Woodland Survival: Guide: Difference between revisions

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* '''[[tools#wood saw|Wood Saw]]''' - This will let you break logs down into usable construction material, so is essential for building more permanent shelter.
* '''[[tools#wood saw|Wood Saw]]''' - This will let you break logs down into usable construction material, so is essential for building more permanent shelter.


* '''[[firearms|Ranged Weapon]]''' - This will let you hunt, and defend yourself. Anything from a [[tools#nail gun|nailgun]] to a [[firearms#crossbow|crossbow]] is viable, as long as ammunition is plentiful and, preferably, [[crafting|craftable]].
* '''[[firearms|Ranged Weapon]]''' - This will let you hunt, and defend yourself. Anything from a [[tools#nail gun|nailgun]] to a [[firearms#crossbow|crossbow]] is viable, as long as ammunition is plentiful and, preferably, [[crafting|craftable]]. Throwing weapons such as spears should work as well, assuming you have a fair throwing skill.
 
 


==Good Camp Locations==
==Good Camp Locations==

Revision as of 23:32, 8 May 2013

This is a guide intended to give some advice to anyone hoping to live without much contact with the city. This is a tough lifestyle, but can be very rewarding, and - more importantly - safe, once you have the basics down.

Equipment

The Essentials

These are some of the bare basics you will need to live in the wild. These are more or less mandatory, unless you have a specific variant playstyle in mind, or a mutation that allows you to bypass the problem:

  • A butchering tool - Your pocket knife is ideal, but basically any bladed weapon will do. This is to allow you to butcher animals for meat.
  • A tent or shelter - These allow you to survive acid rain in the absence of more permanent accommodation.
  • Stone Pot - This allows you to boil water and cook meat. Pots and frying pans also do the trick, if you can get hold of them.
  • Lighter - This will allow you to set wood on fire. It will run out eventually, so be prepared to go look for more, after a month or so.

Helpful Extras

It's possible to live without these, but they are helpful. In some cases living without them will take a lot of skill.

  • Wood or stone axe - This will allow you to chop down large trees, making for better firewood, and construction materials.
  • Shovel (a normal or a stone one) - This will allow you to build pits, which will catch small animals, but also can keep you safe at night.
  • Beartraps - These will also catch small animals, and can be a useful defence if you are attacked by an actual bear (or other beasts).
  • Wood Saw - This will let you break logs down into usable construction material, so is essential for building more permanent shelter.
  • Ranged Weapon - This will let you hunt, and defend yourself. Anything from a nailgun to a crossbow is viable, as long as ammunition is plentiful and, preferably, craftable. Throwing weapons such as spears should work as well, assuming you have a fair throwing skill.

Good Camp Locations

A good camp needs three things:

  • Water Source - This can be a toilet, river, or marsh, as long as you have some way to clean it.
  • Distance from town - You don't want Zs wandering in at night.
  • Distance from spawn zones like swamps, or slime pits - Swamps especially can be brutal, even to experienced players.
  • Cabins with out much else near them - Cabins have good storage space and are a good place to sleep. Disregard it as a safe base if it has any dangers near it, such as swamps or a fungal bloom.