Map: Difference between revisions

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(→‎Tiny map Tiles: it is best to add comments to the discussion page. Nobody reads the comments.)
(→‎Overmap legend: Added some info to swamps. Fixed existing broken internal links. Added new ones and extra notes. Some minor grammar fixing)
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* Mushrooms and berries can be found in Forests.}}
* Mushrooms and berries can be found in Forests.}}


{{row/{{PAGENAME}}|swamp|F|c_cyan|4|field_extras|false|false|}}
{{row/{{PAGENAME}}|swamp|F|c_cyan|4|field_extras|false|false|Spawns [[Enemies#Swamp_creatures|swamp creatures]], except during winter.}}


{{row/{{PAGENAME}}|bee hive|8|c_yellow|3|field_extras|false|false|Always occupy 3x3 square.
{{row/{{PAGENAME}}|bee hive|8|c_yellow|3|field_extras|false|false|Always occupy 3x3 square.
* Beehives are large, hexagonal based structures which contain many [[giant bee]]s.
* Beehives are large, hexagonal based structures which contain many [[Enemies#giant_bee|giant bees]].
* They are a good source of [[honey comb]] and further in, [[royal jelly]].
* They are a good source of [[Comestibles#honey_comb|honey comb]] and further in, [[royal jelly]].
* They are also a good source of [[chitin]] or [[meat]], if you are adept at killing bees.}}
* They are also a good source of [[Items#chunk_of_chitin|chitin]] or [[Comestibles#chunk_of_meat|meat]], if you are adept at killing bees.}}


{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|This is a spider pit actually. There will be a lot of webbing and you can [[trap|accidentally]] fall in cave where lives spider, it may contain some valuable items. Though lots of webbings not always mean spider pit, it may be just surface spider lair.}}
{{row/{{PAGENAME}}|forest|F|c_green|3|field_extras|false|false|This is a spider pit actually. There will be a lot of webbing and you can [[traps#avoidance|accidentally]] fall in cave where lives spider, it may contain some valuable items. Though lots of webbing doesn't always mean spider pit, it may be just surface spider lair.}}


{{row/{{PAGENAME}}|fungal bloom|T|c_ltgray|2|field_extras|false|false|
{{row/{{PAGENAME}}|fungal bloom|T|c_ltgray|2|field_extras|false|false|
* Fungal blooms are actually the location of the entity, fungal spire and fungal wall.
* Fungal blooms are actually the location of the entity, fungal spire and fungal wall.
* Fungal spires constantly spew out spores and thereby spawn [[fungaloids]] in the area and if applicable, fungal zombies and fungal insects. All of them can infect you with a nasty [[fungal parasite]].
* Fungal spires constantly spew out spores and thereby spawn [[enemies#fungaloid|fungaloids]] in the area and if applicable, fungal zombies and fungal insects. All of them can infect you with a nasty [[diseases#fungal_parasite|fungal parasite]].
* If fungal spire will be destroyed, spawn of fungaloids in the area will become depleted eventually.}}
* If fungal spire will be destroyed, spawn of fungaloids in the area will become depleted eventually.}}


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Roads are found commonly in cities and almost always lead to somewhere of significance.
Roads are found commonly in cities and almost always lead to somewhere of significance.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Roads are impassable obstacles to burrowing entities such as [[giant worms]].
* Roads are impassable obstacles to burrowing entities such as [[#enemies|giant_worms|giant worms]].
* Sometimes pipes and simple vehicle details can be found on roads.}}
* Sometimes pipes and simple vehicle details can be found on roads.}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Entrance to the [[#sewer|sewers]] at city crossroads. Can be opened with [[crowbar]].}}
{{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Entrance to the [[#sewer|sewers]] at city crossroads. Can be opened with [[tools#crowbar|crowbar]].}}


{{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}}
{{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}}
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{{row/{{PAGENAME}}|gas station|^><br>v<|c_ltblue|5|build_extras|false|false|
{{row/{{PAGENAME}}|gas station|^><br>v<|c_ltblue|5|build_extras|false|false|
* Contains assorted loot, usually some magazines and packaged food.
* Contains assorted loot, usually some magazines and packaged food.
* Has gasoline pumps out front, which are an infinite source of [[gasoline]] as well as being explosive.
* Has gasoline pumps out front, which are an infinite source of [[ammunition#gasoline|gasoline]] as well as being explosive.
* Warning, these places are very dangerous to stay in during a lighting storm.}}
* Warning, these places are very dangerous to stay in during a lighting storm.}}


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* Blunt [[tools]] serve as good melee weapons.
* Blunt [[tools]] serve as good melee weapons.
* Two by fours available in almost all stores.
* Two by fours available in almost all stores.
* Has some clothing, [[utility vest]]s and [[safety glasses]] are helpful.
* Has some clothing, [[clothing#utility_vest|utility vest]]s and [[clothing#safety_glasses|safety glasses]] are helpful.
* Nail gun and nails, simple ranged weapon with shot range but ammo comes in stacks of 100.
* Nail gun and nails, simple ranged weapon with shot range but ammo comes in stacks of 100.
* Steel frames and metal tanks for vehicles.}}
* Steel frames and metal tanks for vehicles.}}
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{{row/{{PAGENAME}}|clothing store|^><br>v<|c_blue|5|build_extras|false|false|It may contain some low-level armor.}}
{{row/{{PAGENAME}}|clothing store|^><br>v<|c_blue|5|build_extras|false|false|It may contain some low-level armor.}}


{{row/{{PAGENAME}}|library|^><br>v<|c_brown|5|build_extras|false|false|Only [[books]] and magazines, sometimes useful ones.}}
{{row/{{PAGENAME}}|library|^><br>v<|c_brown|5|build_extras|false|false|Only magazines and [[books]], sometimes useful ones.}}


{{row/{{PAGENAME}}|restaurant|^><br>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. Kitchen may contains some food.}}
{{row/{{PAGENAME}}|restaurant|^><br>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. Kitchen may contains some food.}}


{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Subway tunnels provide more fast than sewers underground way over the city.}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}}
<!-- +3 direction variants -->


{{row/{{PAGENAME}}|police station|^><br>v<|c_dkgray|5|build_extras|false|false|
{{row/{{PAGENAME}}|police station|^><br>v<|c_dkgray|5|build_extras|false|false|
* Be careful when entering these as breaking the door or the windows will set off an alarm.
* Be careful when entering these as breaking the door or the windows will set off the alarm.
* You can deactivate the alarm by hacking the station's computer, assumed you have enough skill to do so.
* By hacking the computer inside you can both deactivate the alarm and open the doors to the evidence rooms. There you might find some weapons and armor.}}
* Sometimes you can find small weapons such as handguns or SMGs, as well as good armor.}}


{{row/{{PAGENAME}}|bank|^><br>v<|c_ltgray|5|no_extras|false|false|
{{row/{{PAGENAME}}|bank|^><br>v<|c_ltgray|5|no_extras|false|false|
* As with police stations, breaking into these will cause an alarm to go off. Sometimes it will spawn some [[eyebot]]s close to your location.
* As with police stations, breaking into these will cause an alarm to go off. Sometimes it will spawn some [[enemies#eyebot|eyebot]]s close to your location.
* You can hack your way into the chamber, which sometimes contains valuable loot.}}
* You can hack your way into the chamber, which sometimes contains a single but valuable item.}}


{{row/{{PAGENAME}}|bar|^><br>v<|c_pink|5|build_extras|false|false|Open room with tables, contains some alcohol and packed food.}}
{{row/{{PAGENAME}}|bar|^><br>v<|c_pink|5|build_extras|false|false|Open room with tables, contains some alcohol and packed food.}}
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<!--ot_lab_core-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Segment of underground lab complex. It may contain:
<!--ot_lab_core-->{{row/{{PAGENAME}}|science lab|L|c_ltblue|5|no_extras|false|false|Segment of underground lab complex. It may contain:
* {{spoiler|Closet with cleaning supplies.}}
* {{spoiler|Closet with cleaning supplies.}}
* {{spoiler|Lobby with computer, which can be hacked to access research logs and download map of outskirts.}}
* {{spoiler|Lobby with computer, which can be [[skills|hacked]] to access research logs and download map of outskirts.}}
* {{spoiler|Chemistry storage, where [[mutagen]]s, [[purifier]]s and other useful things can be found.}}
* {{spoiler|Chemistry storage, where [[comestibles#mutagen|mutagen]]s, [[comestibles#purifier|purifier]]s and other useful things can be found.}}
* {{spoiler|Teleportation lab.}}
* {{spoiler|Teleportation lab.}}
* {{spoiler|Room filed with goo.}}
* {{spoiler|Room filed with goo.}}
* {{spoiler|Common bionics storage with  [[CBM: Internal Battery|internal batteries]], [[CBM: Power Sources|power sources]], [[CBM: Utilities]] and nothing more.}}
* {{spoiler|Common bionics storage with  [[CBM: Internal Battery|internal batteries]], [[CBM: Power Sources|power sources]], [[CBM: Utilities|utilities]] and nothing more.}}
* {{spoiler|Cloning vats filled with bodyparts.}}
* {{spoiler|Cloning vats filled with bodyparts ([[comestibles#arm|arms]] and [[comestibles#leg|legs]]).}}
* {{spoiler|Vivisection lab.}}
* {{spoiler|Vivisection lab.}}
* {{spoiler|Dormitory.}}}}
* {{spoiler|Dormitory.}}}}
<!--ot_lab_finale-->{{row/{{PAGENAME}}|science lab|L|c_cyan|5|no_extras|false|false|Finale of underground lab complex, may be one of three types:
<!--ot_lab_finale-->{{row/{{PAGENAME}}|science lab|L|c_cyan|5|no_extras|false|false|Finale of underground lab complex, may be one of three types:
* {{spoiler|Weapons testing facility with energy weapons, mininukes, or just random guns.}}
* {{spoiler|Weapons testing facility with energy weapons, [[tools#mininuke|mininukes]], or just [[firearms|random guns]].}}
* {{spoiler|Netherworld access facility with trapped sub-prime monsters and Resonance Cascade activation terminal.}}
* {{spoiler|Netherworld access facility with trapped [[Enemies#Nether_world_inhabitants|sub-prime monsters]] and Resonance Cascade activation terminal.}}
* {{spoiler|Rare bionics storage.}}}}
* {{spoiler|Rare bionics storage.}}}}


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{{row/{{PAGENAME}}|military bunker|B|c_dkgray|2|no_extras|true|true|Emergency supply storage, it require an ID card to enter and open each of six vaults in the basement.
{{row/{{PAGENAME}}|military bunker|B|c_dkgray|2|no_extras|true|true|Emergency supply storage, it require an ID card to enter and open each of six vaults in the basement.
* Very safe and secure, with common guns, armor and explosives stashes, as well as rations, bots and military bionics.
* Very safe and secure, with common guns, armor and explosives stashes, as well as rations, bots and military bionics.
* Notable loot includes kevlar vests, C4, grenades and [[MRE]]s, the best long-term food item in the game.}}
* Notable loot includes kevlar vests, C4, grenades and [[comestibles#mre_beef|MRE]]s, the best long-term food item in the game.}}


{{row/{{PAGENAME}}|military outpost|M|c_dkgray|2|build_extras|false|false|Some military buildings (barracks, armories or supply storages) enclosed in metal fence and guarded by roboturrents. Military ID cards can be found here in abundance, though their original owners is harder than regular zombies.}}
{{row/{{PAGENAME}}|military outpost|M|c_dkgray|2|build_extras|false|false|Some military buildings (barracks, armories or supply storages) enclosed in metal fence and guarded by [[enemies#turrets|turrets]]. [[items#military_id_card|Military ID cards]], gear and weapons can be found here in abundance, though their [[enemies#zombie_soldier|original owners]] are harder than regular zombies.}}


{{row/{{PAGENAME}}|missile silo|0|c_ltgray|2|no_extras|false|false|
{{row/{{PAGENAME}}|missile silo|0|c_ltgray|2|no_extras|false|false|
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<!-- + finale variant -->
<!-- + finale variant -->


<!--ot_temple-->{{row/{{PAGENAME}}|strange temple|T|c_magenta|5|no_extras|true|false|{{spoiler|Require a [[petrified eye]] to enter.}}}}
<!--ot_temple-->{{row/{{PAGENAME}}|strange temple|T|c_magenta|5|no_extras|true|false|{{spoiler|Requires a [[items#petrified_eye|petrified eye]] to enter.}}}}
<!--ot_temple_stairs
<!--ot_temple_stairs
{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|true|false|}}-->
<!--ot_temple_core-->{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|false|false|Few levels of puzzles.}}
<!--ot_temple_core-->{{row/{{PAGENAME}}|strange temple|T|c_pink|5|no_extras|false|false|Few levels of puzzles.}}
<!--ot_temple_finale-->{{row/{{PAGENAME}}|strange temple|T|c_yellow|5|no_extras|false|false|Finale, {{spoiler|unpredictable [[artifact]] will await there.}}}}
<!--ot_temple_finale-->{{row/{{PAGENAME}}|strange temple|T|c_yellow|5|no_extras|false|false|Finale, {{spoiler|Random [[artifacts|artifact]] present here.}}}}


<!--ot_sewage_treatment-->{{row/{{PAGENAME}}|sewage treatment|P|c_red|5|no_extras|true|false|
<!--ot_sewage_treatment-->{{row/{{PAGENAME}}|sewage treatment|P|c_red|5|no_extras|true|false|
* Some industrial items and tools, sometimes [[CBM]]s.
* Some industrial items and tools, sometimes [[bionics|CBM]]s.
* Require computer skill to hack console that controls door to underground hub.}}
* Require computer skill to hack console that controls door to underground hub.}}
<!--ot_sewage_treatment_hub-->{{row/{{PAGENAME}}|sewage treatment|P|c_green|5|no_extras|false|true|Underground part. You can reveal map of nearby sewers or take a sewage sample by hacking computers.}}
<!--ot_sewage_treatment_hub-->{{row/{{PAGENAME}}|sewage treatment|P|c_green|5|no_extras|false|true|Underground part. You can reveal map of nearby sewers or take a sewage sample by hacking computers.}}
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{{row/{{PAGENAME}}|mine shaft|O|c_dkgray|5|no_extras|true|true|Just an elevator shaft, nothing special.}}
{{row/{{PAGENAME}}|mine shaft|O|c_dkgray|5|no_extras|true|true|Just an elevator shaft, nothing special.}}
{{row/{{PAGENAME}}|mine|M|c_brown|2|no_extras|false|false|It may have as finale:
{{row/{{PAGENAME}}|mine|M|c_brown|2|no_extras|false|false|It may have as finale:
* {{spoiler|Pedestal with [[petrified eye]].}}
* {{spoiler|Pedestal with [[items#petrified_eye|petrified eye]].}}
* {{spoiler|Meeting with the Thing.}}
* {{spoiler|Meeting with the [[enemies#thing|Thing]].}}
* {{spoiler|[[#spiral cavern|Spiral cavern]].}}
* {{spoiler|[[#spiral cavern|Spiral cavern]].}}
* {{spoiler|Amigara fault <!--(this event is buggy now)-->.}}}}
* {{spoiler|[[enemies#amigara_horror|Amigara]] fault (buggy event).}}}}
<!-- + down & finale variants -->
<!-- + down & finale variants -->


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{{row/{{PAGENAME}}|cavern|0|c_ltgray|2|no_extras|false|false|}}
{{row/{{PAGENAME}}|cavern|0|c_ltgray|2|no_extras|false|false|}}


{{row/{{PAGENAME}}|anthill|%|c_brown|2|no_extras|true|false|Anthills are entrances to giant ant colonies. If you are within a certain distance of one, you may see some giant ants roaming around.}}
{{row/{{PAGENAME}}|anthill|%|c_brown|2|no_extras|true|false|Anthills are entrances to [[enemies#giant_ant|giant ant]] colonies. If you are within a certain distance of one, you may see some giant ants roaming around.}}


{{row/{{PAGENAME}}|solid rock|%|c_dkgray|5|no_extras|false|false|Default underground tile.}}
{{row/{{PAGENAME}}|solid rock|%|c_dkgray|5|no_extras|false|false|Default underground tile.}}
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<!--
<!--
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|true|false|}}-->
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|false|false|Spawn [[blobs]] in the area.}}
{{row/{{PAGENAME}}|slime pit|~|c_ltgreen|2|no_extras|false|false|Spawn [[enemies#blob|blobs]] in the area.}}


{{row/{{PAGENAME}}|triffid grove|T|c_ltred|5|no_extras|true|false|Reliable supplier of healthy [[Traits#Vegetarian|vegetarian]] food. Entrance to triffid roots is placed here.}}
{{row/{{PAGENAME}}|triffid grove|T|c_ltred|5|no_extras|true|false|Reliable supplier of healthy [[Traits#Vegetarian|vegetarian]] food and [[items#plant_fibre|plant fibre]]. Entrance to triffid roots is placed here.}}
{{row/{{PAGENAME}}|triffid roots|T|c_ltred|5|no_extras|true|true|Living labyrinth of roots, you can be trapped there.}}
{{row/{{PAGENAME}}|triffid roots|T|c_ltred|5|no_extras|true|true|Living labyrinth of roots, you can be trapped there, so carry some explosives with you to breach your way through (wood or stone axes are useless here)}}
{{row/{{PAGENAME}}|triffid heart|T|c_red|5|no_extras|false|true|Finale of triffid grove dungeon. If triffid heart will be destroyed, spawn of triffids in the area will become depleted eventually.}}
{{row/{{PAGENAME}}|triffid heart|T|c_red|5|no_extras|false|true|Finale of triffid grove dungeon. If triffid heart is destroyed, spawn of triffids in the area will become depleted eventually.}}


{{row/{{PAGENAME}}|basement|O|c_dkgray|5|no_extras|false|true|}}
{{row/{{PAGENAME}}|basement|O|c_dkgray|5|no_extras|false|true|Small underground areas found in some houses and evac shelters}}


<!--
<!--
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
-->
-->
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city.}}
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city. Note that they host their own share of [[Enemies#CHUDs_.26_subway_dwellers|hostile creatures]].}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_green|5|no_extras|false|false|Sewers are relatively safe, but slow route across the city.}}
{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_green|5|no_extras|false|false|Sewers are a relatively safe but slow way to cross a city. Beware of [[enemies#sewer_fish|sewer fishes]].}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


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{{row/{{PAGENAME}}|ant larva chamber|O|c_white|5|no_extras|false|false|Real food is here.}}
{{row/{{PAGENAME}}|ant larva chamber|O|c_white|5|no_extras|false|false|Real food is here.}}


{{row/{{PAGENAME}}|ant queen chamber|O|c_red|5|no_extras|false|false|If ant queen will be killed, spawn of ants in the area will become depleted eventually.}}
{{row/{{PAGENAME}}|ant queen chamber|O|c_red|5|no_extras|false|false|If the ant queen is killed, spawn of ants in the area will become depleted eventually.}}


{{row/{{PAGENAME}}|cavern|0|c_ltgray|5|no_extras|false|false|}}
{{row/{{PAGENAME}}|cavern|0|c_ltgray|5|no_extras|false|false|}}
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|}
|}
<!--https://raw.github.com/Whales/Cataclysm/master/omdata.h-->
<!--
Missing.. and omg, not perfectly sure of the name.. is the 'purple ooze pit' pink ooze?  not sure. its 12x12 though
-->


== Map extras ==
== Map extras ==

Revision as of 10:34, 29 March 2013

Overmap is the world map, what you see when you hit the m key, it is essentially endless and can be limited only by external means. Character can see five tiles on the overmap in any direction, binoculars double that distance, but some structures still obstruct range of view.

Each overmap tile (e.g. house, crossroad, forest) equates to a single tinymap, or 24x24 player-size tiles. Tinymap is not really used in the code much, but it is available because it is more efficient than a map.

Map is 156x156 player-size tiles and used in normal gameplay; the game has a map m, which is the area which is considered "in-play," inside which monsters, fields, traps, etc. will be processed. Other than their respective sizes, map and tinymap are completely identical.

Both tinymap and map are formed of an array of submaps. A submap is 12x12 player-sized tiles, and also keeps track of any fields, items, traps, and computers in that area. Tinymap is made up of 2x2 submaps; map is made up of 13x13 submaps.

Overmap legend

Name SC Extras Notes
% nothing 0
O crater 2 field
. field 2 field
F forest 3 field
F forest 4 field
F swamp 4 field
8 bee hive 3 field
F forest 3 field
T fungal bloom 2 field
H= highway 2 road
│─
road 2 road
road, manhole 2 road
|- bridge 2 road
R river 1
R river bank 1
^>
v<
house 5 building
O parking lot 1 building
O park 2 building
^>
v<
gas station 5 building
^>
v<
pharmacy 5 building
^>
v<
grocery store 5 building
^>
v<
hardware store 5 building
^>
v<
electronics store 5 building
^>
v<
sporting goods store 5 building
^>
v<
liquor store 5 building
^>
v<
gun store 5 building
^>
v<
clothing store 5 building
^>
v<
library 5 building
^>
v<
restaurant 5 building
S subway station 5 building
^>
v<
police station 5 building
^>
v<
bank 5
^>
v<
bar 5 building
^>
v<
pawn shop 5 building
^>
v<
mil. surplus 5 building
M megastore 5 building
M megastore 5 building
H hospital 5 building
H hospital 5 building
M mansion 5 building
M mansion 5 building
+ evac shelter 2
L science lab 5
L science lab 5
L science lab 5
L science lab 5
P nuclear plant 5
B military bunker 2
M military outpost 2 building
0 missile silo 2
T strange temple 5
T strange temple 5
T strange temple 5
P sewage treatment 5
P sewage treatment 5
M mine entrance 5
O mine shaft 5
M mine 2
@ spiral cavern 2
X radio tower 2
D toxic waste dump 2
C cave 2 field
C rat cave 2
0 cavern 2
% anthill 2
% solid rock 5
^ rift 2
^ hellmouth 2
~ slime pit 2
T triffid grove 5
T triffid roots 5
T triffid heart 5
O basement 5
│─
subway 5 subway
│─
sewer 5
│─
ant tunnel 5
O ant food storage 5
O ant larva chamber 5
O ant queen chamber 5
0 cavern 5
O tutorial room 5

Map extras

  • Helicopter crash site May contains uncommon bionics, or random guns, or items from dead soldier or scientist.
  • Dead military squad 2d6 bodies with military equipment, sometimes ID card, and some rare items.
  • Dead scientists 2d5 bodies with scientific equipment, always ID cards, and some rare items.
  • Stash, rounded with traps Trash, wood, drugs, food, ammo, or rare items.
  • Dead drug-dealers 2x3d3 bodies, sometimes with melee weapons or firearms, and always lots of heroin, meth, cocaine, or weed.
  • Supply drop 1-5 locked crates with military food, grenades, armor, and rifles.
  • Portal, surrounded by rubble Spawn of 0-4 random nether monster.
  • Minefield Beware of dirt mounds!
  • Wolf pack Spawn of 3-6 beasts.
  • Puddle of shallow water
  • Crater (these are differ from regular ones - they are always highly radioactive)
  • Fumarole (some lava on the surface)
  • One-way portal from Nether world Marloss, and sometimes gelatinous blobs, flaming eyes, krecks, and blank bodies.
  • Anomaly with natural artifact and traps, which are related to its effects.

Chances of appearance by extras flag:

%%% HEL MIL SCI STA DRG SUP PRT MIN WLF PUD CRT FUM 1WY ART
road 50 40 50 120 200 30 10 5 80 20 200 10 8 2 3
field 60 40 15 40 80 10 10 3 50 30 300 10 8 1 3
subway 75 0 5 12 5 5 0 7 0 0 120 0 20 1 3
building 90 0 5 12 0 10 0 5 5 0 0 60 8 1 3

Chances are relative to each other; e.g. a 200 chance is twice as likely as a 100 chance to appear.

Tiny map Tiles

  • Metal Wreckage, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some pipes and scrap metal
  • Twisted metal, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some chunks of steel and scrap metal
  • Pile of rubble, 200 movement cost, rough (can cut up feet), diggable
  • Grass, diggable 100 movement cost
  • Dirt, diggable 100 movement cost
  • Sidewalk, Pavement, 100 movement cost. Impassible for tunnelling monsters
  • Mound of dirt, 150 movement cost. Often a sign of nearby mine fields. Can be cleaned up by digging a pit and filling it again.
  • Mutated poppy flower, 150 movement cost. Examine to pick a flower. Has a chance to put you to sleep and cause damage as the flower grows into your legs, drops a poppy flower, and a poppy bud. Can crash your game while calculating the sleep period.
  • Window frame, 400 movement cost, sharp. Lure monsters in this to slow them down and get a few attacks in. Might also damage them a little. Can be cleaned up using the construction menu.
  • Shrub, 400 movement cost, smashable. Lure monsters in this to slow them down and get a few attacks in.
  • Blueberry bush, 400 movement cost, smashable. Examine for a chance to find blueberries (might be rotten). Turns into a shrub after being picked.
  • Locker, can be smashed into scrap metal and a pipe. Cannot be deconstructed.
  • Bench, 150 movement cost, can be smashed for some 2 by 4's some nails and some broken wood. Can be deconstructed for more 2 by 4's and nails.
  • Pile of ash, 100 movement cost, diggable. Remains after you burn stuff, like bushes.