Explosives: Difference between revisions

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{{row/Tools|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}
{{row/Tools|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}}


{{row/Tools|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/Tools|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade.  You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}


{{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy."<br>'''It has a 12% chance to overpower card-readers and thus open doors.'''}}
{{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}}


{{row/Tools|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}
{{row/Tools|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}}
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{{row/Tools|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}
{{row/Tools|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}}


{{row/Tools|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires."<br>Can be [[crafting|crafted]] from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with {{key|a}}.  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}
{{row/Tools|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted.  Use this item to light the rag; you will, of course, need a lighter in your inventory to do this.  After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag.  To light it, simply have a lighter in your inventory and activate the molotov with (a).  When thrown, it will create a 3x3 square of fire.  If it is held for too long, it can explode in the player's hand.}}}}


{{row/Tools|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."}}
{{row/Tools|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted.  Throwing it will cause the bottle to break, spreading fire.  The flame may go out shortly if you do not throw it.  Dropping it while lit is not safe."}}

Revision as of 10:15, 7 April 2013

Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 1
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 1
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0 1
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 scrambler grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active scrambler grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0 1
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0 1
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0 1
100 pack of firecrackers (25/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 pack of firecrackers (lit) (0/-3) 5 c_red / paper MNULL 0 0 0 0 0
2 firecracker (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
0 firecracker (lit) (0/-3) 5 c_red / paper MNULL 0 0 1 0 0
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 1
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0 1