Fatigue (field): Difference between revisions

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(Added a tiny description. Still needs work.)
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Description. What creates it. Ways to protect from it. Etc.
Fatigue is a status which indicates the tiredness of the Player.


== Density ==
== Density ==

Revision as of 22:41, 6 June 2014

This page is not complete enough; please help if you can.

Fatigue is a status which indicates the tiredness of the Player.

Density

  1. * - odd ripple
  2. * - swirling air
  3. * - tear in reality

Effects

This field will try to increase its density periodically. When it reaches the maximum one (* - tear in reality) it'll spawn a flying polyp and a blank body.

Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density ("You're violently teleported!").

If the teleportation moves a creature to a tile where there's another creature present both of them will be killed (("The %s teleports into a %s, killing them both!"). After ten teleportations the creature will explode.