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{{row/{{PAGENAME}}|field|.|c_brown|2|field_extras|false|false|Fields are large flat open areas, which sometimes contain berries and always lots of rocks.}}
{{row/{{PAGENAME}}|field|.|c_brown|2|field_extras|false|false|Fields are large flat open areas, which sometimes contain berries and always lots of rocks.}}


{{row/{{PAGENAME}}|dirt lot|O|c_brown|1|field_extras|false|false|Terrain randomly filled with shallow pits.}}
{{row/{{PAGENAME}}|dirt lot|O|c_brown|1|field_extras|false|false|Terrain randomly filled with shallow pits. Found in the front area of farms.}}


{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|Sparse forest.
{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|Sparse forest. Forests are usually dense with shrubs and trees. Mushrooms and berries can be found in Forests}}
* Forests are usually dense with shrubs and trees.
* Forests contain wildlife such as wolves, bears and rabbits, but little to no zombies.
* Mushrooms and berries can be found in Forests.}}


{{row/{{PAGENAME}}|forest|F|c_green|4|field_extras|false|false|Dense forest.
{{row/{{PAGENAME}}|forest|F|c_green|4|field_extras|false|false|Dense forest. Forests are usually dense with shrubs and trees. Mushrooms and berries can be found in Forests.}}
* Forests are usually dense with shrubs and trees.
* Forests contain wildlife such as wolves, bears and rabbits, but little to no zombies.
* Mushrooms and berries can be found in Forests.}}


{{row/{{PAGENAME}}|swamp|F|c_cyan|4|field_extras|false|false|Spawns [[Enemies#Swamp_creatures|swamp creatures]]{{spoiler|, except during winter. Watch out for sinkholes}}.}}
{{row/{{PAGENAME}}|swamp|F|c_cyan|4|field_extras|false|false|Spawns [[Enemies#Swamp_creatures|swamp creatures]]. {{spoiler| Except during winter. Watch out for sinkholes}}.}}


{{row/{{PAGENAME}}|bee hive|8|c_yellow|3|field_extras|false|false|Always occupy 3x3 square.
{{row/{{PAGENAME}}|bee hive|8|c_yellow|3|field_extras|false|false|Always occupy 3x3 square. Beehives are large, hexagonal based structures which contain many [[Enemies#giant_bee|giant bees]].
* Beehives are large, hexagonal based structures which contain many [[Enemies#giant_bee|giant bees]].
{{spoiler|They are a good source of honey comb and further in, royal jelly.}}}}
* They are a good source of [[Comestibles#honey_comb|honey comb]] and further in, [[royal jelly]].
* They are also a good source of [[Items#chunk_of_chitin|chitin]] or [[Comestibles#chunk_of_meat|meat]], if you are adept at killing bees.}}


{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|{{spoiler|This is a spider pit actually. There will be a lot of webbing and you can accidentally fall in cave where lives spider, it may contain some valuable items. Though lots of webbing doesn't always mean spider pit, it may be just surface spider lair}}.}}
{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|Yet another forest area. {{spoiler|This is a spider pit actually. There will be a lot of webbing and you can accidentally fall in cave where lives spider, it may contain some valuable items. Though lots of webbing doesn't always mean spider pit, it may be just surface spider lair}}.}}


{{row/{{PAGENAME}}|fungal bloom|T|c_ltgray|2|field_extras|false|false|
{{row/{{PAGENAME}}|fungal bloom|T|c_ltgray|2|field_extras|false|false|
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* Fungal spires constantly spew out spores and thereby spawn [[enemies#fungaloid|fungaloids]] in the area and if applicable, fungal zombies and fungal insects. {{spoiler|All of them can infect you with a nasty fungal parasite}}.<br>
* Fungal spires constantly spew out spores and thereby spawn [[enemies#fungaloid|fungaloids]] in the area and if applicable, fungal zombies and fungal insects. {{spoiler|All of them can infect you with a nasty fungal parasite}}.<br>
{{spoiler|If fungal spire is destroyed, spawn of fungaloids in the area will become depleted eventually.}}}}
{{spoiler|If fungal spire is destroyed, spawn of fungaloids in the area will become depleted eventually.}}}}
<!-- Roads
-->
{{row/{{PAGENAME}}|highway|H{{=}}|c_dkgray|2|road_extras|false|false|Highways are two square wide roads bordered with railings. Apart from the railings, highways are physically identical to [[#road|roads]].}}
<!--
{{row/{{PAGENAME}}|BUG|%|c_magenta|0|no_extras|false|false|}}
-->


{{row/{{PAGENAME}}|road|<!-- ┘┐┌└├┤┴┬-->│─┼|c_dkgray|2|road_extras|false|false|
{{row/{{PAGENAME}}|road|<!-- ┘┐┌└├┤┴┬-->│─┼|c_dkgray|2|road_extras|false|false|
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* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]].
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]].
* Sometimes pipes and simple vehicle details can be found on roads.}}
* Sometimes pipes and vehicle parts can be found here.}}
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Entrance to the [[#sewer|sewers]] at city crossroads. Can be opened with [[tools#crowbar|crowbar]].}}
{{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Crossroad area with a manhole in the center. You can use a [[tools#crowbar|crowbar]] to open it, and access the [[#sewer|sewers]] below.}}


{{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}}
{{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}}
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<!-- City buildings
<!-- City buildings
-->
-->
{{row/{{PAGENAME}}|house|^>v<|c_ltgreen|5|build_extras|false|false|
{{row/{{PAGENAME}}|house|^>v<|c_ltgreen|5|build_extras|false|false|A suburban house. It always has these rooms:
* Contains all kinds of common items although some items are rarer than others.
* Entrance hall: The area just behind the front door. You'll usually find assorted clothing and other miscellaneous items, such as lighters and magazines.
* Mostly contain regular clothes and food.
* Kitchen: Drinks and food are usually found in the refrigerator. Other cooking components and tools can be found here too.
* May have a basement. Basements usually have good loot, ranging from crafting materials to marijuana farms and weaponry collections.
* Bedroom: A big room with a bed and a dresser. You'll usually find miscellaneous clothing and other items in the dresser. Lying around you can find other useful items such as sewing kits, containers, sunglasses, etc. Occasionally there's two bedrooms.
* Notable items include [[handguns|light weaponry]] and [[ammunition]], books, trench coats, cargo pants, lighters and pills.}}
* Bathroom: There's always a functioning toilet here that you can use as a source of water. You can also find all kind of meds here (including bandages and first aid kits).
<!-- +4 direction variants with basement -->
 
{{spoiler|Some houses also have a basement. You might find stashed drinks and food, weapons and ammo or items used for scientific purpose.}}}}


{{row/{{PAGENAME}}|parking lot|O|c_dkgray|1|build_extras|false|false|Flat open area near other buildings, potentially dangerous, but has 30% chance to contain some vehicle.<!--
{{row/{{PAGENAME}}|parking lot|O|c_dkgray|1|build_extras|false|false|Flat open area near other buildings. You might find a vehicle here. {{spoiler|30% chance. In towns, this area is usually surrounded by specials.}}}}
  (one_in(10)? veh_sandbike :
  (one_in(8)? veh_truck :
  (one_in(3)? veh_car : veh_motorcycle)))-->}}


{{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, therefore less dangerous than [[#parking lot|parking lots]].}}
{{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, sometimes it's a fenced basketball courtyard. {{spoiler|This area is usually plagued by child zombies.}}}}


{{row/{{PAGENAME}}|gas station|^>v<|c_ltblue|5|build_extras|false|false|
{{row/{{PAGENAME}}|gas station|^>v<|c_ltblue|5|build_extras|false|false|Has gasoline pumps out front, which are a significant source of [[ammunition#gasoline|gasoline]] as well as being explosive. The interior contains drinks and food and some [[books|books and magazines]]. {{spoiler|You might also find a road map here.}}}}
* Contains assorted loot, usually some magazines and packaged food.
* Has gasoline pumps out front, which are a significant source of [[ammunition#gasoline|gasoline]] as well as being explosive.
* These places were very dangerous to stay in during a lighting storm, but with lightning strikes disabled, they're safer now.}}


{{row/{{PAGENAME}}|pharmacy|^>v<|c_ltred|5|build_extras|false|false|
{{row/{{PAGENAME}}|pharmacy|^>v<|c_ltred|5|build_extras|false|false|Food, drinks and [[comestibles#meds|medicines]]. Also, some [[books|books and magazines]].}}
* Contains snacks, pills, and medicine.
* Medicine will always be around the back counter.
* May contain [[books]].}}


{{row/{{PAGENAME}}|grocery store|^>v<|c_green|5|build_extras|false|false|It contain many various food and drinks, especially raw fruits and vegetables, also cooking tools and some magazines.}}
{{row/{{PAGENAME}}|grocery store|^>v<|c_green|5|build_extras|false|false|It contain many various [[comestibles|food and drinks]], especially raw fruits and vegetables, also cooking [[tools]] and some [[books|magazines]].}}


{{row/{{PAGENAME}}|hardware store|^>v<|c_cyan|5|build_extras|false|false|
{{row/{{PAGENAME}}|hardware store|^>v<|c_cyan|5|build_extras|false|false|[[Construction]] and [[crafting]] gear, [[tools]] and [[components]]. Also, some related [[books|magazines]]. {{spoiler|You can occasionally find a gas pump in the outside back area.}}}}
* Blunt [[tools]] serve as good melee weapons.
* Two by fours available in almost all stores.
* Has some clothing, [[clothing#utility_vest|utility vest]]s and [[clothing#safety_glasses|safety glasses]] are helpful.
* Nail gun and nails, simple ranged weapon with shot range but ammo comes in stacks of 100.
* Steel frames and metal tanks for vehicles.}}


{{row/{{PAGENAME}}|electronics store|^>v<|c_yellow|5|build_extras|false|false|Batteries, flashlights, radios, mp3 players and crafting goods for electronics.}}
{{row/{{PAGENAME}}|electronics store|^>v<|c_yellow|5|build_extras|false|false|Batteries, flashlights, radios, mp3 players and crafting goods for electronics.}}


{{row/{{PAGENAME}}|sporting goods store|^>v<|c_ltcyan|5|build_extras|false|false|
{{row/{{PAGENAME}}|sporting goods store|^>v<|c_ltcyan|5|build_extras|false|false|Tools, gear and components related to sports and survival. You might find backpacks, tents, rollmats, ropes, baseball bats, cooking tools, [[books|manuals]], etc. Usually the back room has more useful items laying around.}}
* Often you will find backpacks, ropes, cooking tools and sporting items like baseball bats and baseball helmets.
* You can also find drinks, [[books|manuals]], aspirin and camping items here.
* Very useful as storage items are almost guaranteed to be found here.}}


{{row/{{PAGENAME}}|liquor store|^>v<|c_magenta|5|build_extras|false|false|
{{row/{{PAGENAME}}|liquor store|^>v<|c_magenta|5|build_extras|false|false|This is the place to go if you want to get drunk, or build an arsenal of molotov cocktails. You can also find some non-alcoholic drinks and snacks here. {{spoiler|You might also find a road map here.}}}}
* Usually you will find many alcohol (beer, rum, whiskey, vodka). Good for molotov crafting, especially if there is clothing store near by.
* Also possible to find packed food like potato chips or pretzels and some non-alcoholic drinks.
* Counters everywhere, good for slowing down zombies if you ever have to resort to it.}}


{{row/{{PAGENAME}}|gun store|^>v<|c_red|5|build_extras|false|false|
{{row/{{PAGENAME}}|gun store|^>v<|c_red|5|build_extras|false|false|Lots of guns and ammo. Also some related magazines (such as "Archery for kids") and gun modifications can be found here. The ammo is always located in the right side, as well as any existent SMG. Shotguns and handguns in the center shelves. Rifles in the left side. And gun modifications and magazines in the back left area. All gun stores have a shooting range in the back, where you might also find other guns and ammo a client forgot there.}}
* You will find random guns in here as well as weapon mods and ammunition.
* Ammo and larger weapons are always stored behind the counter.
* Notable guns to spawn: AK-47, SKS, Taurus, and H&K MP5.
* There is a chance you can find some books and safety glasses here as well.}}


{{row/{{PAGENAME}}|clothing store|^>v<|c_blue|5|build_extras|false|false|It may contain some low-level armor.}}
{{row/{{PAGENAME}}|clothing store|^>v<|c_blue|5|build_extras|false|false|All kind of [[clothing]] items can be found here, including containers.}}


{{row/{{PAGENAME}}|library|^>v<|c_brown|5|build_extras|false|false|Only magazines and [[books]], sometimes useful ones.}}
{{row/{{PAGENAME}}|library|^>v<|c_brown|5|build_extras|false|false|The place to check if you want to become a cultivate survivor or just have a nice time. Tons of magazines and books. You can find the technical ones usually in the back area.}}


{{row/{{PAGENAME}}|restaurant|^>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. Kitchen may contains some food.}}
{{row/{{PAGENAME}}|restaurant|^>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. The kitchen might contain some drinks and food, as well as other cooking related tools.}}


{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}}


{{row/{{PAGENAME}}|garage|O|c_white|5|build_extras|true|false|Tools and parts needed for building [[vehicles]] or repairing or installing [[vehicles#Available parts|vehicle parts]]. You also can occasionally find either [[vehicles#Default vehicles|complete vehicles]] or chassis here.}}
{{row/{{PAGENAME}}|garage|O|c_white|5|build_extras|true|false|Here you'll find tools and parts needed for building [[vehicles]] or repairing and installing [[vehicles#Available parts|vehicle parts]]. You also can occasionally find either [[vehicles#Default vehicles|complete vehicles]] or chassis here.}}
 
{{row/{{PAGENAME}}|cabin|C|i_green|5|build_extras|true|false|Forest cabin and a tool shed. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}


{{row/{{PAGENAME}}|cabin|C|i_green|5|build_extras|true|false|Forest cabin. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}
{{row/{{PAGENAME}}|farm|^|i_brown|5|build_extras|true|false|Farm house and a tool shed. Always surrounded by [[#farm field|farm fields]] and a [[#dirt lot|dirt lot]] in the front area. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}


{{row/{{PAGENAME}}|farm|^|i_brown|5|build_extras|true|false|Farm house. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}
{{row/{{PAGENAME}}|farm field|#|i_brown|5|build_extras|true|false|Farming parcel, surrounded by barb wire. The top left one is always a barn instead.}}


{{row/{{PAGENAME}}|farm field|#|i_brown|5|build_extras|true|false|Farming parcel, surrounded by wire. The top left one is always a barn instead.}}
{{row/{{PAGENAME}}|police station|^>v<|h_yellow|5|build_extras|false|false|The home of the law and order agents in the town. Until the zombie outbreak. This is a locked area, so you'll need to find a way to force entry. You can imagine that this area will have some kind of security measures, so proceed with caution.
{{spoiler|Forcing entry might turn on the alarm, even when successfully lockpicking the doors. The alarms will spawn eyebots, copbots and/or secubots.}}


{{row/{{PAGENAME}}|police station|^>v<|h_yellow|5|build_extras|false|false|
* Be careful when entering these as breaking the door or the windows will set off the alarm.
{{spoiler|By hacking the computer inside you can both deactivate the alarm and open the doors to the evidence rooms. There you might find some weapons and armor.}}}}
{{spoiler|By hacking the computer inside you can both deactivate the alarm and open the doors to the evidence rooms. There you might find some weapons and armor.}}}}


{{row/{{PAGENAME}}|bank|^>v<|c_ltgray|5|no_extras|false|false|
{{row/{{PAGENAME}}|bank|^>v<|c_ltgray|5|no_extras|false|false|You might think that there must be something valuable here, and you might be right. This is a locked area, so you'll need to find a way to force entry. You can imagine that this area will have some kind of security measures, so proceed with caution.
* As with police stations, breaking into these will cause an alarm to go off. {{spoiler|Sometimes it will spawn some eyebots close to your location}}.
{{spoiler|Forcing entry might turn on the alarm, even when successfully lockpicking the doors. The alarms will spawn eyebots, copbots and/or secubots.}}
 
{{spoiler|You can hack your way into the vault, which sometimes contains a single but valuable item.}}}}
{{spoiler|You can hack your way into the vault, which sometimes contains a single but valuable item.}}}}


{{row/{{PAGENAME}}|bar|^>v<|i_magenta|5|build_extras|false|false|Open room with tables, contains some alcohol, sometimes a few non-alcoholic beverages, and packed food.}}
{{row/{{PAGENAME}}|bar|^>v<|i_magenta|5|build_extras|false|false|A place of leisure. Alcoholic drinks, snacks and a pool table can be found here. It usually only has one entry and no windows.}}


{{row/{{PAGENAME}}|pawn shop|^>v<|c_white|5|build_extras|false|false|
{{row/{{PAGENAME}}|pawn shop|^>v<|c_white|5|build_extras|false|false|Pawn shops usually contain the most colorful bunch of items, so it's usually worth exploring it. This is a locked area, so you'll need to find a way to force entry. You can imagine that this area will have some kind of security measures, so proceed with caution.
* As with banks and police stations, some will be locked and breaking into these will cause an alarm to go off.
{{spoiler|Forcing entry might turn on the alarm, even when successfully lockpicking the doors. The alarms will spawn eyebots, copbots and/or secubots.}}
* May contains all sorts of valuable items, some antiques, maybe guns, maybe heavy construction tools{{spoiler|, you might even find petrified body parts!}}}}
 
{{spoiler|You can hack your way into the vault, which sometimes contains a single but valuable item.}}
 
{{spoiler|You might find petrified body parts here!}}}}


{{row/{{PAGENAME}}|mil. surplus|^>v<|i_ltgray|5|build_extras|false|false|Lined with shelves containing valuable military clothes and rations, and some other goodies too.}}
{{row/{{PAGENAME}}|mil. surplus|^>v<|i_ltgray|5|build_extras|false|false|Lined with shelves containing valuable military clothes and rations, and some other goodies too.}}
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{{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}}
{{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}}
<!---->
<!---->
{{row/{{PAGENAME}}|megastore|M|c_blue|5|build_extras|false|false|Always occupy 3x3 square.
{{row/{{PAGENAME}}|megastore|M|c_blue|5|build_extras|false|false|Always occupy 3x3 square. All in one. There can be groceries, hardware, clothing & sporting goods sections.
* All in one. There can be groceries, hardware, clothing & sporting goods sections.
{{spoiler|And extra undead shopoholics. And extra means EXTRA.}}}}
* And extra undead shopoholics.}}


{{row/{{PAGENAME}}|hospital|H|c_ltred|5|build_extras|false|false|Entrance square.}}
{{row/{{PAGENAME}}|hospital|H|c_ltred|5|build_extras|false|false|Entrance square.}}
<!---->
<!---->
{{row/{{PAGENAME}}|hospital|H|c_red|5|build_extras|false|false|Always occupy 3x3 square.
{{row/{{PAGENAME}}|hospital|H|c_red|5|build_extras|false|false|Always occupy 3x3 square. Hospitals are a good place to find all kind of drugs and healing items. Maybe you'll even be able to fix that broken limb.
* There should be morgue, and will be corpses. Many corpses. Really sick corpses. You got it? Do not go there unprepared.
{{spoiler|It's also a place plagued with zombies. LOTS of them.}}
* Storages contain lot of drugs and some canned food. In operating rooms, there may be bandages.
 
* Always has a blood test lab as center square, as well as an experimental limb-regeneration machine...}}
{{spoiler|Always has a blood test lab as center square, as well as an experimental limb-regeneration machine...}}}}


{{row/{{PAGENAME}}|mansion|M|c_ltgreen|5|build_extras|false|false|Entrance square.}}
{{row/{{PAGENAME}}|mansion|M|c_ltgreen|5|build_extras|false|false|Entrance square.}}
<!---->
<!---->
{{row/{{PAGENAME}}|mansion|M|c_green|5|build_extras|false|false|Large 3x3 complex. May have: big private library, medieval armor and weaponry, food supplies, swimming pool, greenhouse, or art collection, which sometimes includes mysterious unnatural objects<!--petrified eyes, vortex stones-->.
{{row/{{PAGENAME}}|mansion|M|c_green|5|build_extras|false|false|Large 3x3 complex. May have: big private library, medieval armor and weaponry, pool tables, food supplies, swimming pool, greenhouse, or art collection, which sometimes includes mysterious unnatural objects<!--petrified eyes, vortex stones-->.
And sometimes it's nothing but massive dining rooms with leaky roofs.}}
And sometimes it's nothing but massive dining rooms with leaky roofs.}}


Line 200: Line 165:
-->
-->
<!--{{row/{{PAGENAME}}|evac shelter|+|c_white|2|no_extras|true|false|}}-->
<!--{{row/{{PAGENAME}}|evac shelter|+|c_white|2|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|evac shelter|+|c_white|2|no_extras|false|true|
{{row/{{PAGENAME}}|evac shelter|+|c_white|2|no_extras|false|true|Always has a basement where you might find useful items.}}
* Sometimes may contain some useful items.
* Always has a basement.}}


{{row/{{PAGENAME}}|LMOE shelter|+|c_red|2|no_extras|false|false|Entrance.}}
{{row/{{PAGENAME}}|LMOE shelter|+|c_red|2|no_extras|false|false|Entrance to the LMOE shelter, hidden by vegetation. You'll have to open those metal doors to get inside.}}


{{row/{{PAGENAME}}|LMOE shelter|+|c_red|2|no_extras|true|false|Underground area. {{spoiler|Excellent shelter. It has its own water supply and anything imaginable to be able to survive the zombie apocalypse.}}}}
{{row/{{PAGENAME}}|LMOE shelter|+|c_red|2|no_extras|true|false|Underground area. {{spoiler|Excellent shelter. It has its own water supply and anything imaginable to be able to survive the zombie apocalypse.}}}}


<!--ot_lab-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Entrance to mysterious underground lab complex.
<!--ot_lab-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Entrance to mysterious underground lab complex.
* A [[Items#science_ID_card|science ID card]] required to enter.
{{spoiler|A science ID card or using an electrohack is required to enter.}}}}
* May contain all rooms }}
<!--ot_lab_stairs-->{{row/{{PAGENAME}}|science lab|L|c_blue|5|no_extras|true|false|Regular underground lab segment, but with stairs down.}}
<!--ot_lab_stairs-->{{row/{{PAGENAME}}|science lab|L|c_blue|5|no_extras|true|false|Regular underground lab segment, but with stairs down.}}
<!--ot_lab_core-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Segment of underground lab complex. It may contain:
<!--ot_lab_core-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Segment of underground lab complex. It may contain:
Line 231: Line 192:
  + entrance variant -->
  + entrance variant -->


{{row/{{PAGENAME}}|military bunker|B|c_dkgray|2|no_extras|true|true|Emergency supply storage, it requires a [[Items#military_ID_card|Military ID card]] to enter and open each of six vaults in the basement.
{{row/{{PAGENAME}}|military bunker|B|c_dkgray|2|no_extras|true|true|Emergency supply storage build by the Army.
* Very safe and secure, with common guns, armor and explosives stashes, as well as rations, (inactive) bots, and military bionics.
{{spoiler|It requires a military ID card or using an electrohack to enter.}}
* Notable loot includes kevlar vests, C4, grenades and [[comestibles#MRE_-_beef|MRE]]s, the best long-term food item in the game.}}
 
{{spoiler|The basement contains six vaults. To open each one you'll need another military ID card. The vaults might contain meds (including fist aid kits and bandages), ammo, weapons and modifications, inactive manhacks and turrets and other miscellaneous military gear, tools and rations.}}}}
 
{{row/{{PAGENAME}}|military outpost|M|c_dkgray|2|build_extras|false|false|Military buildings enclosed in a metal fence and guarded by [[enemies#turrets|turrets]]. Zombie soldiers usually roam this area.
{{spoiler|Here you can find military ID cards, gear, ammo and weapons.}}}}
 
{{row/{{PAGENAME}}|missile silo|0|c_ltgray|2|no_extras|false|false|A closed entrance and a suggestive circular area besides it.
{{spoiler|You'll need a military ID card or use a electrohack to enter.}}


{{row/{{PAGENAME}}|military outpost|M|c_dkgray|2|build_extras|false|false|Some military buildings (barracks, armories or supply storages) enclosed in metal fence and guarded by [[enemies#turrets|turrets]]. [[Items#military_ID_card|Military ID cards]], gear and weapons can be found here in abundance, though their [[enemies#zombie_soldier|original owners]] are harder than regular zombies.}}
{{spoiler|Contains random items - food, clothes, firearms, ammo, books, etc.}}


{{row/{{PAGENAME}}|missile silo|0|c_ltgray|2|no_extras|false|false|
{{spoiler|If character has high computers skills and intelligence, then missile can be launched. It will turn targeted 5x5 overmap area to extremely radioactive rubbles. (beware, this event is bugged).}}}}
* Secured with military card reader.
* Contain random items - food, clothes, firearms, ammo, books, etc
{{spoiler|If character has high computers skills and intelligence, then missile can be launched. It will turn targeted 5x5 overmap area to extremely radioactive rubbles. (beware, this event is bugged)}}}}
<!-- + finale variant -->
<!-- + finale variant -->


<!--ot_temple-->{{row/{{PAGENAME}}|strange temple|T|c_magenta|5|no_extras|true|false|{{spoiler|Requires a petrified eye to enter.}}}}
<!--ot_temple-->{{row/{{PAGENAME}}|strange temple|T|c_magenta|5|no_extras|true|false|Here you'll find a mysterious pedestal. {{spoiler|Requires a petrified eye to enter.}}}}
<!--ot_temple_stairs
<!--ot_temple_stairs
{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|true|false|}}-->
<!--ot_temple_core-->{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|false|false|Few levels of puzzles.}}
<!--ot_temple_core-->{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|false|false|{{spoiler|Few levels of puzzles.}}}}
<!--ot_temple_finale-->{{row/{{PAGENAME}}|strange temple|T|c_yellow|5|no_extras|false|false|Finale, {{spoiler|Random artifact present here.}}}}
<!--ot_temple_finale-->{{row/{{PAGENAME}}|strange temple|T|c_yellow|5|no_extras|false|false|Finale, {{spoiler|Random artifact present here.}}}}


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{{row/{{PAGENAME}}|radio tower|X|c_ltgray|2|no_extras|false|false|Future mission objective. It has no use for now.}}
{{row/{{PAGENAME}}|radio tower|X|c_ltgray|2|no_extras|false|false|Future mission objective. It has no use for now.}}


{{row/{{PAGENAME}}|toxic waste dump|D|c_pink|2|no_extras|false|false|Contains highly radioactive sewage, but there is a storage room where valuable items can be found, especially hazmat suit, [[CBM: Hazmat]] and always a military ID.}}
{{row/{{PAGENAME}}|toxic waste dump|D|c_pink|2|no_extras|false|false|Contains highly radioactive sewage and a storage room.
{{spoiler|Valuable items can be found, especially hazmat suit, CBM: Hazmat and always a military ID.}}}}


{{row/{{PAGENAME}}|cave|C|c_brown|2|field_extras|true|true|Forest den. You can fight with a bear for food here or just find rare items.
{{row/{{PAGENAME}}|cave|C|c_brown|2|field_extras|true|true|Forest den.
{{spoiler|You can fight with a bear for food here or just find rare items.}}
* Underground part can be often overridden by sewers or subway.}}
* Underground part can be often overridden by sewers or subway.}}


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<!--
<!--
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|false|false|Spawn [[enemies#blob|blobs]] in the area.}}
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|false|false|Spawns [[enemies#blob|blobs]] in the area.}}


{{row/{{PAGENAME}}|triffid grove|T|c_ltred|5|no_extras|true|false|Reliable supplier of healthy [[Traits#Vegetarian|vegetarian]] food and [[items#plant_fibre|plant fibre]]. Entrance to triffid roots is placed here.}}
{{row/{{PAGENAME}}|triffid grove|T|c_ltred|5|no_extras|true|false|Reliable supplier of healthy [[Traits#Vegetarian|vegetarian]] food and [[items#plant_fibre|plant fibre]]. Entrance to triffid roots is placed here.}}
Line 301: Line 268:
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
-->
-->
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city. Note that they host their own share of [[Enemies#CHUDs_.26_subway_dwellers|hostile creatures]].}}
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city. {{spoiler|Note that they host their own share of hostile creatures.}}}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_green|5|no_extras|false|false|Sewers are a relatively safe but slow way to cross a city. Beware of [[enemies#sewer_fish|sewer fishes]].}}
{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_green|5|no_extras|false|false|Sewers are a relatively safe but slow way to cross a city. {{spoiler|Beware of sewer fishes!}}.}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


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{{row/{{PAGENAME}}|ant food storage|O|c_green|5|no_extras|false|false|}}
{{row/{{PAGENAME}}|ant food storage|O|c_green|5|no_extras|false|false|}}


{{row/{{PAGENAME}}|ant larva chamber|O|c_white|5|no_extras|false|false|Real food is here.}}
{{row/{{PAGENAME}}|ant larva chamber|O|c_white|5|no_extras|false|false|{{spoiler|Real food is here.}}}}


{{row/{{PAGENAME}}|ant queen chamber|O|c_red|5|no_extras|false|false|{{spoiler|If the ant queen is killed, spawn of ants in the area will become depleted eventually.}}}}
{{row/{{PAGENAME}}|ant queen chamber|O|c_red|5|no_extras|false|false|{{spoiler|If the ant queen is killed, spawn of ants in the area will become depleted eventually.}}}}

Revision as of 12:37, 18 April 2013

Overmap is the world map, what you see when you hit the m key, it is essentially endless and can be limited only by external means. Character can see five tiles on the overmap in any direction, binoculars double that distance, but some structures still obstruct range of view.

Each overmap tile (e.g. house, crossroad, forest) equates to a single tinymap, or 24x24 player-size tiles. Tinymap is not really used in the code much, but it is available because it is more efficient than a map.

Map is 156x156 player-size tiles and used in normal gameplay; the game has a map m, which is the area which is considered "in-play," inside which monsters, fields, traps, etc. will be processed. Other than their respective sizes, map and tinymap are completely identical.

Both tinymap and map are formed of an array of submaps. A submap is 12x12 player-sized tiles, and also keeps track of any fields, items, traps, and computers in that area. Tinymap is made up of 2x2 submaps; map is made up of 13x13 submaps.

Overmap legend

Name SC Extras Notes
% nothing 0
O crater 2 field
. field 2 field
O dirt lot 1 field
F forest 3 field
F forest 4 field
F swamp 4 field
8 bee hive 3 field
F forest 3 field
T fungal bloom 2 field
│─┼ road 2 road
road, manhole 2 road
|- bridge 2 road
R river 1
R river bank 1
^>v< house 5 building
O parking lot 1 building
O park 2 building
^>v< gas station 5 building
^>v< pharmacy 5 building
^>v< grocery store 5 building
^>v< hardware store 5 building
^>v< electronics store 5 building
^>v< sporting goods store 5 building
^>v< liquor store 5 building
^>v< gun store 5 building
^>v< clothing store 5 building
^>v< library 5 building
^>v< restaurant 5 building
S subway station 5 building
O garage 5 building
C cabin 5 building
^ farm 5 building
# farm field 5 building
^>v< police station 5 building
^>v< bank 5
^>v< bar 5 building
^>v< pawn shop 5 building
^>v< mil. surplus 5 building
M megastore 5 building
M megastore 5 building
H hospital 5 building
H hospital 5 building
M mansion 5 building
M mansion 5 building
+ FEMA camp 5 building
F FEMA camp 5 building
+ evac shelter 2
+ LMOE shelter 2
+ LMOE shelter 2
L science lab 5
L science lab 5
L science lab 5
L science lab 5


B military bunker 2
M military outpost 2 building
0 missile silo 2
T strange temple 5
T strange temple 5
T strange temple 5
P sewage treatment 5
P sewage treatment 5
M mine entrance 5
O mine shaft 5
M mine 2
@ spiral cavern 2
X radio tower 2
D toxic waste dump 2
C cave 2 field
C rat cave 2
0 cavern 2
% anthill 2
% solid rock 5
^ rift 2
^ hellmouth 2
~ slime pit 2
T triffid grove 5
T triffid roots 5
T triffid heart 5
O basement 5
│─┼ subway 5 subway
│─┼ sewer 5
│─┼ ant tunnel 5
O ant food storage 5
O ant larva chamber 5
O ant queen chamber 5
0 cavern 5
O tutorial room 5

Map extras

  • Helicopter crash site May contains uncommon bionics, or random guns, or items from dead soldier or scientist.
  • Dead military squad 2d6 bodies with military equipment, sometimes ID card, and some rare items.
  • Dead scientists 2d5 bodies with scientific equipment, always ID cards, and some rare items.
  • Stash, rounded with traps Trash, wood, drugs, food, ammo, or rare items.
  • Dead drug-dealers 2x3d3 bodies, sometimes with melee weapons or firearms, and always lots of heroin, meth, cocaine, or weed.
  • Supply drop 1-5 locked crates with military food, grenades, armor, and rifles.
  • Portal, surrounded by rubble Spawn of 0-4 random nether monsters.
  • Minefield Beware of dirt mounds!
  • Wolf pack Spawn of 3-6 beasts.
  • Puddle of shallow water
  • Crater (these are differ from regular ones - they are always highly radioactive)
  • Fumarole (some lava on the surface)
  • One-way portal from Nether world Marloss, and sometimes gelatinous blobs, flaming eyes, krecks, and blank bodies.
  • Anomaly with natural artifact and traps, which are related to its effects.

Chances of appearance by extras flag:

%%% HEL MIL SCI STA DRG SUP PRT MIN WLF PUD CRT FUM 1WY ART
road 50 40 50 120 200 30 10 5 80 20 200 10 8 2 3
field 60 40 15 40 80 10 10 3 50 30 300 10 8 1 3
subway 75 0 5 12 5 5 0 7 0 0 120 0 20 1 3
building 90 0 5 12 0 10 0 5 5 0 0 60 8 1 3

Chances are relative to each other; e.g. a 200 chance is twice as likely as a 100 chance to appear.

Tiny map Tiles

  • Metal Wreckage, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some pipes and scrap metal
  • Twisted metal, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some chunks of steel and scrap metal
  • Pile of rubble, 200 movement cost, rough (can cut up feet), diggable
  • Grass, diggable 100 movement cost
  • Dirt, diggable 100 movement cost
  • Sidewalk, Pavement, 100 movement cost. Impassible for tunnelling monsters
  • Mound of dirt, 150 movement cost. Often a sign of nearby mine fields. Can be cleaned up by digging a pit and filling it again.
  • Mutated poppy flower, 150 movement cost. Examine to pick a flower. Has a chance to put you to sleep and cause damage as the flower grows into your legs, drops a poppy flower, and a poppy bud. Can crash your game while calculating the sleep period.
  • Window frame, 400 movement cost, sharp. Lure monsters in this to slow them down and get a few attacks in. Might also damage them a little. Can be cleaned up using the construction menu.
  • Shrub, 400 movement cost, smashable. Lure monsters in this to slow them down and get a few attacks in.
  • Blueberry bush, 400 movement cost, smashable. Examine for a chance to find blueberries (might be rotten). Turns into a shrub after being picked.
  • Locker, can be smashed into scrap metal and a pipe. Cannot be deconstructed.
  • Bench, 150 movement cost, can be smashed for some 2 by 4's some nails and some broken wood. Can be deconstructed for more 2 by 4's and nails.
  • Pile of ash, 100 movement cost, diggable. Remains after you burn stuff, like bushes.