Prime Dexterity: Difference between revisions

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20>21
20>21


Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Strength, your Strength would be raised to 15. If you removed the mutation afterwards, your Strength would be lowered to 12.
Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 12.


[[category: Mutations]]
[[category: Mutations]]

Revision as of 12:32, 19 August 2018

Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous
Point cost: 6
"You're perfectly coordinated."

Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

This mutation first halves the difference between your base dexterity and 16 (if your stat is lower then 16), then adds 1. It currently rounds odd differences down. Here, if your Dexterity was:

4>11

5>11

6>12

7>12

8>13

9>13

10>14

11>14

12>15

13>15

14>16

15>16

16>17

17>18

18>19

19>20

20>21

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 12.