Military bunker: Difference between revisions
Jump to navigation
Jump to search
(fist aid to first aid, build to built) |
mNo edit summary |
||
Line 6: | Line 6: | ||
|extras=no_extras | |extras=no_extras | ||
}} | }} | ||
Emergency supply storage built by the Army. You'll need a [[military id card]], [[electrohack]], or [[explosive]]s to enter. Using explosives might trigger automated defenses. | Emergency supply storage built by the Army. You'll need a [[military id card]], [[electrohack]], or [[explosive]]s to enter. Using explosives might trigger [[turret|automated defenses]]. | ||
{{spoiler|The basement contains six vaults. To open each one you'll need another military ID card. The vaults might contain meds (including first aid kits and bandages), ammo, weapons and modifications, inactive manhacks and turrets and other miscellaneous military gear, tools and rations.}} | {{spoiler|The basement contains six vaults. To open each one you'll need another military ID card. The vaults might contain meds (including first aid kits and bandages), ammo, weapons and modifications, inactive manhacks and turrets and other miscellaneous military gear, tools and rations.}} | ||
[[Category:Map Tiles]] | [[Category:Map Tiles]] |
Revision as of 20:16, 19 June 2013
B military bunker | |
See Cost | 2 |
---|
Emergency supply storage built by the Army. You'll need a military id card, electrohack, or explosives to enter. Using explosives might trigger automated defenses.
The basement contains six vaults. To open each one you'll need another military ID card. The vaults might contain meds (including first aid kits and bandages), ammo, weapons and modifications, inactive manhacks and turrets and other miscellaneous military gear, tools and rations.