Tentacle Bracing: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|LEG_TENT_BRACE|Tentacle Bracing|PREREQS=[[Leg Tentacles]]<!--LEG_TENTACLES-->|-1|4|2|Your lower-tentacles have developed suckers. They make land movement marginally more tiring, but do a good job of keeping you set in place.|threshold=1|cephalopod=1}}<noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|LEG_TENT_BRACE|Tentacle Bracing|PREREQS=[[Leg Tentacles]]<!--LEG_TENTACLES-->|-1|4|2|Your lower-tentacles have developed suckers. They make land movement marginally more tiring, but do a good job of keeping you set in place.|mixed_effect=1|threshold=1|cephalopod=1}}<noinclude> | ||
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Latest revision as of 17:10, 5 September 2020
Tentacle Bracing LEG_TENT_BRACE Threshold Mutation CEPHALOPOD
Requires: Leg Tentacles Point cost: -1 / Visibility: 4 / Ugliness: 2 |
"Your lower-tentacles have developed suckers. They make land movement marginally more tiring, but do a good job of keeping you set in place." |
(View - Edit Notes )Notes
This mutation only takes effect when an object or person is thrown into you, such as being hit by a vehicle or if a Zombie brute throws another zombie at you, and prevents you from being pushed by the impact. It also makes the player immune to the Downed effect.
Notably, it does not prevent the player from being thrown, only from having to struggle to their feet afterwards.