Fatigue (field): Difference between revisions
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Description. What creates it. Ways to protect from it. Etc. | Description. What creates it. Ways to protect from it. Etc. | ||
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== Effects == | == Effects == | ||
This field will try to increase its density periodically. When it reaches the maximum one ({{igs|*|c_magenta}} - tear in reality) | This field will try to increase its density periodically. {{spoiler|When it reaches the maximum one ({{igs|*|c_magenta}} - tear in reality) it'll spawn a flying polyp and a blank body.}} | ||
Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density (''"You're violently teleported!"''). | Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density (''"You're violently teleported!"''). |
Revision as of 20:18, 21 June 2013
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Description. What creates it. Ways to protect from it. Etc.
Density
- * - odd ripple
- * - swirling air
- * - tear in reality
Effects
This field will try to increase its density periodically. When it reaches the maximum one (* - tear in reality) it'll spawn a flying polyp and a blank body.
Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density ("You're violently teleported!").
If the teleportation moves a creature to a tile where there's another creature present both of them will be killed (("The %s teleports into a %s, killing them both!"). After ten teleportations the creature will explode.