Prime Perception: Difference between revisions

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(Updated for experimental (0.D))
(→‎Notes: added warning, thanks william)
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* 7, it becomes 11 (kinda average becomes pretty good)
* 7, it becomes 11 (kinda average becomes pretty good)
* less than or equal to 14, it becomes 15 (pretty good becomes Great)
* less than or equal to 14, it becomes 15 (pretty good becomes Great)
* if already 15 or higher, 18 (Great taken to about the human maximum)
* if already 15 or higher, 18 (Great taken to about the human maximum), even if the stat is higher than 18!


Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Perception and got Prime Perception, your Perception would be raised to 15. If you removed the mutation afterwards, your Perception would be lowered to 8.
Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Perception and got Prime Perception, your Perception would be raised to 15. If you removed the mutation afterwards, your Perception would be lowered to 8.

Revision as of 16:40, 16 August 2018

Prime Perception PER_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Very Perceptive
Point cost: 6
"Your senses are keenly honed."

Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

Here, if your Perception was:

  • less than or equal to 6, it becomes 8 (deficient stats are brought to human average)
  • 7, it becomes 11 (kinda average becomes pretty good)
  • less than or equal to 14, it becomes 15 (pretty good becomes Great)
  • if already 15 or higher, 18 (Great taken to about the human maximum), even if the stat is higher than 18!

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Perception and got Prime Perception, your Perception would be raised to 15. If you removed the mutation afterwards, your Perception would be lowered to 8.