Prime Intelligence: Difference between revisions

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(Updated for experimental (0.D))
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{{trait| |Prime Intelligence|6|0|0|You understand almost everything about which you think, with minimal effort.|alpha=1}}<noinclude>
{{trait|INT_ALPHA|Prime Intelligence|PREREQS=[[Smart]]<!--INT_UP-->|6|0|0|You understand almost everything about which you think, with minimal effort.|invalid=1|threshold=1|alpha=1}}
 
<noinclude>
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
==Notes==
==Notes==
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[[category: Mutations]]
[[category: Mutations]]
[[category: Post-threshold mutations]]
[[category: Post-threshold mutations]]
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 15:39, 24 August 2016

Prime Intelligence INT_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Smart
Point cost: 6
"You understand almost everything about which you think, with minimal effort."

Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

Here, if your Intelligence was:

  • less than or equal to 6, it becomes 8 (deficient stats are brought to human average)
  • 7, it becomes 11 (kinda average becomes pretty good)
  • less than or equal to 14, it becomes 15 (pretty good becomes Great)
  • if already 15 or higher, 18 (Great taken to about the human maximum)

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Intelligence and got Prime Intelligence, your Intelligence would be raised to 15. If you removed the mutation afterwards, your Intelligence would be lowered to 8.