Science lab: Difference between revisions
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(May as well use the dev term for ice labs, and then some cleanup & updates in the bargain.) |
(added Lorith's lab guide with his permission) |
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{{spoiler|Some of the labs are so called "ice labs". Ambient temperature in those labs is very low and gets lower with depth.}} | {{spoiler|Some of the labs are so called "ice labs". Ambient temperature in those labs is very low and gets lower with depth.}} | ||
[[Category:Wilderness]] | [[Category:Wilderness]] | ||
== See Also == | |||
[https://dl.dropboxusercontent.com/u/8970937/CDDA/labguide.jpg Lorith's Lab Guide] | |||
</noinclude> | </noinclude> |
Revision as of 10:22, 14 May 2015
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Science labs are mysterious, expansive underground facilities. You'll need a science id card, electrohack, or explosives to get inside.
Tiles containing stairs down to the next level appear in a darker blue.
You can expect robotic security such as manhacks, secubots, turrets, and skitterbots, as well as zombie scientists and occasionally much wilder creatures.
Ordinary segments of the lab may contain:
- Closet with cleaning supplies (ammonia, bleach, mops).
- Counter and computer, which can be hacked to access research logs and download map of the nearby surface. Don't get greedy, though.
- Chemistry workroom; usually it's mundane (for a secret government lab, at least) and has assorted chemicals and chemistry gear, but there's a 1 in 3 chance it'll be a mutagen workroom, where mutagens, mutagenic serums, purifiers, and mutagen recipe books can spawn.
- Teleportation lab: work-counter in the middle and a teleporter somewhere on the floor.
- Room filled with pits of goo. There is always a refrigerator in the corner, which can contain odd things including riot helmets and lighters.
- Common bionics storage with internal batteries, power sources, utilities and nothing more.
- Cloning vats filled with bodyparts (mutated arm, mutated leg, misshapen fetus).
- Vivisection lab containing a dissection machine.
- Dormitory, containing beds and dressers. Researchers have been known to have recreational gear and/or reading material here.
- Rooms containing zombie scientists and a brute locked in the middle.
- A data analyser which can be used to analyse black boxes.
The finale of a lab may be one of three types:
- Weapons testing facility with energy weapons, mininukes, cutting-edge Rivtech armor, or just random guns.
- Netherworld access facility with trapped sub-prime monsters and Resonance Cascade activation terminal.
- Rare bionics storage.
Some of the labs are so called "ice labs". Ambient temperature in those labs is very low and gets lower with depth.
See Also