Melee Weapons: Difference between revisions
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Zephandrypus (talk | contribs) (→Missing and You: Added to-hit bonus formula, unstable ground info, and what torso encumbrance affects.) |
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== Missing and You == | == Missing and You == | ||
Total to-hit bonus is calculated as follows: | |||
accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2) | |||
Unstable ground reduces hit chance by 25%. | |||
Torso encumbrance actually multiplies the to-hit bonus, and ''not'' the attack roll itself. Though it still massively affects attack speed. | |||
With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60. | With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The [[Deft]] trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60. |
Revision as of 13:09, 17 September 2019
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Weapons |
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Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Anything that can be considered a credible weapon for melee/throwing purposes. Remember, though, that absolutely anything that can be picked up can be wielded, and thereby pressed into service as a melee weapon.
Attributes
- 1 volume is about the size of fist, maybe a little smaller or larger.
- A weapon's speed is calculated from its volume and weight, according to the formula:
moves per attack = 65 + (4 per each 250ml of volume) + (1 per 60 grams of weapon weight), with a penalty the less stamina you have.
Item is considered two-handed if its weight divided by 113 is 4 times more that current character's strength, or if it has the ALWAYS_TWOHAND flag. All non-pistol firearms are two-handed, regardless of their other attributes.
Some weapons can have reach attacks.
Missing and You
Total to-hit bonus is calculated as follows:
accuracy = (dexterity / 4) + (weapon skill / 3) + (melee skill / 2)
Unstable ground reduces hit chance by 25%.
Torso encumbrance actually multiplies the to-hit bonus, and not the attack roll itself. Though it still massively affects attack speed.
With some weapons, the heavier they are, the more likely they are to cause you to stumble when you miss. You can recognize a stumble by the "You miss and stumble with the momentum." or, "You swing wildly and miss." messages. The former is a stumble that adds more than 60 time units, and the latter is between 10 and 60 time units. The Deft trait can prevent stumbles. The time added by a stumble is capped at heavy weapons, it will never by more than 60.
Item Browser
The Item Browser has an index of some items that could be used as Melee weapons.
List of weapons
- Green weight means that item is one-handed for a character with 8 strength.
Name |
Price |
Material |
Vol |
Wt |
Bash |
Cut |
Hit |
|
---|---|---|---|---|---|---|---|---|
* | rock | 0 | stone | 1 | 3 | 12 | 0 | -2 |
/ | heavy stick | 0 | wood | 6 | 10 | 12 | 0 | 3 |
/ | broom | 24 | plastic | 10 | 8 | 6 | 0 | 1 |
/ | sledge hammer | 120 | wood / iron | 18 | 38 | 40 | 0 | 0 |
; | hatchet | 95 | iron / wood | 6 | 7 | 12 | 12 | 1 |
/ | nail board | 80 | wood | 5 | 1.4 | 10 | 6 | 1 |
/ | nail bat | 160 | wood | 12 | 10 | 28 | 6 | 3 |
) | pot | 45 | iron | 8 | 6 | 9 | 0 | 1 |
) | frying pan | 50 | iron | 6 | 6 | 14 | 0 | 2 |
; | butter knife | 15 | steel | 1 | 2 | 2 | 1 | -2 |
/ | two by four | 80 | wood | 6 | 6 | 14 | 0 | 1 |
/ | muffler | 30 | iron | 20 | 20 | 19 | 0 | -3 |
/ | pipe | 75 | steel | 4 | 10 | 13 | 0 | 3 |
/ | baseball bat | 160 | wood | 12 | 10 | 28 | 0 | 3 |
/ | aluminum bat | 160 | steel | 10 | 6 | 24 | 0 | 3 |
/ | wood spear | 40 | wood | 5 | 3 | 4 | 18 | 1 |
/ | expandable baton | 175 | steel | 1 | 4 | 12 | 0 | 2 |
, | bee sting | 70 | flesh | 1 | 0 | 0 | 18 | -1 |
, | wasp sting | 90 | flesh | 1 | 0 | 0 | 22 | -1 |
/ | walking cane | 160 | wood | 8 | 7 | 10 | 0 | 2 |
/ | mace | 1000 | iron / wood | 10 | 18 | 36 | 0 | 1 |
/ | morningstar | 1200 | iron / wood | 11 | 20 | 32 | 4 | 1 |
/ | pool cue | 80 | wood | 14 | 5 | 12 | 0 | 3 |
* | pool ball | 30 | stone | 1 | 3 | 12 | 0 | -3 |
; | spike | 0 | steel | 2 | 2 | 2 | 10 | -2 |
/ | blade | 280 | iron | 8 | 10 | 6 | 10 | -2 |
/ | rebar | 75 | iron | 6 | 10 | 13 | 0 | 2 |
/ | wooden javelin | 40 | wood | 5 | 3 | 6 | 22 | 2 |
; | crowbar | 130 | iron | 4 | 9 | 16 | 3 | 2 |
/ | hoe | 90 | iron / wood | 14 | 14 | 12 | 10 | 3 |
/ | shovel | 100 | iron / wood | 16 | 18 | 15 | 5 | 3 |
/ | chainsaw | 350 | iron / plastic | 12 | 40 | 10 | 0 | -4 |
; | jackhammer | 890 | iron | 13 | 54 | 20 | 6 | -4 |
; | X-Acto knife | 40 | iron / plastic | 1 | 0 | 0 | 14 | -4 |
, | scalpel | 40 | steel | 1 | 0 | 0 | 18 | -4 |
/ | machete | 280 | iron | 8 | 14 | 6 | 28 | 2 |
/ | katana | 980 | steel | 16 | 16 | 4 | 45 | 1 |
/ | knife spear | 140 | wood / steel | 6 | 6 | 2 | 28 | 1 |
/ | rapier | 980 | steel | 6 | 9 | 5 | 28 | 2 |
/ | awl pike | 2000 | iron / wood | 14 | 18 | 8 | 50 | 2 |
/ | broadsword | 1200 | iron | 7 | 11 | 8 | 35 | 2 |
/ | makeshift machete | 100 | iron | 7 | 12 | 4 | 15 | 1 |
/ | makeshift glaive | 100 | iron | 13 | 17 | 4 | 15 | 2 |
; | steak knife | 25 | steel | 1 | 2 | 2 | 10 | -3 |
; | butcher knife | 80 | steel | 3 | 6 | 4 | 18 | -3 |
; | combat knife | 100 | steel / plastic | 2 | 2 | 2 | 22 | -2 |
; | wood saw | 40 | iron / wood | 7 | 3 | -6 | 1 | -2 |
/ | wood axe | 105 | wood / iron | 17 | 15 | 24 | 18 | 1 |
; | hacksaw | 65 | iron | 4 | 2 | 1 | 1 | -1 |
{ | Bionic claws (weapon) | 0 | steel | 2 | 0 | 8 | 16 | 4 |