Woodland Survival: Guide: Difference between revisions
Jump to navigation
Jump to search
m (Benedict moved page Woodland Survival Guide to Woodland Survival: Guide) |
m (added links, other minor changes) |
||
| Line 7: | Line 7: | ||
These are some of the bare basics you will need to live in the wild. These are more or less mandatory, unless you have a specific variant playstyle in mind, or a mutation that allows you to bypass the problem: | These are some of the bare basics you will need to live in the wild. These are more or less mandatory, unless you have a specific variant playstyle in mind, or a mutation that allows you to bypass the problem: | ||
* A butchering tool - Your pocket knife is ideal, but basically any bladed weapon will do. This is to allow you to butcher animals for meat. | * '''A butchering [[tools|tool]]''' - Your pocket knife is ideal, but basically any bladed weapon will do. This is to allow you to butcher animals for meat. | ||
* A tent or shelter - These allow you to survive acid rain in the absence of more permanent | * '''A [[tools#tent|tent]] or [[tools#shelter kit|shelter]]''' - These allow you to survive acid rain in the absence of more permanent accommodation. | ||
* Stone Pot - This allows you to boil water and cook meat. Pots and frying pans also do the trick, if you can get hold of them. | * '''[[tools#stone pot|Stone Pot]]''' - This allows you to boil water and cook meat. [[tools#pot|Pots]] and [[tools#frying pan|frying pans]] also do the trick, if you can get hold of them. | ||
* Lighter - This will allow you to set wood on fire. It will run out eventually, so be prepared to go look for more, after a month or so. | * '''[[tools#cheap lighter|Lighter]]''' - This will allow you to set wood on fire. It will run out eventually, so be prepared to go look for more, after a month or so. | ||
===Helpful Extras=== | ===Helpful Extras=== | ||
| Line 19: | Line 19: | ||
It's possible to live without these, but they are helpful. In some cases living without them will take a lot of skill. | It's possible to live without these, but they are helpful. In some cases living without them will take a lot of skill. | ||
* Wood axe - This will allow you to chop down large trees, making for better firewood, and construction materials. | * '''[[tools#wood axe|Wood]] or [[tools#stone axe|stone]] axe''' - This will allow you to chop down large trees, making for better firewood, and construction materials. | ||
* Shovel - This will allow you to build pits, which will catch small animals, but also can keep you safe at night. | * '''Shovel (a [[tools#shovel|normal]] or a [[tools#stone shovel|stone one]])''' - This will allow you to build pits, which will catch small animals, but also can keep you safe at night. | ||
* Beartraps - These will also catch small animals, and can be a useful defence if you are attacked by an actual bear (or other beasts). | * '''[[tools#bear trap|Beartraps]]''' - These will also catch small animals, and can be a useful defence if you are attacked by an actual bear (or other beasts). | ||
* Wood Saw - This will let you break logs down into usable construction material, so is essential for building more permanent shelter. | * '''[[tools#wood saw|Wood Saw]]''' - This will let you break logs down into usable construction material, so is essential for building more permanent shelter. | ||
* Ranged Weapon - This will let you hunt, and defend yourself. Anything from a nailgun to a crossbow is viable, as long as ammunition is plentiful and, preferably, craftable. | * '''[[firearms|Ranged Weapon]]''' - This will let you hunt, and defend yourself. Anything from a [[tools#nail gun|nailgun]] to a [[firearms#crossbow|crossbow]] is viable, as long as ammunition is plentiful and, preferably, [[crafting|craftable]]. | ||
| Line 35: | Line 35: | ||
A good camp needs three things: | A good camp needs three things: | ||
* Water Source - This can be a toilet, river, or marsh, as long as you have some way to clean it. | * '''Water Source''' - This can be a toilet, river, or marsh, as long as you have some way to clean it. | ||
* Distance from town - You don't want Zs wandering in at night. | * '''Distance from town''' - You don't want Zs wandering in at night. | ||
* Distance from spawn zones like swamps, or slime pits - Swamps especially can be brutal, even to experienced players. | * '''Distance from spawn zones like swamps, or slime pits''' - Swamps especially can be brutal, even to experienced players. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 10:55, 18 April 2013
This is a guide intended to give some advice to anyone hoping to live without much contact with the city. This is a tough lifestyle, but can be very rewarding, and - more importantly - safe, once you have the basics down.
Equipment
The Essentials
These are some of the bare basics you will need to live in the wild. These are more or less mandatory, unless you have a specific variant playstyle in mind, or a mutation that allows you to bypass the problem:
- A butchering tool - Your pocket knife is ideal, but basically any bladed weapon will do. This is to allow you to butcher animals for meat.
- A tent or shelter - These allow you to survive acid rain in the absence of more permanent accommodation.
- Stone Pot - This allows you to boil water and cook meat. Pots and frying pans also do the trick, if you can get hold of them.
- Lighter - This will allow you to set wood on fire. It will run out eventually, so be prepared to go look for more, after a month or so.
Helpful Extras
It's possible to live without these, but they are helpful. In some cases living without them will take a lot of skill.
- Wood or stone axe - This will allow you to chop down large trees, making for better firewood, and construction materials.
- Shovel (a normal or a stone one) - This will allow you to build pits, which will catch small animals, but also can keep you safe at night.
- Beartraps - These will also catch small animals, and can be a useful defence if you are attacked by an actual bear (or other beasts).
- Wood Saw - This will let you break logs down into usable construction material, so is essential for building more permanent shelter.
- Ranged Weapon - This will let you hunt, and defend yourself. Anything from a nailgun to a crossbow is viable, as long as ammunition is plentiful and, preferably, craftable.
Good Camp Locations
A good camp needs three things:
- Water Source - This can be a toilet, river, or marsh, as long as you have some way to clean it.
- Distance from town - You don't want Zs wandering in at night.
- Distance from spawn zones like swamps, or slime pits - Swamps especially can be brutal, even to experienced players.