Comestibles: Difference between revisions

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(added weight being per unit.)
(Added element with link to "Freezing" page with short description.)
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* Quench MAY be less than zero — salt water and liquor make you thirstier.
* Quench MAY be less than zero — salt water and liquor make you thirstier.
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
* For rot measurements ('''spoils'''), it is ''hours'' after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
** By [[Freezing]] food, they will decay at a much slower rate (or even not at all). Some food that freezes will lose enjoyability after thawing out.
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
* One '''[[Hidden_stats#Stim|stimulation point]]''' lasts for 5 minutes, also comestibles with ''caff'' effect decrease [[Hidden_stats#Fatigue|fatigue]] for 3 points per one stimulation point.
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
* Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.

Revision as of 16:56, 2 September 2018

Lists of comestibles

  • Thirst and hunger go up by 1 every 5 minutes (50 turns); so a quench of 12 lasts for 1 hour (600 turns). This can be changed by Bionics such as the Recycler Unit, or mutations such as the Light Eater trait.
  • Quench MAY be less than zero — salt water and liquor make you thirstier.
  • For rot measurements (spoils), it is hours after the item's creation. For most other things (including painkillers), it is measured in turns; 10 turns = 1 minute.
    • By Freezing food, they will decay at a much slower rate (or even not at all). Some food that freezes will lose enjoyability after thawing out.
  • One stimulation point lasts for 5 minutes, also comestibles with caff effect decrease fatigue for 3 points per one stimulation point.
  • Actual spoilage time depends on ambient temperature, stopping completely in freezing temperature.
  • Crafted food is created roughly as fresh as the average of all perishable ingredients used (the remaining freshness is rescaled to new spoil time).
  • Fun can also depend on traits and mutations. A cannibal eating human flesh gets a lot more fun out of eating.
  • Most drinks come in containers, and cannot be drunk of the floor.
  • Most meds have 0 volume and weight.

Item Browser

You can also check the Item Browser for a list of Drinks, Food and meds.