Prime Dexterity: Difference between revisions

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==Notes==
==Notes==
All Prime Foo mutations improve the relevant attribute, based on its current base value.  This includes bonuses from the prerequisite mutations, but NOT from bionics or drugs, or penalties from pain, etc.
All Prime Foo mutations improve the relevant attribute, based on its current base value.  This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.


Here, if your Dexterity was:
Here, if your Dexterity was:
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* less than or equal to 14, it becomes 15 (pretty good becomes Great)
* less than or equal to 14, it becomes 15 (pretty good becomes Great)
* if already 15 or higher, 18 (Great taken to about the human maximum)
* if already 15 or higher, 18 (Great taken to about the human maximum)
Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 8.
[[category: Mutations]]
[[category: Mutations]]
[[category: Post-threshold mutations]]
[[category: Post-threshold mutations]]
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</noinclude>

Revision as of 05:47, 29 April 2015

Prime Dexterity  ALPHA
Point cost: 6
"You're perfectly coordinated."

Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

Here, if your Dexterity was:

  • less than or equal to 6, it becomes 8 (deficient stats are brought to human average)
  • 7, it becomes 11 (kinda average becomes pretty good)
  • less than or equal to 14, it becomes 15 (pretty good becomes Great)
  • if already 15 or higher, 18 (Great taken to about the human maximum)

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 8.