Comestibles: Difference between revisions
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* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature. | * Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature. | ||
* Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time). | * Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time). | ||
* '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating. | * '''Fun''' can also depend on traits and mutations. A [[Cannibal|cannibal]] eating [[Human flesh|human flesh]] gets a lot more fun out of eating. | ||
* Most '''drinks''' come in containers, and cannot be drunk of the floor. | * Most '''drinks''' come in containers, and cannot be drunk of the floor. | ||
* Most '''meds''' have 0 volume and weight.<noinclude> | * Most '''meds''' have 0 volume and weight.<includeonly> | ||
* '''Prices''' might differ while trading. If a second value is included in the price, this is the price a [[NPC]] trader uses. | |||
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=== Item Browser === | === Item Browser === |
Revision as of 20:39, 14 December 2017
Lists of comestibles
- Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
- Quench MAY be less than zero — salt water and liquor make you thirstier.
- For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
- One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
- Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
- Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
- Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
- Most drinks come in containers, and cannot be drunk of the floor.
- Most meds have 0 volume and weight.
Item Browser
You can also check the Item Browser for a list of Drinks, Food and meds.
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