PRM Faction: Wildlife: Difference between revisions
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===PRM Faction: Wildlife=== | ===PRM Faction: Wildlife=== | ||
Wildlife in the game is not any one unified faction, but rather the collection of | Wildlife in the game is not any one unified faction, but rather the collection of unaligned creatures that comprise the natural life on the planet. While it may be extended to include other non or semi-sentient creatures, it is uses here to refer to creatures of terrestrial origin. | ||
Wildlife in the core game is a source of food and early game conflict. Though gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creatures. Most wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants. Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game. | Wildlife in the core game is a source of food and early game conflict. Though gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creatures. Most wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants. Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game. | ||
In the [[Pisskop's Rebalancing Mod|PRM mod]], wildlife also have fungal analogues. Their base attacks have been improved with either effects, special attacks, or damage buffs. Some wildlife have the distinction of having rare stabbing damage. Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a | In the [[Pisskop's Rebalancing Mod|PRM mod]], wildlife also have fungal analogues. Their base attacks have been improved with either effects, special attacks, or damage buffs. Some wildlife have the distinction of having rare stabbing damage. Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a wallop to challenge players. | ||
Wildlife in the game serves as a food source and as a way to train skills. Wildlife provides hope for a state of | Wildlife in the game serves as a food source and as a way to train skills. Wildlife provides hope for a state of normalcy one day, and provide raw materials to a society that suddenly finds itself lacking any real industry. | ||
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===PRM Faction: Mutants=== | ===PRM Faction: Mutants=== | ||
Mutants, or terrestrial creatures with a | Mutants, or terrestrial creatures with a gross change in physiology, are hybrids between natural and unnatural life. Some changes are entirely aesthetic, such as cat ears on a person, while others are eldritch in nature, such as twitching bodies or slug men or [[jabberwock]]s. Mutants are technically wildlife for the most part; and most mutants have terrestrial antecessors. The line between wildlife and mutant is drawn at how plausible its presence in the real world would be. Mutants are a faction separate from wildlife, and may be hunted down while their more natural cousins are not. | ||
Most mutants are adapted to living in | Most mutants are adapted to living in especially toxic or harsh environments, and as such are at the least resistant to chemicals or better armored or possessing new attacks. They range from the small, extra limbed scythed coyote to the abhorrent sludge crawler; from almost possible in the real world to grossly alien. | ||
Revision as of 19:49, 31 July 2016
PRM Faction: Wildlife
Wildlife in the game is not any one unified faction, but rather the collection of unaligned creatures that comprise the natural life on the planet. While it may be extended to include other non or semi-sentient creatures, it is uses here to refer to creatures of terrestrial origin.
Wildlife in the core game is a source of food and early game conflict. Though gone are the days when moose and bears ran around cities killing hordes of zombies and the player, a special spot still exists for these creatures. Most wildlife is unarmored and have a relatively low attack compared to invaders and (n)pcs, and when coupled with their skittish nature makes them weak combatants. Many eventually go extinct if the game is splayed long enough, and several have zombie versions in the core game.
In the PRM mod, wildlife also have fungal analogues. Their base attacks have been improved with either effects, special attacks, or damage buffs. Some wildlife have the distinction of having rare stabbing damage. Wildlife in PRM don't quite have the umpf to pose a threat to endgame characters (though some may 'mutate' into something much more dangerous), but they do pack more of a wallop to challenge players.
Wildlife in the game serves as a food source and as a way to train skills. Wildlife provides hope for a state of normalcy one day, and provide raw materials to a society that suddenly finds itself lacking any real industry.
PRM Faction: Mutants
Mutants, or terrestrial creatures with a gross change in physiology, are hybrids between natural and unnatural life. Some changes are entirely aesthetic, such as cat ears on a person, while others are eldritch in nature, such as twitching bodies or slug men or jabberwocks. Mutants are technically wildlife for the most part; and most mutants have terrestrial antecessors. The line between wildlife and mutant is drawn at how plausible its presence in the real world would be. Mutants are a faction separate from wildlife, and may be hunted down while their more natural cousins are not.
Most mutants are adapted to living in especially toxic or harsh environments, and as such are at the least resistant to chemicals or better armored or possessing new attacks. They range from the small, extra limbed scythed coyote to the abhorrent sludge crawler; from almost possible in the real world to grossly alien.
PRM Wiki Page Table
Type | --- | --- | --- | --- | --- | --- |
---|---|---|---|---|---|---|
Factions | Ants | Doom | Fungus | Triffids | Wildlife and Mutants | Zombies |
Statdump | PRM the Conglomerate | Spawn Lists | Evolution/Upgrade Trees | Faction Balance | ||
Locations | Trapdoor Pits | Bumblebee Hives | Doom Structures | |||
Items | PRM Marine Armor | Medicine | PRM: Miscellaneous Items | Recipes |