5.7x28mm, a round designed for accuracy and armor penetration."}} | |
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| {{row/GunMods|4.6mm caliber retool|1|460|c_green|STEEL|MNULL|1|1|-3|0|-1|-1|0|0|0|0|0|AT_46|true|false|true|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}|"Heckler and Koch sells a conversion kit, used to convert .22, 9mm, or .38 firearms to their proprietary 4.6x30mm, a round designed for accuracy and armor penetration."}} | |
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| {{row/GunMods|.308 caliber retool|2|520|c_green|STEEL|MNULL|2|1|4|0|1|-2|0|0|-20|0|0|AT_308|false|true|false|true|{{ATtoname|AT_SHOT}}, {{ATtoname|AT_762}}, {{ATtoname|AT_223}}, {{ATtoname|AT_3006}}|"This kit is used to convert a shotgun or 7.62mm, .223 or .30-06 rifle to the popular and powerful .308 caliber. The conversion results in reduced ammo capacity and a slight reduction in accuracy."}} | |
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| {{row/GunMods|.223 caliber retool|2|500|c_green|STEEL|MNULL|2|1|4|0|1|-2|0|0|-10|0|0|AT_223|false|true|false|true|{{ATtoname|AT_SHOT}}, {{ATtoname|AT_762}}, {{ATtoname|AT_3006}}, {{ATtoname|AT_308}}|"This kit is used to convert a shotgun or 7.62mm, .30-06, or .308 rifle to the popular, accurate, and damaging .223 caliber. The conversion results in slight reductions in both accuracy and ammo capacity."}}
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| {{row/GunMods|battle rifle conversion|1|680|c_magenta|STEEL|MNULL|4|3|6|0|-1|-6|6|4|20|4|4|AT_NULL|false|false|false|true|0|"This is a complete conversion kit, designed to turn a rifle into a powerful battle rifle. It reduces accuracy, and increases noise and recoil, but also increases damage, ammo capacity, and fire rate."}} | |
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| {{row/GunMods|sniper conversion|1|660|c_green|STEEL|MNULL|1|2|0|0|-1|10|8|3|-15|0|-99|AT_NULL|false|false|false|true|0|"This is a complete conversion kit, designed to turn a rifle into a deadly sniper rifle. It decreases ammo capacity, and removes any automatic fire capabilities, but also increases accuracy and damage."}} | |
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| {{row/GunMods|M203|2|650|c_ltred|STEEL|MNULL|2|1|2|0|-1|-2|0|0|0|0|0|AT_NULL|false|false|false|true|0|"The M203 was originally designed for use with M16 variants but today can be attached to almost any rifle. A gun with this attached may be loaded with its normal rounds, or with a single 40MM round."}} | |
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| {{row/GunMods|bayonet|6|400|c_ltcyan|STEEL|MNULL|2|2|0|16|-3|0|0|0|0|3|0|AT_NULL|false|true|true|true|0|"A bayonet is a stabbing weapon which can be attached to the front of a shotgun, sub-machinegun or rifle, allowing a melee attack to deal piercing damage. The added length increases recoil slightly.", mfb(IF_STAB)}} | |
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| </table> | | </table> |
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| ==Notes==
| | [[Category:Firearms]] |
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| * Adding a suppressor to a nailgun reduces the nailgun damage to zero.
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| [[Category:Firearms|*]] | |