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(Created page with "Fun for that survivor just trying to get by! Essential for those that want to make it past tomorrow. The illiterate think these are excellent as a fire starte...")
 
(added more info on books.)
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[[Fun]] for that survivor just trying to get by!  Essential for those that want to make it past tomorrow.  The [[traits|illiterate]] think these are excellent as a fire starter for that next [[map#gas_station|gas station]].
[[Fun]] for that survivor just trying to get by!  Essential for those that want to make it past tomorrow.  The [[traits|illiterate]] think these are excellent as a fire starter for that next [[map#gas_station|gas station]].
Books can raise skills, and give you essential crafting recipes. They have a required intelligence skill, a morale modifier, and a read time.
==Skill gain==


The percentage of a [[skills|skill]] level that you will gain from reading is randomly chosen in a range from a minimum of "time / 10 + current [[stats|intelligence]] / 4", to a maximum of "time / 5 + current intelligence / 2 - current skill level". Minimal number cannot be lower than 1, maximal number cannot be lower than 2 or higher than 10. So you will need to read a book at least ten times to level up the skill.
The percentage of a [[skills|skill]] level that you will gain from reading is randomly chosen in a range from a minimum of "time / 10 + current [[stats|intelligence]] / 4", to a maximum of "time / 5 + current intelligence / 2 - current skill level". Minimal number cannot be lower than 1, maximal number cannot be lower than 2 or higher than 10. So you will need to read a book at least ten times to level up the skill.
== Reading requirement ==


Your [[character]] will refuse to read anything if his or her [[morale]] is lower than -40 or if it is too dark.  
Your [[character]] will refuse to read anything if his or her [[morale]] is lower than -40 or if it is too dark.  
Note that the Night Vision [[mutations]] do not help in darkness. To read at night you should use a [[tools#flashlight|flashlight]], a candle or some other kind of fire, or seek out the glow of a terminal.
Note that the Night Vision [[mutations]] do not help in darkness. To read at night you should use a [[tools#flashlight|flashlight]], a candle or some other kind of fire, or seek out the glow of a terminal. In shadowy conditions reading time is increased.


The Intelligence requirement is a guideline: if yours is lower, it'll take you longer to read the book.  No big deal.
The Intelligence requirement is a guideline: if yours is lower, it'll take you longer to read the book.  No big deal.
The best places to find books are {{spoiler|libraries, labs, and mansions}}.

Revision as of 13:36, 6 June 2015

Fun for that survivor just trying to get by! Essential for those that want to make it past tomorrow. The illiterate think these are excellent as a fire starter for that next gas station.

Books can raise skills, and give you essential crafting recipes. They have a required intelligence skill, a morale modifier, and a read time.

Skill gain

The percentage of a skill level that you will gain from reading is randomly chosen in a range from a minimum of "time / 10 + current intelligence / 4", to a maximum of "time / 5 + current intelligence / 2 - current skill level". Minimal number cannot be lower than 1, maximal number cannot be lower than 2 or higher than 10. So you will need to read a book at least ten times to level up the skill.

Reading requirement

Your character will refuse to read anything if his or her morale is lower than -40 or if it is too dark. Note that the Night Vision mutations do not help in darkness. To read at night you should use a flashlight, a candle or some other kind of fire, or seek out the glow of a terminal. In shadowy conditions reading time is increased.

The Intelligence requirement is a guideline: if yours is lower, it'll take you longer to read the book. No big deal.

The best places to find books are libraries, labs, and mansions.