Prime Dexterity: Difference between revisions

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(Updated for experimental (0.D))
(updated mutation)
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{{trait|DEX_ALPHA|Prime Dexterity|PREREQS=[[Dextrous]]<!--DEX_UP-->|6|0|0|You're perfectly coordinated.|invalid=1|threshold=1|alpha=1}}
{{trait|DEX_ALPHA|Prime Dexterity|PREREQS=[[Dextrous]]<!--DEX_UP-->|6|0|0|You're perfectly coordinated.|invalid=1|threshold=1|alpha=1}}
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==Notes==
* Modifies [[Stats|dexterity]] by 1.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
==Notes==
All Prime Foo mutations improve the relevant attribute, based on its current base value.  This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.
All Prime Foo mutations improve the relevant attribute, based on its current base value.  This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.



Revision as of 16:37, 16 August 2018

Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous
Point cost: 6
"You're perfectly coordinated."

Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

Here, if your Dexterity was:

  • less than or equal to 6, it becomes 8 (deficient stats are brought to human average)
  • 7, it becomes 11 (kinda average becomes pretty good)
  • less than or equal to 14, it becomes 15 (pretty good becomes Great)
  • if already 15 or higher, 18 (Great taken to about the human maximum)

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 8.