Tools: Difference between revisions

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These tools can be {{key|a}}pplied and each one has specific uses that can help you survive.
These tools can be {{key|a}}pplied and each one has specific uses that can help you survive.


* Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain [[map|buildings]]. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
* '''Crowbar''' - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain [[map|buildings]]. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
* Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. {{key|a}}pplying it will prompt you to choose a direction to spray in.
* '''Fire extinguisher''' - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. {{key|a}}pplying it will prompt you to choose a direction to spray in.
* Flashlight - {{key|a}}pplying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
* '''Flashlight''' - {{key|a}}pplying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
* Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles.  Useful if you have iodine on-hand to cure radiation.  Those already mutated by radiation will need purifier or [[royal jelly]].
* '''Geiger Counter''' ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles.  Useful if you have iodine on-hand to cure radiation.  Those already mutated by radiation will need purifier or [[royal jelly]].
* Hoe, used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
* '''Hoe''' - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
* Hammer - you can {{key|a}}pply this to remove boarding from windows and doors (500 [[movement points]]). Along with nails and two by fours, this is used during construction.  Also make for a very powerful weapon, and aids when {{key|s}}mashing down doors or windows.
* '''Hammer''' - you can {{key|a}}pply this to remove boarding from windows and doors (500 [[movement points]]). Along with nails and two by fours, this is used during construction.  Also make for a very powerful weapon, and aids when {{key|s}}mashing down doors or windows.
* Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
* '''Light Amp Goggles''' - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
* Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. {{key|a}}pplying it will prompt you to choose a direction in which to light something. Also necessary for some items such as [[comestibles#marijuana|marijuana]] and molotov cocktails.
* '''Lighter''' - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. {{key|a}}pplying it will prompt you to choose a direction in which to light something. Also necessary for some items such as [[comestibles#marijuana|marijuana]] and molotov cocktails.
* Mop - Allows you to clean up spills.
* '''Mop''' - Allows you to clean up spills.
* mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
* '''mp3 player''' - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
* Portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
* '''Portal generator''' - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
* Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
* '''Radio''' - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
* Sewing Kit - quite commonly found in houses, these are necessary for repairing and [[crafting|sew]] [[clothing]]. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your [[skills|skill]], you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
* '''Sewing Kit''' - quite commonly found in houses, these are necessary for repairing and [[crafting|sew]] [[clothing]]. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your [[skills|skill]], you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
* Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
* '''Scissors''' - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
* Spray Can - can be used to spray graffiti on the floor by {{key|a}}pplying it on the desired location.
* '''Spray Can''' - can be used to spray graffiti on the floor by {{key|a}}pplying it on the desired location.
* Tazer - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
* '''Tazer''' - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
* Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. {{key|a}}pplying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
* '''Teleporter''' - if you are lucky, you might find a few in Labs or in a pile of corpses. {{key|a}}pplying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
* Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels.  (NPCs are a bit broken right now, don't rely on them.)
* '''Two-Way Radio''' - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels.  (NPCs are a bit broken right now, don't rely on them.)
* Water Purifier - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you {{key|a}}pply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.
* '''Water Purifier''' - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you {{key|a}}pply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.


== Functions shared by tools ==
== Functions shared by tools ==
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{{row/{{PAGENAME}}|goo canister|8|3500|;|c_dkgray|STEEL|MNULL|6|22|7|0|1|1|1|1|0|AT_NULL|itm_null|can_goo|0|""Warning: contains highly toxic and corrosive materials.  Contents may be sentient.  Open at your own risk.""}}
{{row/{{PAGENAME}}|goo canister|8|3500|;|c_dkgray|STEEL|MNULL|6|22|7|0|1|1|1|1|0|AT_NULL|itm_null|can_goo|0|""Warning: contains highly toxic and corrosive materials.  Contents may be sentient.  Open at your own risk.""}}
{{row/{{PAGENAME}}|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
{{row/{{PAGENAME}}|active pipe bomb|0|0|*|c_white|IRON|MNULL|2|3|11|0|1|3|3|0|1|AT_NULL|itm_null|pipebomb_act|0|"This pipe bomb's fuse is lit, and it will explode any second now.  Throw it immediately!"}}
{{row/{{PAGENAME}}|grenade|3|400|*|c_green|IRON|PLASTIC|1|1|10|0|-1|0|0|0|0|AT_NULL|itm_null|grenade|0|"Use this item to pull the pin, turning it into an active grenade.  You will then have five turns before it explodes; throwing it would be a good idea."}}
{{row/{{PAGENAME}}|active grenade|0|0|*|c_green|IRON|PLASTIC|1|1|10|0|-1|5|5|0|1|AT_NULL|itm_null|grenade_act|0|"This grenade is active, and will explode any second now.  Better throw it!"}}
{{row/{{PAGENAME}}|flashbang|3|380|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|flashbang|0|"Use this item to pull the pin, turning it into an active flashbang.  You will then have five turns before it detonates with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/{{PAGENAME}}|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/{{PAGENAME}}|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/{{PAGENAME}}|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/{{PAGENAME}}|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}
{{row/{{PAGENAME}}|active teargas|0|0|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|5|5|0|1|AT_NULL|itm_null|gasbomb_act|0|"This canister of teargas has had its pin removed, indicating that it is (or will shortly be) expelling highly toxic gas."}}
{{row/{{PAGENAME}}|smoke bomb|5|180|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|0|AT_NULL|itm_null|smokebomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a thick black smoke.  This smoke will slow those who enter it, as well as obscuring vision and scent."}}
{{row/{{PAGENAME}}|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}
{{row/{{PAGENAME}}|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires."<br>Can be [[crafting|crafted]] from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with {{key|a}}.  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}
{{row/{{PAGENAME}}|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."}}
{{row/{{PAGENAME}}|acid bomb|0|500|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb|0|"A glass vial, split into two chambers.  The divider is removable, which will cause the chemicals to mix.  If this mixture is exposed to air (as happens if you throw the vial) they will spill out as a pool of potent acid."}}
{{row/{{PAGENAME}}|acid bomb (active)|0|0|*|c_yellow|GLASS|MNULL|1|1|4|0|-1|0|0|0|0|AT_NULL|itm_null|acidbomb_act|0|"A glass vial, with two chemicals mixing inside.  If this mixture is exposed to air (as happens if you throw the vial), they will spill out as a pool of potent acid."}}
{{row/{{PAGENAME}}|dynamite|5|700|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|0|AT_NULL|itm_null|dynamite|0|"Several sticks of explosives with a fuse attached.  Use this item to light the fuse; you will, of course, need a lighter in your inventory to do this. Shortly after lighting the fuse, this item will explode, so get away!"}}
{{row/{{PAGENAME}}|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing.  It'll explode any moment now."}}
{{row/{{PAGENAME}}|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}
{{row/{{PAGENAME}}|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."}}


{{row/{{PAGENAME}}|zombie pheromone|1|400|*|c_yellow|FLESH|PLASTIC|1|1|-5|0|-1|3|3|1|0|AT_NULL|itm_null|pheromone|0|"This is some kind of disgusting ball of rotting meat.  Squeezing it causes a small cloud of pheromones to spray into the air, causing nearby zombies to become friendly for a short period of time."}}
{{row/{{PAGENAME}}|zombie pheromone|1|400|*|c_yellow|FLESH|PLASTIC|1|1|-5|0|-1|3|3|1|0|AT_NULL|itm_null|pheromone|0|"This is some kind of disgusting ball of rotting meat.  Squeezing it causes a small cloud of pheromones to spray into the air, causing nearby zombies to become friendly for a short period of time."}}
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{{row/{{PAGENAME}}|booby trap|0|500|;|c_ltcyan|STEEL|PLASTIC|3|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A crude explosive device triggered by a piece of string."}}
{{row/{{PAGENAME}}|booby trap|0|500|;|c_ltcyan|STEEL|PLASTIC|3|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A crude explosive device triggered by a piece of string."}}
{{row/{{PAGENAME}}|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}
{{row/{{PAGENAME}}|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}


{{row/{{PAGENAME}}|dog whistle|0|300|;|c_white|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|dog_whistle|0|"A small whistle.  When used, it produces a high tone which causes nearby friendly dogs to either follow you closely and stop attacking, or to start attacking enemies if they are currently docile."}}
{{row/{{PAGENAME}}|dog whistle|0|300|;|c_white|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|dog_whistle|0|"A small whistle.  When used, it produces a high tone which causes nearby friendly dogs to either follow you closely and stop attacking, or to start attacking enemies if they are currently docile."}}

Revision as of 19:31, 5 April 2013

Tools are your friends, many of them have their own unique functions and most are needed in some crafting recipes and construction.

Tools with their own function

These tools can be applied and each one has specific uses that can help you survive.

  • Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain buildings. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
  • Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. applying it will prompt you to choose a direction to spray in.
  • Flashlight - applying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
  • Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles. Useful if you have iodine on-hand to cure radiation. Those already mutated by radiation will need purifier or royal jelly.
  • Hoe - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
  • Hammer - you can apply this to remove boarding from windows and doors (500 movement points). Along with nails and two by fours, this is used during construction. Also make for a very powerful weapon, and aids when smashing down doors or windows.
  • Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
  • Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. applying it will prompt you to choose a direction in which to light something. Also necessary for some items such as marijuana and molotov cocktails.
  • Mop - Allows you to clean up spills.
  • mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
  • Portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
  • Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
  • Sewing Kit - quite commonly found in houses, these are necessary for repairing and sew clothing. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your skill, you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
  • Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
  • Spray Can - can be used to spray graffiti on the floor by applying it on the desired location.
  • Tazer - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
  • Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. applying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
  • Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels. (NPCs are a bit broken right now, don't rely on them.)
  • Water Purifier - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you apply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.

Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
  • Steak knives and butcher knives can butcher corpses. Stand over a corpse and Bbutcher it. Using a butcher knive provides more meat, and is quicker.

List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading is interruptable activity.
    • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
  • Use — how many charges are used up when applying the object.
  • SEC — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
  • Revert — the item type that the tool will revert to once its charges are drained
  • Funct. — a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
35 lighter 60 c_blue / plastic IRON 0 0 0 0 0
120 sewing kit (200/-1) 30 c_red / plastic IRON 2 0 -3 0 0
45 scissors (0/-1) 50 c_ltred / iron PLASTIC 1 1 0 8 0
70 hammer (0/1) 35 c_brown / iron WOOD 2 5 17 0 0
700 fire extinguisher (80/-1) 20 c_red / iron MNULL 16 20 26 0 0
380 flashlight (off) (100/2) 40 c_blue / plastic IRON 3 2 1 0 0
380 flashlight (on) (100/2) 0 c_blue / plastic IRON 3 2 1 0 15
250 hotplate (200/-1) 10 c_green / iron PLASTIC 5 6 8 0 0
200 soldering iron 70 c_ltblue / iron MNULL 3 1 2 6 0
1200 water purifier (100/-3) 5 c_ltblue / plastic IRON 12 20 2 0 0
800 two-way radio 10 c_yellow / plastic IRON 2 3 10 0 0
420 radio (off) (100/-1) 20 c_yellow / plastic IRON 4 2 4 0 0
420 radio (on) (100/-1) 0 c_yellow / plastic IRON 4 2 4 0 8
130 crowbar (0/2) 18 c_ltblue / iron MNULL 4 9 16 3 0
90 hoe (0/3) 30 c_brown / iron WOOD 14 14 12 10 0
100 shovel (0/3) 40 c_brown / iron WOOD 16 18 15 5 0
350 chainsaw (off) (400/-4) 7 c_red / iron PLASTIC 12 40 10 0 0
350 chainsaw (on) (400/-5) 0 c_red / iron PLASTIC 12 40 4 70 1
890 jackhammer (120/-4) 2 c_magenta / iron MNULL 13 54 20 6 0
40 bubblewrap 50 c_ltcyan / plastic MNULL 2 0 -8 0 0
120 bear trap (0/-2) 5 c_cyan / iron MNULL 4 12 9 1 0
30 nailboard trap (0/-3) 0 c_brown / wood MNULL 18 18 12 6 0
35 tripwire trap (0/-1) 0 c_ltgray / paper MNULL 1 0 -10 0 0
600 crossbow trap (0/-2) 0 c_green / iron WOOD 7 10 4 0 0
450 shotgun trap (0/-2) 0 c_red / iron WOOD 7 11 12 0 0
500 blade trap (0/-4) 0 c_ltgray / iron MNULL 13 21 4 16 0
100 light snare kit 0 c_brown / wood MNULL 1 3 0 10 0
250 heavy snare kit 0 c_brown / wood MNULL 1 5 0 20 0
2400 land mine (0/-1) 3 c_red / iron MNULL 3 6 10 0 0
300 geiger ctr (off) 8 c_green / plastic STEEL 2 2 2 0 0
300 geiger ctr (on) 0 c_green / plastic STEEL 2 2 2 0 10
6000 teleporter (20/-1) 10 c_magenta / plastic STEEL 3 12 4 0 0
3500 goo canister (1) 8 c_dkgray / steel MNULL 6 22 7 0 0
400 zombie pheromone (3/-1) 1 c_yellow / flesh PLASTIC 1 1 -5 0 0
6600 portal generator (10/-1) 2 c_magenta / steel PLASTIC 2 10 6 0 0
600 inactive manhack (0/-3) 1 c_ltgreen / steel PLASTIC 1 3 6 6 0
4000 inactive turret (0/-3) 1 c_ltgreen / steel PLASTIC 12 12 8 0 0
2800 UPS (off) (1000/-1) 5 c_ltgreen / steel PLASTIC 12 6 10 0 0
2800 UPS (on) (1000/-1) 0 c_ltgreen / steel PLASTIC 12 6 10 0 2
1400 tazer (500/-1) 3 c_ltred / iron PLASTIC 1 3 6 0 0
800 mp3 player (off) 18 c_ltblue / iron PLASTIC 1 1 0 0 0
800 mp3 player (on) 0 c_ltblue / iron PLASTIC 1 1 0 0 10
3000 vortex stone 2 c_pink / stone MNULL 2 0 6 0 0
60 dog food (0/-5) 5 c_red / flesh MNULL 1 2 0 0 0
500 booby trap (0/-4) 0 c_ltcyan / steel PLASTIC 3 2 0 0 0
300 dog whistle 0 c_white / steel MNULL 0 0 0 0 0
300 vacutainer (0/-3) 10 c_ltcyan / plastic MNULL 1 0 0 6 0
900 welder (500/-1) 25 c_ltred / iron MNULL 6 24 7 0 0
10 spray can  ? c_ltred / iron MNULL 1 1 0 0 0
0 torch (25/3) 95 c_brown / wood MNULL 6 10 12 0 0
0 torch (lit) (25/3) 95 c_brown / wood MNULL 6 10 12 0 15
0 candle (100/-2) 40 c_white / veggy MNULL 1 1 0 0 0
0 candle (lit) (100/-2) 40 c_white / veggy MNULL 1 1 0 0 50
900 brazier (0/1) 50 c_ltred / iron MNULL 6 5 11 0 0
100 kinetic bullet puller 5 c_blue / steel PLASTIC 2 4 10 0 0
100 hand press & die set (100/-2) 5 c_blue / steel PLASTIC 2 4 8 0 0