Firearms: Difference between revisions

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=== Rocket launchers ===
== Rocket launchers ==


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{{header/{{PAGENAME}}|ammo=0}}

Revision as of 16:11, 13 May 2013

Firearms are divided into seven different types with each corresponding to a specific skill as well as the Firearms skill. The seven categories are handguns, shotguns, submachine guns, rifles, grenade launchers, and bows.

Four first categories can be modified, also effectiveness of all firearms heavily depends on the type of used ammunition.

Note that if you shoot through a tile with destructible items, it has a certain chance to destroy them.

  • Burst is the number of rounds fired, 0 if no burst ability.
  • Damage is added to the damage of the corresponding ammo.
    • Head-shots do 8x damage; vital hits do 2x-4x; glances do 0x-1x. Note that the average human has 80 health.
    • The Noise rating of fire completely depends on type of ammunition and gunmods noisiness modifiers.
  • Accuracy is in quarter-degrees, and measures the maximum this weapon will contribute to the angle of difference. Unlike in-game values high acc is bad here.
  • Recoil is cumulative between shots. 4 recoil = 1 accuracy.
  • Durability does nothing (yet).
  • Reloading time of firearms is affected by skill level, each skill level adds 7.5% to bonus modifier. Maximal modifier is 75%. Resulting time cannot be lower than 25 moving points, then hands encumberment penalty added. Reloading is interruptable activity.
    • Unloading time is a half of reloading time, and full clip is unloaded in one action. Unloading is non-interruptable activity.



( nail gun 10 handguns nails 4 2.40 0 0 0 +32 0 5 100 450 0 MODE_BURST ( SIG Mosquito 120 handguns .22 1 0.70 +1 0 0 +20 +4 0 10 350 0 ( S&W 22A 125 handguns .22 1 0.98 +1 0 0 +17 +5 0 10 300 0 ( Glock 19 140 handguns 9mm 2 0.60 0 0 0 +16 +6 0 15 300 0 ( USP 9mm 145 handguns 9mm 2 0.73 -1 0 0 +17 +5 0 15 350 0 ( S&W 619 145 handguns .38 2 1.07 +2 0 0 +15 +4 0 7 75 0 RELOAD_ONE ( Taurus Pro .38 150 handguns .38 2 0.60 +1 0 0 +14 +6 0 10 350 0 ( SIG Pro .40 150 handguns .40 2 0.78 +1 0 0 +14 +8 0 12 350 0 ( S&W 610 140 handguns .40 2 1.13 +2 0 0 +15 +6 0 6 60 0 RELOAD_ONE ( S&W 500 200 handguns .500 6 2.06 +8 0 0 +12 +2 0 5 80 0 RELOAD_ONE ( Taurus Raging Bull 150 handguns .454 6 1.70 +6 0 0 +12 +4 0 5 80 0 RELOAD_ONE ( Ruger Redhawk 156 handguns .44 2 1.39 +2 0 0 +13 +6 0 6 80 0 RELOAD_ONE ( Desert Eagle .44 175 handguns .44 4 1.90 +4 0 0 +27 +3 0 10 400 0 ( USP .45 160 handguns .45 2 0.79 +1 0 0 +17 +8 0 12 350 0 ( M1911 168 handguns .45 3 1.11 +6 0 0 +17 +9 0 7 300 0 ( FN Five-Seven 155 handguns 5.7 2 0.61 +2 0 0 +5 +6 0 20 300 0 ( H&K UCP 150 handguns 4.6 2 0.85 +2 0 0 +4 +6 0 20 300 0 ( Tokarev TT-30 140 handguns 7.62x25 2 0.85 0 0 0 +15 +4 0 8 300 0 ( V29 laser pistol 720 handguns UPS, advanced UPS 4 0.68 +10 0 +30 +12 0 0 20 200 0 USE_UPS_20, NO_AMMO

LASER, INCENDIARY

( coilgun 7500 rifles nails 11 2.04 +1 0 +12 +180 0 0 50 100 0 USE_UPS ( LACP laser pistol 500 handguns UPS, advanced UPS 8 0.54 +10 0 0 +12 0 0 15 300 0 USE_UPS_20, NO_AMMO

LASER, INCENDIARY

( RM99 revolver 500 handguns 8x40mm 5 1.90 +10 0 0 +12 +5 0 5 90 0 RELOAD_ONE ( RM103A automagnum 600 handguns 8x40mm 5 2.01 +5 0 0 +14 +3 0 7 400 0 ( 12 gauge pistol 100 handguns shotgun 4 1.09 +6 0 0 +20 +25 0 1 80 0 RELOAD_ONE ( single barrel shotgun 60 shotguns shotgun 12 5.22 0 0 0 0 +5 0 1 100 0 ( double barrel shotgun 105 shotguns shotgun 12 5.67 0 0 0 0 +4 2 2 100 0 RELOAD_ONE, MODE_BURST ( Remington 870 220 shotguns shotgun 16 3.40 +5 0 0 +2 0 3 6 100 0 RELOAD_ONE, MODE_BURST ( Mossberg 500 295 shotguns shotgun 15 3.40 0 0 0 +5 -2 3 8 80 0 RELOAD_ONE, MODE_BURST ( Saiga-12 230 shotguns shotgun 15 3.55 0 0 0 +9 +2 4 10 500 0 MODE_BURST ( shotgun revolver 60 shotguns shotgun 12 5.44 0 0 0 0 +5 0 6 100 0 RELOAD_ONE ( pipe shotgun 20 shotguns shotgun 12 2.27 +2 0 0 +37 +20 0 1 100 0 ( American-180 160 submachine guns .22 12 2.60 +2 0 0 +12 0 30 165 500 0 MODE_BURST ( Uzi 9mm 208 submachine guns 9mm 6 3.50 0 0 0 +17 -2 12 32 450 0 MODE_BURST ( TEC-9 175 submachine guns 9mm 5 1.30 +3 0 0 +16 0 8 32 400 0 MODE_BURST ( Calico M960 240 submachine guns 9mm 7 2.17 -3 0 0 +20 -4 20 50 500 0 MODE_BURST ( H&K MP5 280 submachine guns 9mm 12 2.90 +1 0 0 +10 -3 8 30 400 0 MODE_BURST ( MAC-10 180 submachine guns .45 4 2.84 -4 0 0 +20 0 30 30 450 0 MODE_BURST ( H&K UMP45 300 submachine guns .45 13 2.50 0 0 0 +5 -3 4 25 450 0 MODE_BURST ( TDI Vector 420 submachine guns .45 13 2.60 -2 0 0 +7 -14 8 30 450 0 MODE_BURST ( FN P90 400 submachine guns 5.7 14 2.60 0 0 0 +14 -8 20 50 500 0 MODE_BURST ( H&K MP7 340 submachine guns 4.6 7 1.90 0 0 0 +13 -10 20 20 450 0 MODE_BURST ( PPSh-41 280 submachine guns 7.62x25 12 3.63 +1 0 0 +8 -1 8 35 400 0 MODE_BURST ( RM2000 submachine gun 900 submachine guns 8x40mm 11 2.20 0 0 0 +8 +2 5 25 450 0 MODE_BURST ( nail rifle 20 rifles nails 10 4.33 +2 0 +3 +22 0 5 100 350 0 MODE_BURST ( BB gun 10 rifles BB 8 1.72 0 0 0 0 -5 0 20 500 0 ( pipe rifle: .22 80 rifles .22 9 1.95 -2 0 0 +7 +2 0 1 250 0 ( pipe rifle: 9mm 90 rifles 9mm 10 1.81 -2 0 0 +7 +2 0 1 250 0 ( Marlin 39A 160 rifles .22 11 2.95 +3 0 0 +2 -5 0 19 90 0 RELOAD_ONE ( Ruger 10/22 165 rifles .22 11 2.30 0 0 0 0 -5 0 10 500 0 ( Cx4 Storm 145 rifles 9mm 11 2.58 0 0 +20 +12 -1 0 15 300 0 ( Browning BLR 350 rifles .30-06 12 3.18 -3 0 0 0 -4 0 4 100 0 RELOAD_ONE ( Remington 700 320 rifles .30-06 12 4.08 +7 0 0 +1 -3 0 4 75 0 RELOAD_ONE ( SKS 300 rifles 7.62 12 3.85 0 0 0 0 -4 0 10 450 0 ( Ruger Mini-14 320 rifles .223 12 2.90 +4 0 0 0 -4 0 10 500 0 ( Savage 111F 328 rifles .308 12 2.99 +6 0 0 0 -11 0 3 100 0 RELOAD_ONE ( H&K G3 505 rifles .308 16 4.10 +8 0 0 +2 +4 10 20 550 0 MODE_BURST ( H&K G36 510 rifles .223 15 3.63 +6 0 0 0 +5 15 30 500 0 MODE_BURST ( AK-47 400 rifles 7.62 16 4.30 0 0 0 +3 +4 8 30 475 0 MODE_BURST ( FN FAL 450 rifles .308 19 4.08 +7 0 0 +5 -2 10 20 550 0 MODE_BURST ( Bushmaster ACR 420 rifles .223 15 3.86 +2 0 0 +2 -2 3 30 475 0 MODE_BURST ( AR-15 400 rifles .223 19 3.18 0 0 0 0 0 10 30 500 0 MODE_BURST ( M4A1 440 rifles .223 14 2.88 +4 0 0 0 +2 10 30 475 0 MODE_BURST ( FN SCAR-L 480 rifles .223 15 3.29 +1 0 0 0 -4 10 30 500 0 MODE_BURST ( FN SCAR-H 495 rifles .308 16 3.58 +1 0 0 0 -4 8 20 550 0 MODE_BURST ( Steyr AUG 490 rifles .223 14 3.60 -3 0 0 0 -8 6 30 550 0 MODE_BURST ( M249 750 rifles .223 32 7.50 -6 0 0 +12 +6 30 200 750 0 MODE_BURST ( FTK-93 fusion gun 980 rifles fusion pack 18 2.27 +40 0 0 +2 0 0 2 600 0 USE_UPS

PLASMA

( H&K G80 Railgun 920 rifles 12mm 12 4.08 +5 0 0 +7 0 0 20 550 0 USE_UPS ( Boeing XM-P plasma rifle 1300 rifles solid hydrogen 15 4.54 +5 0 0 0 0 5 25 700 0 USE_UPS, MODE_BURST

PLASMA

( RM51 assault rifle 800 rifles 8x40mm 16 3.40 +5 0 0 +6 0 5 50 500 0 MODE_BURST ( RM88 battle rifle 900 rifles 8x40mm 19 4.60 +10 0 0 +9 +5 5 25 600 0 MODE_BURST ( pneumatic assault rifle 300 rifles pebbles 11 4.21 +15 0 +15 +5 +1 0 15 6000 0 STR_RELOAD, RELOAD_ONE, NON_FOULING ( pneumatic bolt driver 450 rifles bolts 18 3.00 +20 0 +10 +2 +2 0 8 700 0 RELOAD_ONE, STR_RELOAD ( A7 laser rifle 900 rifles UPS, advanced UPS 12 2.95 +22 0 +30 +15 0 5 20 0 0 USE_UPS_40, NO_AMMO, MODE_BURST

LASER, INCENDIARY

Bows

They use Archery skill.

Crossbows have additional bonus to reloading time, which is based on current strength (-20 moving points per point of strength). Though minimal reloading time still cannot be lower than 25.

Name R
$
Ammo
Vo
Wt
Bash
Hit
Dmg
Acc
Rec
Bst
Clip
Rel
( crossbow 2 1000 bolts 6 0.009 11 1 0 18 0 0 1 800
( compound bow 2 1400 arrows 12 0.008 8 1 0 20 0 0 1 100
( longbow 5 800 arrows 8 0.004 10 0 0 12 0 0 1 80

Grenade launchers

All four use 40mm grenades as ammunition.

Name R
$
Vo
Wt
Bash
Hit
Dmg
Acc
Rec
Bst
Clip
Rel
( tube 40mm launcher 0 400 12 0.02 13 -1 0 16 0 0 1 350
( M79 launcher 5 4000 14 0.024 16 -1 3 4 -5 0 1 250
( M320 launcher 10 8500 5 0.013 6 0 0 12 5 0 1 150
( Milkor MGL 6 10400 24 0.045 13 -1 0 5 -2 2 6 300

Rocket launchers

Name R
$
Vo
Wt
Bash
Hit
Dmg
Acc
Rec
Bst
Clip
Rel
( M72 LAW 200 8500 12 0.013 6 0 0 12 5 0 1 150