Tools: Difference between revisions

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(Moved explosives to their new page. Formatted to bold some words for better readability)
(Updated list to current github version. Added more tools. Forced TOC. Moved list to top)
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Tools are your friends, many of them have their own unique functions and most are needed in some [[crafting|crafting recipes]] and [[construction]].
Tools are your friends, many of them have their own unique functions and most are needed in some [[crafting|crafting recipes]] and [[construction]].
== Tools with their own function ==
These tools can be {{key|a}}pplied and each one has specific uses that can help you survive.
* '''Crowbar''' - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain [[map|buildings]]. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
* '''Fire extinguisher''' - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. {{key|a}}pplying it will prompt you to choose a direction to spray in.
* '''Flashlight''' - {{key|a}}pplying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
* '''Geiger Counter''' ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles.  Useful if you have iodine on-hand to cure radiation.  Those already mutated by radiation will need purifier or [[royal jelly]].
* '''Hoe''' - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
* '''Hammer''' - you can {{key|a}}pply this to remove boarding from windows and doors (500 [[movement points]]). Along with nails and two by fours, this is used during construction.  Also make for a very powerful weapon, and aids when {{key|s}}mashing down doors or windows.
* '''Light Amp Goggles''' - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
* '''Lighter''' - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. {{key|a}}pplying it will prompt you to choose a direction in which to light something. Also necessary for some items such as [[comestibles#marijuana|marijuana]] and molotov cocktails.
* '''Mop''' - Allows you to clean up spills.
* '''mp3 player''' - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
* '''Portal generator''' - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
* '''Radio''' - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
* '''Sewing Kit''' - quite commonly found in houses, these are necessary for repairing and [[crafting|sew]] [[clothing]]. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your [[skills|skill]], you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
* '''Scissors''' - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
* '''Spray Can''' - can be used to spray graffiti on the floor by {{key|a}}pplying it on the desired location.
* '''Tazer''' - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
* '''Teleporter''' - if you are lucky, you might find a few in Labs or in a pile of corpses. {{key|a}}pplying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
* '''Two-Way Radio''' - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels.  (NPCs are a bit broken right now, don't rely on them.)
* '''Water Purifier''' - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you {{key|a}}pply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.
== Functions shared by tools ==
* Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
* Steak knives and butcher knives can butcher corpses. Stand over a corpse and {{key|B}}butcher it. Using a butcher knive provides more meat, and is quicker.


== List of tools ==
== List of tools ==
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</tr>
</tr>


{{row/{{PAGENAME}}|lighter|60|35|,|c_blue|PLASTIC|IRON|0|0|0|0|0|100|100|1|0|AT_NULL|itm_null|lighter|0|"A lighter must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails.  You can also use a lighter to light nearby items on fire."}}
{{row/{{PAGENAME}}|nail gun|12|100|*|c_ltblue|IRON|MNULL|4|22|12|1|0|100|0|1|0|AT_NAIL|itm_null|none|0|"A tool used to drive nails into wood or other material. It could also be used as a ad-hoc weapon, or to practice your handgun skill up to level 1."}}
 
{{row/{{PAGENAME}}|cheap lighter |60|35|,|c_blue|PLASTIC|IRON|0|0|0|0|0|100|100|1|0|AT_NULL|itm_null|lighter|0|"A lighter must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails.  You can also use a lighter to light nearby items on fire."}}
 
{{row/{{PAGENAME}}|matchbook|60|10|,|c_blue|PAPER|MNULL|0|0|0|0|0|20|20|1|0|AT_NULL|itm_null|lighter|0|"Matches must be carried to use various drugs, like cigarettes, or to light things like molotov cocktails.  You can also use matches to light nearby items on fire."}}


{{row/{{PAGENAME}}|sewing kit|30|120|,|c_red|PLASTIC|IRON|2|0|-3|0|-1|200|50|1|0|AT_NULL|itm_null|sew|0|"Use a sewing kit on an article of clothing to attempt to repair or reinforce that clothing.  This uses your tailoring skill."}}
{{row/{{PAGENAME}}|sewing kit|30|120|,|c_red|PLASTIC|IRON|2|0|-3|0|-1|200|50|1|0|AT_NULL|itm_null|sew|0|"Use a sewing kit on an article of clothing to attempt to repair or reinforce that clothing.  This uses your tailoring skill."}}


{{row/{{PAGENAME}}|scissors|50|45|,|c_ltred|IRON|PLASTIC|1|1|0|8|-1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"Use scissors to cut items made from cotton (mostly clothing) into rags."}}
{{row/{{PAGENAME}}|scissors|50|45|,|c_ltred|IRON|PLASTIC|1|1|0|8|-1|0|0|0|0|AT_NULL|itm_null|scissors|IF_SPEAR|"Use scissors to cut items made from cotton (mostly clothing) into rags."}}
{{row/{{PAGENAME}}|fire extinguisher |20|700|;|c_red|IRON|MNULL|16|20|26|0|-1|80|80|1|0|AT_NULL|itm_null|extinguisher|0|"Use a fire extinguisher to put out adjacent fires."}}


{{row/{{PAGENAME}}|hammer|35|70|;|c_brown|IRON|WOOD|2|5|17|0|1|0|0|0|0|AT_NULL|itm_null|hammer|0|"Use a hammer, with nails and two by fours in your inventory, to board up adjacent doors and windows."}}
{{row/{{PAGENAME}}|hammer|35|70|;|c_brown|IRON|WOOD|2|5|17|0|1|0|0|0|0|AT_NULL|itm_null|hammer|0|"Use a hammer, with nails and two by fours in your inventory, to board up adjacent doors and windows."}}
{{row/{{PAGENAME}}|fire extinguisher|20|700|;|c_red|IRON|MNULL|16|20|26|0|-1|80|80|1|0|AT_NULL|itm_null|extinguisher|0|"Use a fire extinguisher to put out adjacent fires."}}


{{row/{{PAGENAME}}|flashlight (off)|40|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|0|AT_BATT|itm_null|light_off|0|"Using this flashlight will turn it on, assuming it is charged with batteries. A turned-on flashlight will provide light during the night or while underground."}}
{{row/{{PAGENAME}}|flashlight (off)|40|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|0|AT_BATT|itm_null|light_off|0|"Using this flashlight will turn it on, assuming it is charged with batteries. A turned-on flashlight will provide light during the night or while underground."}}
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{{row/{{PAGENAME}}|flashlight (on)|0|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|15|AT_BATT|itm_flashlight|light_on|IF_LIGHT_8|"This flashlight is turned on, and continually draining its batteries.  It provides light during the night or while underground.  Use it to turn it off."}}
{{row/{{PAGENAME}}|flashlight (on)|0|380|;|c_blue|PLASTIC|IRON|3|2|1|0|2|100|100|0|15|AT_BATT|itm_flashlight|light_on|IF_LIGHT_8|"This flashlight is turned on, and continually draining its batteries.  It provides light during the night or while underground.  Use it to turn it off."}}


{{row/{{PAGENAME}}|hotplate|10|250|;|c_green|IRON|PLASTIC|5|6|8|0|-1|200|100|0|0|AT_BATT|itm_null|none|0|"A small heating element. Indispensable for cooking and chemistry."}}
{{row/{{PAGENAME}}|lightstrip (dead)|0|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"A burnt-out lightstrip. You could disassemble this to recover the amplifier circuit.""}}
 
{{row/{{PAGENAME}}|lightstrip (inactive)|0|200|;|c_white|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|itm_null|lightstrip|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}}
 
{{row/{{PAGENAME}}|lightstrip (active)|0|200|;|c_green|PLASTIC|IRON|1|1|1|0|2|12000|12000|0|150|AT_NULL|lightstrip_dead|none|0|"A light-emitting circuit wired directly to some batteries. Once activated, provides 25 hours of light per 3 (battery) charges. When the batteries die, you'll need to scrap it to recover the components that are reusable."}}
 
{{row/{{PAGENAME}}|hotplate |10|250|;|c_green|IRON|PLASTIC|5|6|8|0|-1|200|100|0|0|AT_BATT|itm_null|none|0|"A small heating element. Indispensable for cooking and chemistry. Try not to burn yourself."}}


{{row/{{PAGENAME}}|soldering iron|70|200|,|c_ltblue|IRON|MNULL|3|1|2|6|0|50|20|0|0|AT_BATT|itm_null|none|IF_SPEAR|"A piece of metal that can get very hot. Necessary for electronics crafting."}}
{{row/{{PAGENAME}}|soldering iron |70|200|,|c_ltblue|IRON|MNULL|3|1|2|6|0|200|20|0|0|AT_BATT|itm_null|none|IF_SPEAR|"A piece of metal that can get very hot. Necessary for electronics crafting. You could also use it to cauterize wounds, if you had to."}}


{{row/{{PAGENAME}}|water purifier|5|1200|;|c_ltblue|PLASTIC|IRON|12|20|2|0|-3|100|100|1|0|AT_BATT|itm_null|water_purifier|0|"Using this item on a container full of water will purify the water.  Water taken from uncertain sources like a river may be dirty."}}
{{row/{{PAGENAME}}|water purifier|5|1200|;|c_ltblue|PLASTIC|IRON|12|20|2|0|-3|100|100|1|0|AT_BATT|itm_null|water_purifier|0|"Using this item on a container full of water will purify the water.  Water taken from uncertain sources like a river may be dirty."}}
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{{row/{{PAGENAME}}|radio (on)|0|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|8|AT_BATT|itm_radio|radio_on|0|"This radio is turned on, and continually draining its batteries.  It is playing the broadcast being sent from any nearby radio towers."}}
{{row/{{PAGENAME}}|radio (on)|0|420|;|c_yellow|PLASTIC|IRON|4|2|4|0|-1|100|100|0|8|AT_BATT|itm_radio|radio_on|0|"This radio is turned on, and continually draining its batteries.  It is playing the broadcast being sent from any nearby radio towers."}}
{{row/{{PAGENAME}}|noise emitter (off)|0|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|itm_null|noise_emitter_off|0|"This device was constructed by 'enhancing' a radio with some amplifier circuits. It's completely lost its ability to pick up a station, but it's nice and loud now. Could be useful to distract zombies."}}
{{row/{{PAGENAME}}|noise emitter (on)|0|600|;|c_yellow|PLASTIC|IRON|4|3|6|0|-1|100|100|0|0|AT_BATT|noise_emitter|noise_emitter_on|0|"This device has been turned on and is emitting horrible sounds of radio static. Quick, get away from it before it draws zombies to you!"}}
{{row/{{PAGENAME}}|road map|40|10|;|c_yellow|MNULL|MNULL|1|0|0|0|-1|1|1|0|0|AT_NULL|itm_null|roadmap|0|"A road map. Use it to read points of interest, including, but not limited to, location(s) of hospital(s) nearby."}}


{{row/{{PAGENAME}}|crowbar|18|130|;|c_ltblue|IRON|MNULL|4|9|16|3|2|0|0|0|0|AT_NULL|itm_null|crowbar|0|"A prying tool.  Use it to open locked doors without destroying them, or to lift manhole covers."}}
{{row/{{PAGENAME}}|crowbar|18|130|;|c_ltblue|IRON|MNULL|4|9|16|3|2|0|0|0|0|AT_NULL|itm_null|crowbar|0|"A prying tool.  Use it to open locked doors without destroying them, or to lift manhole covers."}}
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{{row/{{PAGENAME}}|welder|25|900|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together.  Useful for construction."}}
{{row/{{PAGENAME}}|welder|25|900|;|c_ltred|IRON|MNULL|6|24|7|0|-1|500|0|50|0|AT_BATT|itm_null|none|0|"A tool for welding metal pieces together.  Useful for construction."}}


{{row/{{PAGENAME}}|spray can|?|10|;|c_ltred|IRON|MNULL|1|1|0|0|0|10|10|1|0|AT_NULL|itm_null|none|0|"A spray can, filled with paint. Use this tool to make graffiti on the floor."}}
{{row/{{PAGENAME}}|cot|40|1000|;|c_green|IRON|COTTON|8|10|6|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A military style fold up cot, not quite as comfortable as a bed but much better than slumming it on the ground."}}
 
{{row/{{PAGENAME}}|rollmat|40|400|;|c_blue|MNULL|MNULL|4|3|0|0|-1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A sheet of foam, which can be rolled tightly for storage. Insulates you from the floor, making it easier to sleep."}}
 
{{row/{{PAGENAME}}|wood saw|15|40|;|c_cyan|IRON|WOOD|7|3|-6|1|-2|0|0|0|0|AT_NULL|itm_null|lumber|0|"A flimsy saw, useful for cutting through wood objects."}}
 
{{row/{{PAGENAME}}|wood axe|8|105|/|c_ltgray|WOOD|IRON|17|15|24|18|1|0|0|0|0|AT_NULL|itm_null|lumber|0|"A large two-handed axe. Makes a good melee weapon, but is a bit slow."}}
 
{{row/{{PAGENAME}}|hack saw|17|65|;|c_ltcyan|IRON|MNULL|4|2|1|1|-1|0|0|0|0|AT_NULL|itm_null|hacksaw|0|"A sturdy saw, useful for cutting through metal objects."}}
 
{{row/{{PAGENAME}}|tent|17|65|;|c_green|IRON|MNULL|10|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|tent|0|"A small tent, just big enough to fit a person comfortably."}}


{{row/{{PAGENAME}}|torch|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|0|0|AT_NULL|itm_null|torch|0|"A large stick, wrapped in gasoline soaked rags. When lit, produces a fair amount of light."}}
{{row/{{PAGENAME}}|torch|95|0|/|c_brown|WOOD|MNULL|6|10|12|0|3|25|25|0|0|AT_NULL|itm_null|torch|0|"A large stick, wrapped in gasoline soaked rags. When lit, produces a fair amount of light."}}
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{{row/{{PAGENAME}}|brazier|50|900|;|c_ltred|IRON|MNULL|6|5|11|0|1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A large stand, with a shallow bowl on top. Used for old school fire sconces."}}
{{row/{{PAGENAME}}|brazier|50|900|;|c_ltred|IRON|MNULL|6|5|11|0|1|0|0|0|0|AT_NULL|itm_null|set_trap|0|"A large stand, with a shallow bowl on top. Used for old school fire sconces."}}


{{row/{{PAGENAME}}|kinetic bullet puller|5|100|;|c_blue|STEEL|PLASTIC|2|4|10|0|0|0|0|0|0|AT_NULL|itm_null|bullet_puller|0|"A tool used for disassembling firearm ammunition."}}
{{row/{{PAGENAME}}|kinetic bullet puller |5|100|;|c_blue|STEEL|PLASTIC|2|4|10|0|0|0|0|0|0|AT_NULL|itm_null|bullet_puller|0|"A tool used for disassembling firearm ammunition."}}


{{row/{{PAGENAME}}|hand press & die set|5|100|;|c_blue|STEEL|PLASTIC|2|4|8|0|-2|100|100|0|0|AT_BATT|itm_null|none|0|"A small hand press for hand loading firearm ammunition. Comes with everything you need to start hand loading."}}
{{row/{{PAGENAME}}|hand press & die set|5|100|;|c_blue|STEEL|PLASTIC|2|4|8|0|-2|100|100|0|0|AT_BATT|itm_null|none|0|"A small hand press for hand loading firearm ammunition. Comes with everything you need to start hand loading."}}
{{row/{{PAGENAME}}|screwdriver|40|65|;|c_ltcyan|IRON|PLASTIC|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A Philips-head screwdriver, important for almost all electronics crafting and most mechanics crafting."}}
{{row/{{PAGENAME}}|wrench|30|86|;|c_ltgray|IRON|MNULL|2|5|15|0|2|0|0|0|0|AT_NULL|itm_null|none|0|"An adjustable wrench. Makes a decent melee weapon, and is used in many mechanics crafting recipes."}}
{{row/{{PAGENAME}}|snare trigger|50|15|;|c_brown|WOOD|MNULL|1|0|0|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A stick that has been cut into a trigger mechanism for a snare trap."}}
{{row/{{PAGENAME}}|bolt cutters|5|100|;|c_blue|STEEL|PLASTIC|5|4|10|4|1|0|0|0|0|AT_NULL|itm_null|boltcutters|0|"A large pair of bolt cutters, you could use them to cut padlocks or heavy gauge wire."}}
{{row/{{PAGENAME}}|mop|30|24|/|c_blue|PLASTIC|MNULL|10|8|6|0|1|0|0|0|0|AT_NULL|itm_null|mop|0|"An unwieldy mop. Good for cleaning up spills."}}
{{row/{{PAGENAME}}|picklock kit|20|0|;|c_blue|STEEL|MNULL|0|0|0|0|0|0|0|0|0|AT_NULL|itm_null|picklock|0|"A set of sturdy steel picklocks, essential for silently opening locks."}}
{{row/{{PAGENAME}}|pickaxe|60|160|/|c_ltred|WOOD|MNULL|12|11|12|0|-1|0|0|0|0|AT_NULL|itm_null|pickaxe|0|"A large steel pickaxe, strike the earth!"}}
{{row/{{PAGENAME}}|spray can|50|10|;|c_ltblue|PLASTIC|MNULL|1|1|0|0|0|10|10|1|0|AT_NULL|itm_null|spray_can|0|"A spray can, filled with paint. Use this tool to make graffiti on the floor."}}
{{row/{{PAGENAME}}|rag|1|0|,|c_white|COTTON|MNULL|1|1|0|0|0|0|0|0|0|AT_NULL|itm_null|rag|0|"Rag, useful in crafting and possibly stopping bleeding."}}
{{row/{{PAGENAME}}|PDA|60|35|,|c_blue|PLASTIC|IRON|1|1|0|0|0|100|100|1|0|AT_NULL|itm_null|pda|0|"A small multipurpose electronic device. Can be loaded with a variety of apps, providing all kinds of functionality."}}
{{row/{{PAGENAME}}|PDA - Flashlight|60|35|,|c_blue|PLASTIC|IRON|1|1|0|0|0|100|100|1|0|AT_NULL|itm_null|pda_flashlight|0|"A small multipurpose electronic device. This PDA has its flashlight app on, and is providing light."}}
{{row/{{PAGENAME}}|pocket knife|14|100|;|c_blue|STEEL|PLASTIC|0|2|0|10|-4|0|0|0|0|AT_NULL|itm_null|knife|0|"A small pocket knife, not great for combat, but better than nothing."}}
{{row/{{PAGENAME}}|bone needle|0|0|;|c_white|FLESH|MNULL|0|0|0|0|0|200|0|1|0|AT_THREAD|itm_null|sew|0|"A sharp needle made from a bone. It would be useful for making rough clothing and items."}}
{{row/{{PAGENAME}}|stone hammer|35|70|;|c_ltgray|STONE|WOOD|2|8|12|0|0|0|0|0|0|AT_NULL|itm_null|hammer|0|"A rock affixed to a stick, functions adequately as a hammer, but really can't compare to a proper hammer."}}
{{row/{{PAGENAME}}|stone axe|8|105|/|c_ltgray|WOOD|STONE|17|19|15|18|0|0|0|0|0|AT_NULL|itm_null|lumber|0|"A sharpened stone affixed to a stick, works passably well as ane axe but really can't compare to a proper axe."}}
{{row/{{PAGENAME}}|stone shovel|40|100|/|c_brown|STONE|WOOD|16|21|15|5|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A flattened stone affixed to a stick, works passably well as a shovel but really can't compare to a real shovel."}}
{{row/{{PAGENAME}}|digging stick|40|100|/|c_brown|WOOD|MNULL|6|10|12|0|3|0|0|0|0|AT_NULL|itm_null|dig|0|"A large stick, with the end carved into a blade for digging. Can be used to dig shallow pits, but not deep ones."}}
{{row/{{PAGENAME}}|shelter kit|17|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|shelter|0|"A small shelter, made of sticks and skins. (a)ctivate it to place."}}
{{row/{{PAGENAME}}|damaged shelter kit|17|65|;|c_green|WOOD|LEATHER|40|20|4|0|-3|0|0|0|0|AT_NULL|itm_null|none|0|"A small shelter, made of sticks and skins. (a)ctivate it to place. This shelter has been damaged, and needs repairs."}}
{{row/{{PAGENAME}}|heatpack|60|65|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food.  Usable only once."}}
{{row/{{PAGENAME}}|used heatpack|2|10|;|c_blue|PLASTIC|MNULL|1|1|1|1|1|0|0|0|0|AT_NULL|itm_null|heatpack|0|"A heatpack, used to treat sports injuries and heat food. This one has been used already and is now useless."}}
{{row/{{PAGENAME}}|electrohack|3|400|,|c_green|PLASTIC|STEEL|2|2|5|0|1|0|0|0|0|AT_NULL|itm_null|none|0|"This device has many ports attached, allowing to to connect to almost any control panel or other electronic machine (but not computers). With a little skill, it can be used to crack passwords and more."}}
{{row/{{PAGENAME}}|binoculars|20|300|;|c_ltgray|PLASTIC|GLASS|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"A tool useful for seeing long distances. Simply carrying this item in your inventory will double the distance that is mapped around you during your travels."}}
{{row/{{PAGENAME}}|[[Integrated Toolset]]|20|2000|:|c_ltgray|MNULL|MNULL|2|3|6|0|-1|0|0|0|0|AT_NULL|itm_null|none|0|"Part of [[CBM: Utilities]]. Implanted in your hands and fingers is a complete tool set - screwdriver, hammer, wrench, and heating elements.  You can use this in place of many tools when crafting."}}


</table>
</table>
== Tools with their own function ==
These tools can be {{key|a}}pplied and each one has specific uses that can help you survive.
* '''Crowbar''' - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain [[map|buildings]]. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
* '''Fire extinguisher''' - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. {{key|a}}pplying it will prompt you to choose a direction to spray in.
* '''Flashlight''' - {{key|a}}pplying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
* '''Geiger Counter''' ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles.  Useful if you have iodine on-hand to cure radiation.  Those already mutated by radiation will need purifier or [[royal jelly]].
* '''Hoe''' - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
* '''Hammer''' - you can {{key|a}}pply this to remove boarding from windows and doors (500 [[movement points]]). Along with nails and two by fours, this is used during construction.  Also make for a very powerful weapon, and aids when {{key|s}}mashing down doors or windows.
* '''Light Amp Goggles''' - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
* '''Lighter''' - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. {{key|a}}pplying it will prompt you to choose a direction in which to light something. Also necessary for some items such as [[comestibles#marijuana|marijuana]] and molotov cocktails.
* '''Mop''' - Allows you to clean up spills.
* '''mp3 player''' - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
* '''Portal generator''' - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
* '''Radio''' - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
* '''Sewing Kit''' - quite commonly found in houses, these are necessary for repairing and [[crafting|sew]] [[clothing]]. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your [[skills|skill]], you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
* '''Scissors''' - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
* '''Spray Can''' - can be used to spray graffiti on the floor by {{key|a}}pplying it on the desired location.
* '''Tazer''' - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
* '''Teleporter''' - if you are lucky, you might find a few in Labs or in a pile of corpses. {{key|a}}pplying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
* '''Two-Way Radio''' - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels.  (NPCs are a bit broken right now, don't rely on them.)
* '''Water Purifier''' - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you {{key|a}}pply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.
== Functions shared by tools ==
* Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
* Steak knives and butcher knives can butcher corpses. Stand over a corpse and {{key|B}}butcher it. Using a butcher knive provides more meat, and is quicker.


[[Category:Items]]
[[Category:Items]]

Revision as of 10:18, 6 April 2013

This page is not complete enough; please help if you can.


Tools are your friends, many of them have their own unique functions and most are needed in some crafting recipes and construction.

List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading is interruptable activity.
    • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading is non-interruptable activity.
  • Use — how many charges are used up when applying the object.
  • SEC — how many turns will pass before a charge is drained if the item is active; generally only used in the "whatever (on)" forms.
  • Revert — the item type that the tool will revert to once its charges are drained
  • Funct. — a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
100 nail gun 12 c_ltblue / iron MNULL 4 22 12 1 0
35 cheap lighter 60 c_blue / plastic IRON 0 0 0 0 0
10 matchbook 60 c_blue / paper MNULL 0 0 0 0 0
120 sewing kit (200/-1) 30 c_red / plastic IRON 2 0 -3 0 0
45 scissors (0/-1) 50 c_ltred / iron PLASTIC 1 1 0 8 0
700 fire extinguisher (80/-1) 20 c_red / iron MNULL 16 20 26 0 0
70 hammer (0/1) 35 c_brown / iron WOOD 2 5 17 0 0
380 flashlight (off) (100/2) 40 c_blue / plastic IRON 3 2 1 0 0
380 flashlight (on) (100/2) 0 c_blue / plastic IRON 3 2 1 0 15
200 lightstrip (dead) (0/2) 0 c_white / plastic IRON 1 1 1 0 0
200 lightstrip (inactive) (12000/2) 0 c_white / plastic IRON 1 1 1 0 150
200 lightstrip (active) (12000/2) 0 c_green / plastic IRON 1 1 1 0 150
250 hotplate (200/-1) 10 c_green / iron PLASTIC 5 6 8 0 0
200 soldering iron 70 c_ltblue / iron MNULL 3 1 2 6 0
1200 water purifier (100/-3) 5 c_ltblue / plastic IRON 12 20 2 0 0
800 two-way radio 10 c_yellow / plastic IRON 2 3 10 0 0
420 radio (off) (100/-1) 20 c_yellow / plastic IRON 4 2 4 0 0
420 radio (on) (100/-1) 0 c_yellow / plastic IRON 4 2 4 0 8
600 noise emitter (off) (100/-1) 0 c_yellow / plastic IRON 4 3 6 0 0
600 noise emitter (on) (100/-1) 0 c_yellow / plastic IRON 4 3 6 0 0
10 road map (1/-1) 40 c_yellow MNULL 1 0 0 0 0
130 crowbar (0/2) 18 c_ltblue / iron MNULL 4 9 16 3 0
90 hoe (0/3) 30 c_brown / iron WOOD 14 14 12 10 0
100 shovel (0/3) 40 c_brown / iron WOOD 16 18 15 5 0
350 chainsaw (off) (400/-4) 7 c_red / iron PLASTIC 12 40 10 0 0
350 chainsaw (on) (400/-5) 0 c_red / iron PLASTIC 12 40 4 70 1
890 jackhammer (120/-4) 2 c_magenta / iron MNULL 13 54 20 6 0
40 bubblewrap 50 c_ltcyan / plastic MNULL 2 0 -8 0 0
120 bear trap (0/-2) 5 c_cyan / iron MNULL 4 12 9 1 0
30 nailboard trap (0/-3) 0 c_brown / wood MNULL 18 18 12 6 0
35 tripwire trap (0/-1) 0 c_ltgray / paper MNULL 1 0 -10 0 0
600 crossbow trap (0/-2) 0 c_green / iron WOOD 7 10 4 0 0
450 shotgun trap (0/-2) 0 c_red / iron WOOD 7 11 12 0 0
500 blade trap (0/-4) 0 c_ltgray / iron MNULL 13 21 4 16 0
100 light snare kit 0 c_brown / wood MNULL 1 3 0 10 0
250 heavy snare kit 0 c_brown / wood MNULL 1 5 0 20 0
2400 land mine (0/-1) 3 c_red / iron MNULL 3 6 10 0 0
300 geiger ctr (off) 8 c_green / plastic STEEL 2 2 2 0 0
300 geiger ctr (on) 0 c_green / plastic STEEL 2 2 2 0 10
6000 teleporter (20/-1) 10 c_magenta / plastic STEEL 3 12 4 0 0
3500 goo canister (1) 8 c_dkgray / steel MNULL 6 22 7 0 0
400 zombie pheromone (3/-1) 1 c_yellow / flesh PLASTIC 1 1 -5 0 0
6600 portal generator (10/-1) 2 c_magenta / steel PLASTIC 2 10 6 0 0
600 inactive manhack (0/-3) 1 c_ltgreen / steel PLASTIC 1 3 6 6 0
4000 inactive turret (0/-3) 1 c_ltgreen / steel PLASTIC 12 12 8 0 0
2800 UPS (off) (1000/-1) 5 c_ltgreen / steel PLASTIC 12 6 10 0 0
2800 UPS (on) (1000/-1) 0 c_ltgreen / steel PLASTIC 12 6 10 0 2
1400 tazer (500/-1) 3 c_ltred / iron PLASTIC 1 3 6 0 0
800 mp3 player (off) 18 c_ltblue / iron PLASTIC 1 1 0 0 0
800 mp3 player (on) 0 c_ltblue / iron PLASTIC 1 1 0 0 10
3000 vortex stone 2 c_pink / stone MNULL 2 0 6 0 0
60 dog food (0/-5) 5 c_red / flesh MNULL 1 2 0 0 0
500 booby trap (0/-4) 0 c_ltcyan / steel PLASTIC 3 2 0 0 0
300 dog whistle 0 c_white / steel MNULL 0 0 0 0 0
300 vacutainer (0/-3) 10 c_ltcyan / plastic MNULL 1 0 0 6 0
900 welder (500/-1) 25 c_ltred / iron MNULL 6 24 7 0 0
1000 cot (0/-1) 40 c_green / iron COTTON 8 10 6 0 0
400 rollmat (0/-1) 40 c_blue MNULL 4 3 0 0 0
40 wood saw (0/-2) 15 c_cyan / iron WOOD 7 3 -6 1 0
105 wood axe (0/1) 8 c_ltgray / wood IRON 17 15 24 18 0
65 hack saw (0/-1) 17 c_ltcyan / iron MNULL 4 2 1 1 0
65 tent (0/-3) 17 c_green / iron MNULL 10 20 4 0 0
0 torch (25/3) 95 c_brown / wood MNULL 6 10 12 0 0
0 torch (lit) (25/3) 95 c_brown / wood MNULL 6 10 12 0 15
0 candle (100/-2) 40 c_white / veggy MNULL 1 1 0 0 0
0 candle (lit) (100/-2) 40 c_white / veggy MNULL 1 1 0 0 50
900 brazier (0/1) 50 c_ltred / iron MNULL 6 5 11 0 0
100 kinetic bullet puller 5 c_blue / steel PLASTIC 2 4 10 0 0
100 hand press & die set (100/-2) 5 c_blue / steel PLASTIC 2 4 8 0 0
65 screwdriver (0/-1) 40 c_ltcyan / iron PLASTIC 2 3 6 0 0
86 wrench (0/2) 30 c_ltgray / iron MNULL 2 5 15 0 0
15 snare trigger (0/-1) 50 c_brown / wood MNULL 1 0 0 0 0
100 bolt cutters (0/1) 5 c_blue / steel PLASTIC 5 4 10 4 0
24 mop (0/1) 30 c_blue / plastic MNULL 10 8 6 0 0
0 picklock kit 20 c_blue / steel MNULL 0 0 0 0 0
160 pickaxe (0/-1) 60 c_ltred / wood MNULL 12 11 12 0 0
10 spray can 50 c_ltblue / plastic MNULL 1 1 0 0 0
0 rag 1 c_white / cotton MNULL 1 1 0 0 0
35 PDA 60 c_blue / plastic IRON 1 1 0 0 0
35 PDA - Flashlight 60 c_blue / plastic IRON 1 1 0 0 0
100 pocket knife (0/-4) 14 c_blue / steel PLASTIC 0 2 0 10 0
0 bone needle 0 c_white / flesh MNULL 0 0 0 0 0
70 stone hammer 35 c_ltgray / stone WOOD 2 8 12 0 0
105 stone axe 8 c_ltgray / wood STONE 17 19 15 18 0
100 stone shovel (0/3) 40 c_brown / stone WOOD 16 21 15 5 0
100 digging stick (0/3) 40 c_brown / wood MNULL 6 10 12 0 0
65 shelter kit (0/-3) 17 c_green / wood LEATHER 40 20 4 0 0
65 damaged shelter kit (0/-3) 17 c_green / wood LEATHER 40 20 4 0 0
65 heatpack (0/1) 60 c_blue / plastic MNULL 1 1 1 1 0
10 used heatpack (0/1) 2 c_blue / plastic MNULL 1 1 1 1 0
400 electrohack (0/1) 3 c_green / plastic STEEL 2 2 5 0 0
300 binoculars (0/-1) 20 c_ltgray / plastic GLASS 2 3 6 0 0
2000 [[Integrated Toolset]] (0/-1) 20 c_ltgray MNULL 2 3 6 0 0

Tools with their own function

These tools can be applied and each one has specific uses that can help you survive.

  • Crowbar - your best friend. Will quietly open all glass and wooden doors that are locked, not causing alarms to go off on certain buildings. Also lifts manholes and has a decent bash rating - though the hammer is quicker and has higher bash, the hammer can't pry open doors. As well can used to remove boarding from windows and doors.
  • Fire extinguisher - bulky and heavy, but great against small to moderate sized fires. Blazes and bonfires are hard to keep under control with this tool. applying it will prompt you to choose a direction to spray in.
  • Flashlight - applying it turns it on, increasing visible tiles in the dark by a large amount. Attracts a crowd, but useful in the dark. Don't forget to turn it off when you don't need it anymore! Deconstructs into 100 batteries, amplifier circuit, 4 scrap metal, 10 copper wire.
  • Geiger Counter ("geiger ctr" ingame) - will make constant clicking noises when radiation is present. You can choose to scan yourself or the surrounding tiles. Useful if you have iodine on-hand to cure radiation. Those already mutated by radiation will need purifier or royal jelly.
  • Hoe - used to create mounds of dirt. Mounds have a little higher than normal movement penalty (150).
  • Hammer - you can apply this to remove boarding from windows and doors (500 movement points). Along with nails and two by fours, this is used during construction. Also make for a very powerful weapon, and aids when smashing down doors or windows.
  • Light Amp Goggles - Like the flashlight, but its more stealthy and requires a UPS to operate. Tints everything green.
  • Lighter - a common, but useful item to have in your inventory. Takes up no space and has enough charges for a game's worth, these are one of the more convenient tools you can find. applying it will prompt you to choose a direction in which to light something. Also necessary for some items such as marijuana and molotov cocktails.
  • Mop - Allows you to clean up spills.
  • mp3 player - lets you listen to sweet tunes and increases your morale, if you can afford the batteries.
  • Portal generator - creates a single portal in a nearby location. You may safely step to this portal, it does currently nothing.
  • Radio - turning it on causes it to blare an annoying emergency broadcast. Attracts a crowd and so far only useful to scrap for amp circuits. In the future, it will broadcast hails from close factions.
  • Sewing Kit - quite commonly found in houses, these are necessary for repairing and sew clothing. Make sure you have a high enough tailoring ability though! Comes with 50 charges, depending on your skill, you'll use a proportionate amount of string and the potential risk of failure. Low skill can damage clothing! Uses thread as charges.
  • Scissors - used to cut cotton based clothing into rags and ropes into strings. Unlimited charges, tailoring skill for more rags.
  • Spray Can - can be used to spray graffiti on the floor by applying it on the desired location.
  • Tazer - uses batteries to stun enemies. Needs batteries, can me used from inventory. Uses 100 batteries at once.
  • Teleporter - if you are lucky, you might find a few in Labs or in a pile of corpses. applying it will teleport you a short distance away from you current position. Useful when in a pinch, but extremely dangerous to use underground. Teleporting into solid rock is not good.
  • Two-Way Radio - most useful for contacting a faction for help. Most of the time they will send you a helpful NPC to accompany you in your travels. (NPCs are a bit broken right now, don't rely on them.)
  • Water Purifier - Nice to have if you aren't sure if you are drinking clean water. Food poisoning is nasty when 'Z's are around. If you apply this to stacked items it purifies entire containers, but only one container at a time. (The difference between dirty and clean water will ensure that you don't double-purify, and that you don't drink dirty water.

Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
  • Steak knives and butcher knives can butcher corpses. Stand over a corpse and Bbutcher it. Using a butcher knive provides more meat, and is quicker.