Firearms modifications: Difference between revisions

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{{Weapons}}
{{sidebar/ranged}}
'''Modifications''' can change any of the qualities of the [[Firearms|weapon]] as well as the [[noise]] the weapon will create upon being fired.
'''Modifications''' can change any of the qualities of the [[Firearms|weapon]] as well as the [[noise]] the weapon will create upon being fired.


To remove an attachment from a gun {{k|U}}nload it while empty.
To remove an attachment from a gun {{k|U}}nload it while empty.


==List of Modifications==
 
* Accuracy is inverted from guns; high values are a bonus, low values a penalty.
* The clip modification is a percentage of the original clip size.
* The final variable is a bitfield of acceptable [[ammo]] types.  Using 0 means that any ammo type is acceptable (so long as the mod works on the class of gun)
<!--
#define GUNMOD(name, rare, value, color, mat1, mat2, volume, weight, meleedam,\
              meleecut, meleehit, acc, damage, loudness, clip, recoil, burst,\
              newtype, pistol, shotgun, smg, rifle, a_a_t, des, flags)\
  index++; itypes.push_back(new it_gunmod(index, rare, value, name, des, ':',\
                            color, mat1, mat2, volume, weight, meleedam,\
                            meleecut, meleehit, flags, acc, damage, loudness,\
                            clip, recoil, burst, newtype, a_a_t, pistol,\
                            shotgun, smg, rifle))
-->
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
<tr style="background-color:lightgreen">
<tr style="background-color:lightgreen">
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th style="border: 1px solid #aaa; border-left-color: white"> Name<br> </th>
<th style="border: 1px solid #aaa; border-left-color: white"> Name</th>
<th style="border: 1px solid #aaa"> <abbr title="Rarity">Rar</abbr><br> </th>
<th style="border: 1px solid #aaa"> Price</th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight, in grams">We</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight">We</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Cutting damage bonus">DB</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Bash damage">Ba</abbr><br> </th>
<th style="border: 1px solid #aaa; border-left-color: #333"> [[Dispersion|DiB]]</th>
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa"> [[Recoil|ReB]]</th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Noise">Noi</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Accuracy">Acc</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Burst Size Bonus">Bst</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Damage">Dam</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="In case of auxiliary weapon mods, amount of rounds used by the mod. Otherwise, percentage added to the default weapon's clip size.">Clp</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Noise">Noi</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="In case of conversion kits, ammo to be converted to. In case of auxiliary weapon mods, ammo type used by the mod.">Ammo</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Clip size">Clp</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Can this mod be applied to handguns?">Hg</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Recoil">Rec</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Can this mod be applied to SMGs?">Sm</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Burst">BST</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Can this mod be applied to rifles?">Ri</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="New type of ammunition">NAT</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Can this mod be applied to shotguns?">Sh</abbr></th>
<th class="unsortable" style="border: 1px solid #aaa"> <abbr title="Acceptable weapon class">AWC</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Ammo types this conversion kit can convert from">AAmmo</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Acceptable ammo types">AAT</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: white;"> Flags</th>
</tr>
</tr>


{{row/GunMods|suppressor|15|480|c_dkgray|STEEL|PLASTIC|2|1|3|0|2|-1|-4|-25|0|0|0|AT_NULL|true|false|true|true|0|"Using a suppressor is almost an imperative in zombie-infested regions. Gunfire is very noisy, and will attract predators.  Its only drawback is a reduced muzzle velocity, resulting in less accuracy and damage."}}
{{:.45 caliber retool}}
 
{{:suppressor}}
{{row/GunMods|enhanced grip|12|280|c_brown|STEEL|PLASTIC|1|1|0|0|-1|2|0|0|0|-2|0|AT_NULL|false|true|true|true|0|"A grip placed forward on the barrel allows for greater control and accuracy. Aside from increased weight, there are no drawbacks."}}
{{:enhanced grip}}
 
{{:barrel extension}}
{{row/GunMods|barrel extension|10|400|c_ltgray|STEEL|MNULL|4|1|5|0|2|6|1|0|0|5|0|AT_NULL|false|false|true|true|0|"A longer barrel increases the muzzle velocity of a firearm, contributing to both accuracy and damage.  However, the longer barrel tends to vibrate after firing, greatly increasing recoil."}}
{{:shortened barrel}}
 
{{:rifled barrel}}
{{row/GunMods|shortened barrel|6|320|c_ltgray|STEEL|MNULL|1|1|-2|0|-1|-5|0|2|0|-6|0|AT_NULL|false|false|true|true|0|"A shortened barrel results in markedly reduced accuracy, and a minor increase in noise, but also reduces recoil greatly as a result of the improved managability of the firearm."}}
{{:extended magazine}}
 
{{:double magazine}}
{{row/GunMods|rifled barrel|5|220|c_ltgray|STEEL|MNULL|2|1|3|0|1|10|-20|0|0|0|-1|AT_NULL|false|true|false|false|0|"Rifling a shotgun barrel is mainly done in order to improve its accuracy when firing slugs.  The rifling makes the gun less suitable for shot, however."}}
{{:spare magazine}}
 
{{:brass catcher}}
{{row/GunMods|extended magazine|8|560|c_ltgray|STEEL|PLASTIC|1|1|-2|0|-1|-1|0|0|50|0|0|AT_NULL|true|true|true|true|0|"Increases the ammunition capacity of your firearm by 50%, but the added bulk reduces accuracy slightly."}}
{{:gyroscopic stabilizer}}
 
{{:rapid blowback}}
{{row/GunMods|double magazine|4|720|c_ltgray|STEEL|PLASTIC|2|2|0|0|0|-2|0|0|100|2|0|AT_NULL|false|true|true|true|0|"Completely doubles the ammunition capacity of your firmarm, but the added bulk reduces accuracy and increases recoil."}}
{{:auto-fire mechanism}}
 
{{:9mm caliber retool}}
{{row/GunMods|gyroscopic stabilizer|4|680|c_blue|STEEL|PLASTIC|3|2|0|0|-3|2|-2|0|-10|-8|0|AT_NULL|false|false|true|true|0|"An advanced unit which straps onto the side of your firearm and reduces vibration, greatly reducing recoil and increasing accuracy.  However, it also takes up space in the magazine slot, reducing ammo capacity."}}
{{:.22 caliber retool}}
 
{{:5.7mm caliber retool}}
{{row/GunMods|rapid blowback|3|700|c_red|STEEL|PLASTIC|0|1|0|0|0|-3|0|4|0|0|6|AT_NULL|false|false|true|true|0|"An improved blowback mechanism makes your firearm's automatic fire faster, at the cost of reduced accuracy and increased noise."}}
{{:4.6mm caliber retool}}
 
{{:.308 caliber retool}}
{{row/GunMods|auto-fire mechanism|2|650|c_red|STEEL|PLASTIC|1|2|2|0|-1|-2|0|2|0|2|3|AT_NULL|true|false|false|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_57}}, {{ATtoname|AT_46}}|"A simple mechanism which converts a pistol to a fully-automatic weapon, with a burst size of three rounds.  However, it reduces accuracy, while increasing noise and recoil."}}
{{:.223 caliber retool}}
 
{{:battle rifle conversion}}
{{row/GunMods|.45 caliber retool|3|480|c_green|STEEL|MNULL|2|2|3|0|-1|-2|0|0|0|2|0|AT_45|true|false|true|false|{{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_44}}|"Replacing several key parts of a 9mm, .38, .40 or .44 firearm converts it to a .45 firearm.  The conversion results in reduced accuracy and increased recoil."}}
{{:sniper conversion}}
 
{{:M203}}
{{row/GunMods|9mm caliber retool|3|420|c_green|STEEL|MNULL|1|1|0|0|-1|-1|0|0|0|0|0|AT_9MM|true|false|true|false|{{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_44}}, {{ATtoname|AT_45}}|"Replacing several key parts of a .38, .40, .44 or .45 firearm converts it to a 9mm firearm.  The conversion results in a slight reduction in accuracy."}}
{{:40mm pipe launcher}}
 
{{:bayonet}}
{{row/GunMods|.22 caliber retool|2|320|c_green|STEEL|MNULL|1|1|-2|0|-1|-1|0|0|0|0|0|AT_22|true|false|true|true|{{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}, {{ATtoname|AT_40}}, {{ATtoname|AT_57}}, {{ATtoname|AT_46}}, {{ATtoname|AT_762}}, {{ATtoname|AT_223}}|"Replacing several key parts of a 9mm, .38, .40, 5.7mm, 4.6mm, 7.62mm or .223 firearm converts it to a .22 firearm.  The conversion results in a slight reduction in accuracy."}}
{{:underslung shotgun}}
 
{{:masterkey shotgun}}
{{row/GunMods|5.7mm caliber retool|1|460|c_green|STEEL|MNULL|1|1|-3|0|-1|-1|0|0|0|0|0|AT_57|true|false|true|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}|"FN Hestal sells a conversion kit, used to convert .22, 9mm, or .38 firearms to their proprietary 5.7x28mm, a round designed for accuracy and armor penetration."}}
{{:rail-mounted crossbow}}
 
{{:laser sight}}
{{row/GunMods|4.6mm caliber retool|1|460|c_green|STEEL|MNULL|1|1|-3|0|-1|-1|0|0|0|0|0|AT_46|true|false|true|false|{{ATtoname|AT_22}}, {{ATtoname|AT_9MM}}, {{ATtoname|AT_38}}|"Heckler and Koch sells a conversion kit, used to convert .22, 9mm, or .38 firearms to their proprietary 4.6x30mm, a round designed for accuracy and armor penetration."}}
{{:improved iron sights}}
 
{{:red dot sight}}
{{row/GunMods|.308 caliber retool|2|520|c_green|STEEL|MNULL|2|1|4|0|1|-2|0|0|-20|0|0|AT_308|false|true|false|true|{{ATtoname|AT_SHOT}}, {{ATtoname|AT_762}}, {{ATtoname|AT_223}}, {{ATtoname|AT_3006}}|"This kit is used to convert a shotgun or 7.62mm, .223 or .30-06 rifle to the popular and powerful .308 caliber.  The conversion results in reduced ammo capacity and a slight reduction in accuracy."}}
{{:holographic sight}}
 
{{:rifle scope}}
{{row/GunMods|.223 caliber retool|2|500|c_green|STEEL|MNULL|2|1|4|0|1|-2|0|0|-10|0|0|AT_223|false|true|false|true|{{ATtoname|AT_SHOT}}, {{ATtoname|AT_762}}, {{ATtoname|AT_3006}}, {{ATtoname|AT_308}}|"This kit is used to convert a shotgun or 7.62mm, .30-06, or .308 rifle to the popular, accurate, and damaging .223 caliber.  The conversion results in slight reductions in both accuracy and ammo capacity."}}
{{:ported barrel}}
 
{{:ergonomic grip}}
{{row/GunMods|battle rifle conversion|1|680|c_magenta|STEEL|MNULL|4|3|6|0|-1|-6|6|4|20|4|4|AT_NULL|false|false|false|true|0|"This is a complete conversion kit, designed to turn a rifle into a powerful battle rifle.  It reduces accuracy, and increases noise and recoil, but also increases damage, ammo capacity, and fire rate."}}
{{:adjustable stock}}
 
{{:pistol stock}}
{{row/GunMods|sniper conversion|1|660|c_green|STEEL|MNULL|1|2|0|0|-1|10|8|3|-15|0|-99|AT_NULL|false|false|false|true|0|"This is a complete conversion kit, designed to turn a rifle into a deadly sniper rifle.  It decreases ammo capacity, and removes any automatic fire capabilities, but also increases accuracy and damage."}}
 
{{row/GunMods|M203|2|650|c_ltred|STEEL|MNULL|2|1|2|0|-1|-2|0|0|0|0|0|AT_NULL|false|false|false|true|0|"The M203 was originally designed for use with M16 variants but today can be attached to almost any rifle.  A gun with this attached may be loaded with its normal rounds, or with a single 40MM round."}}
 
{{row/GunMods|bayonet|6|400|c_ltcyan|STEEL|MNULL|2|2|0|16|-3|0|0|0|0|3|0|AT_NULL|false|true|true|true|0|"A bayonet is a stabbing weapon which can be attached to the front of a shotgun, sub-machinegun or rifle, allowing a melee attack to deal piercing damage.  The added length increases recoil slightly.", mfb(IF_STAB)}}


</table>
</table>


==Notes==
[[Category:Firearms]]
 
* Adding a suppressor to a nailgun reduces the nailgun damage to zero.
 
[[Category:Firearms|*]]

Revision as of 08:05, 18 October 2013

Modifications can change any of the qualities of the weapon as well as the noise the weapon will create upon being fired.

To remove an attachment from a gun Unload it while empty.


Name Price Vo We DB DiB ReB Noi Bst Clp Ammo Hg Sm Ri Sh AAmmo Flags
: .45 caliber retool 48 2 226 0+2 +2 0 0 0% .45 9mm, .38, .40, .44
: suppressor 48 2 510 -4+1 0 -25 0 0% none
: enhanced grip 28 1 113 0-2 -2 0 0 0% none
: barrel extension 40 4 226 +1-6 +5 0 0 0% none
: shortened barrel 32 1 113 0+5 -6 +2 0 0% none
: rifled barrel 22 2 226 -20-10 0 0 -1 0% none
: extended magazine 56 1 495 0+1 0 0 0 +50% none
: double magazine 72 2 660 0+2 +2 0 0 +100% none
: spare magazine 20 1 330 00 0 0 0 0% none
: brass catcher 20 1 114 00 0 0 0 0% none
: gyroscopic stabilizer 68 3 286 -2-2 -8 0 0 -10% none
: rapid blowback 70 0 114 0+3 0 +4 +6 0% none
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable.
This page will no longer be updated.

: auto-fire mechanism 65 1 226 0+2 +2 +2 +3 0% none .22, 9mm, .38, .40, 5.7, 4.6 : 9mm caliber retool 42 1 114 0+1 0 0 0 0% 9mm .38, .40, .44, .45 : .22 caliber retool 32 1 114 0+1 0 0 0 0% .22 9mm, .38, .40, 5.7, 4.6, 7.62 : 5.7mm caliber retool 46 1 114 0+1 0 0 0 0% 5.7 .22, 9mm, .38 : 4.6mm caliber retool 46 1 114 0+1 0 0 0 0% 4.6 .22, 9mm, .38 : .308 caliber retool 52 2 114 0+2 0 0 0 -20% .308 shotgun, 7.62, .223, .30-06 : .223 caliber retool 50 2 114 0+2 0 0 0 -10% .223 shotgun, 7.62, .30-06, .308 : battle rifle conversion 68 4 589 +6+6 +4 +4 +4 +20% none : sniper conversion 66 1 589 +8-10 0 +3 -99 -15% none : M203 65 2 1360 0+2 0 0 0 1 rounds 40mm grenades MODE_AUX : 40mm pipe launcher 25 5 2080 0+4 0 0 0 1 rounds 40mm grenades MODE_AUX : bayonet 40 2 387 00 +3 0 0 0% none STAB : underslung shotgun 65 2 1500 0+2 0 0 0 2 rounds shotgun MODE_AUX : masterkey shotgun 95 2 2600 0+1 0 0 0 4 rounds shotgun MODE_AUX : rail-mounted crossbow 50 2 1450 00 0 0 0 1 rounds bolts MODE_AUX, STR_RELOAD : laser sight 68 1 100 0-4 0 0 0 0% none : improved iron sights 72 0 60 0-2 0 0 0 0% none : red dot sight 68 1 300 0-5 0 0 0 0% none : holographic sight 68 2 400 0-6 0 0 0 0% none : rifle scope 68 3 450 0-8 0 0 0 0% none : ported barrel 72 2 225 0+1 -4 +6 0 0% none : ergonomic grip 38 1 125 0-2 -2 0 0 0% none : adjustable stock 38 2 350 0-2 -2 0 0 0% none : pistol stock 38 2 350 0-1 -5 0 0 0% none