Explosives: Difference between revisions

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<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
</tr>
</tr>
{{row/Tools|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}
{{row/Tools|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}


{{row/Tools|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
{{row/Tools|pipe bomb|4|150|*|c_white|IRON|MNULL|2|3|11|0|1|0|0|0|0|AT_NULL|itm_null|pipebomb|0|A section of a pipe filled with explosive materials.  Use this item to light the fuse, which gives you 3 turns before it detonates.  You will need a lighter.  It is somewhat unreliable, and may fail to detonate (10% chance)."}}
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{{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/Tools|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}
{{row/Tools|active scrambler grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|scrambler_act|0|"This scrambler grenade is active, and will soon detonate, releasing a control wave that temporarily converts robots to your side."}}


{{row/Tools|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}
{{row/Tools|teargas canister|3|600|*|c_yellow|STEEL|MNULL|1|1|6|0|-1|0|0|0|0|AT_NULL|itm_null|gasbomb|0|"Use this item to pull the pin.  Five turns after you do that, it will begin to expell a highly toxic gas for several turns.  This gas damages and slows those who enter it, as well as obscuring vision and scent."}}
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{{row/Tools|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing.  It'll explode any moment now."}}
{{row/Tools|dynamite (lit)|5|0|*|c_red|PLASTIC|MNULL|6|10|4|0|-3|0|0|0|1|AT_NULL|itm_null|dynamite_act|0|"The fuse on this dynamite is lit and hissing.  It'll explode any moment now."}}
{{row/Tools|pack of firecrackers|5|100|*|c_red|PAPER|MNULL|0|0|1|0|-3|25|25|0|0|AT_NULL|itm_null|firecracker_pack|0|"A pack of 25 firecrackers with a starter fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse they will begin to explode, so throw them quickly!"}}
{{row/Tools|pack of firecrackers (lit)|5|0|*|c_red|PAPER|MNULL|0|0|0|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_pack_act|0|"A pack of 25 firecrackers that has been lit, the fuse is hissing. Throw them quickly before the start to explode."}}
{{row/Tools|firecracker|5|2|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker|0|"A firecracker with a short fuse. Use this item to light the fuse; you will need a lighter of course. Shortly after you light the fuse it will explode, so throw it quickly!"}}
{{row/Tools|firecracker (lit)|5|0|*|c_red|PAPER|MNULL|0|0|1|0|-3|0|0|0|0|AT_NULL|itm_null|firecracker_act|0|"A firecracker that has been lit, the fuse is hissing. Throw it quickly before it explodes."}}


{{row/Tools|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}
{{row/Tools|mininuke|1|1800|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|0|AT_NULL|itm_null|mininuke|0|"An extremely powerful weapon--essentially a hand-held nuclear bomb.  Use it to activate the timer.  Ten turns later it will explode, leaving behind a radioactive crater.  The explosion is large enough to take out a house."}}


{{row/Tools|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."}}
{{row/Tools|mininuke (active)|0|0|*|c_ltgreen|STEEL|PLASTIC|3|4|8|0|-2|0|0|0|1|AT_NULL|itm_null|mininuke_act|0|"This miniature nuclear bomb has a light blinking on the side, showing that it will soon explode.  You should probably get far away from it."}}
{{row/Tools|C4-Explosive|5|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|0|0|0|0|AT_NULL|itm_null|c4|0|"Highly explosive, use with caution! Armed with a small timer."}}
{{row/Tools|C4-Explosive(armed)|0|6000|;|c_ltcyan|PLASTIC|STEEL|6|2|0|0|-4|9|9|0|1|AT_NULL|itm_null|c4armed|0|"Highly explosive, use with caution. Comes with a small timer. It's armed and ticking!"}}


</table>
</table>


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 10:30, 6 April 2013

Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 1
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 1
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0 1
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 scrambler grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active scrambler grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0 1
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0 1
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0 1
100 pack of firecrackers (25/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 pack of firecrackers (lit) (0/-3) 5 c_red / paper MNULL 0 0 0 0 0
2 firecracker (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 firecracker (lit) (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 1
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0 1