PRM Faction: Wildlife: Difference between revisions

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===PRM Faction: Wildlife===
===PRM Faction: Wildlife===


  Wildlife in the game is not any one unified faction, but rather the collection of unalligned creatures that comprise the natural life on the planet.  While it may be extended to include other non or semi-sentient creatures, it is uses here to refer to creatures of terrestrial orgin.
Wildlife in the game is not any one unified faction, but rather the collection of unalligned creatures that comprise the natural life on the planet.  While it may be extended to include other non or semi-sentient creatures, it is uses here to refer to creatures of terrestrial orgin.


Wildlife in the core game is a source of food and early game conflict.  Though gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creatures.  Most wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants.  Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game.


  Wildlife in the core game is a source of food and early game conflictThough gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creaturesMost wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants.  Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game.
In the [[Pisskop's Rebalancing Mod|PRM mod]], wildlife also have fungal analoguesTheir base attacks have been improved with either effects, special attacks, or damage buffsSome wildlife have the distinction of having rare stabbing damage.  Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a whallop to challenge players.


Wildlife in the game serves as a food source and as a way to train skills.  Wildlife provides hope for a state of normalacy one day, and provide raw materials to a society that suddenly finds itself lacking any real industry.


  In the [[Pisskop's Rebalancing Mod|PRM mod]], wildlife also have fungal analogues.  Their base attacks have been improved with either effects, special attacks, or damage buffs.  Some wildlife have the distinction of having rare stabbing damage.  Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a whallop to challenge players.




  Wildlife in the game serves as a food source and as a way to train skillsWildlife provides hope for a state of normalacy one day, and provide raw materials to a society that suddenly finds itself lacking any real industry.
===PRM Faction: Mutants===
 
Mutants, or terrestrial creatures with a groos change in physiology, are hybrids between natural and unnatural life.  Some changes are entirely aesthetic, such as cat ears on a person, while others are eldritch in nature, such as twitching bodies or slug men or [[jabberwock]]sMutants are technically wildlife for the most part; and most mutants have terrestrial antecessors.  The line between wildlife and mutant is drawn at how plausible its presence in the real world would be.  Mutants are a faction seperate from wildlife, and may be hunted down while their more natural cousins are not.
 
Most mutants are adapted to living in esspecially toxic or harsh enviornments, and as such are at the least resistant to chemicals or better armored or possessing new attacks.  They range from the small, extra limbed scythed coyote to the abhorrent sludge crawler; from almost possible in the real world to grossly alien.
 
 
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=='''PRM Wiki Page Table'''==
{| class="wikitable"
|-
! Type
! ---
! ---
! ---
! ---
! ---
! ---
|-
| '''Factions'''
| [[PRM Faction: Ants|Ants]]
| [[PRM Faction: Doom|Doom]]
| [[PRM Faction: Fungus|Fungus]]
| [[PRM Faction: Triffid|Triffids]]
| [[PRM Faction: Wildlife|Wildlife and Mutants]]
| [[PRM Faction: Zombies|Zombies]]
|-
| '''Statdump'''
| [[PRM: What is the PRM|PRM the Conglomerate]]
| [[PRM: Spawn Lists|Spawn Lists]]
| [[PRM: Evolution Trees|Evolution/Upgrade Trees]]
| [[PRM: Faction Balancing|Faction Balance]]
|-
| '''Locations'''
| [[PRM: Trapdoor Spider Lairs|Trapdoor Pits]]
| [[PRM: Orchids|Bumblebee Hives]]
| [[PRM: Doom Faction Strucutres| Doom Structures]]
|-
| '''Items'''
| [[PRM: Armor|PRM Marine Armor]]
| [[PRM: Medication|Medicine]]
| [[PRM: Miscellaneous Items]]
| [[PRM: Recipes|Recipes]]
|}

Revision as of 23:05, 15 July 2016

PRM Faction: Wildlife

Wildlife in the game is not any one unified faction, but rather the collection of unalligned creatures that comprise the natural life on the planet. While it may be extended to include other non or semi-sentient creatures, it is uses here to refer to creatures of terrestrial orgin.

Wildlife in the core game is a source of food and early game conflict. Though gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creatures. Most wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants. Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game.

In the PRM mod, wildlife also have fungal analogues. Their base attacks have been improved with either effects, special attacks, or damage buffs. Some wildlife have the distinction of having rare stabbing damage. Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a whallop to challenge players.

Wildlife in the game serves as a food source and as a way to train skills. Wildlife provides hope for a state of normalacy one day, and provide raw materials to a society that suddenly finds itself lacking any real industry.


PRM Faction: Mutants

Mutants, or terrestrial creatures with a groos change in physiology, are hybrids between natural and unnatural life. Some changes are entirely aesthetic, such as cat ears on a person, while others are eldritch in nature, such as twitching bodies or slug men or jabberwocks. Mutants are technically wildlife for the most part; and most mutants have terrestrial antecessors. The line between wildlife and mutant is drawn at how plausible its presence in the real world would be. Mutants are a faction seperate from wildlife, and may be hunted down while their more natural cousins are not.

Most mutants are adapted to living in esspecially toxic or harsh enviornments, and as such are at the least resistant to chemicals or better armored or possessing new attacks. They range from the small, extra limbed scythed coyote to the abhorrent sludge crawler; from almost possible in the real world to grossly alien.



PRM Wiki Page Table

Type --- --- --- --- --- ---
Factions Ants Doom Fungus Triffids Wildlife and Mutants Zombies
Statdump PRM the Conglomerate Spawn Lists Evolution/Upgrade Trees Faction Balance
Locations Trapdoor Pits Bumblebee Hives Doom Structures
Items PRM Marine Armor Medicine PRM: Miscellaneous Items Recipes