Compound bow: Difference between revisions

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Line 11: Line 11:
  |tohit=1
  |tohit=1
  |rarity=0
  |rarity=0
  |price=700
  |price=55000
  |mat1=steel
  |mat1=steel
  |mat2=plastic
  |mat2=plastic
Line 19: Line 19:
  |damage=18
  |damage=18
  |range=18
  |range=18
|min_strength=6
|dispersion=100
  |accuracy=0
  |accuracy=0
|dispersion=100
  |recoil=0
  |recoil=0
  |burst=0
  |burst=0
Line 26: Line 27:
  |clip=1
  |clip=1
  |durability=6
  |durability=6
  |flag1=ALWAYS_TWOHAND
  |flag1=FIRE_TWOHAND
  |flag2=STR8_DRAW
  |flag2=RELOAD_AND_SHOOT
|flag3=RELOAD_AND_SHOOT
  |image=[[File:Compound Bow full.jpg|thumb|Compound Bow full]]
  |image=[[File:Compound Bow full.jpg|thumb|Compound Bow full]]
  |description=A bow with cams that fires high velocity arrows. Weaker people can use compound bows more easily. Arrows fired from this weapon have a good chance of remaining intact for re-use. It requires 8 strength to fire.
  |description=A high-power bow with shaped cams and extra cables for high velocity shots that can be used effectively by fairly strong archers. Currently set to a medium weight.
}}<noinclude>
}}<noinclude>



Latest revision as of 03:41, 31 March 2019


( compound bow

Hitchhiker's Guide:
Stable (0.F-3) - [ compound bow ]
Experimental - [ compound bow ]

General
Materials steel / plastic
Volume 1.5 liters
Weight 2 lbs or 907 g
Lenght 0 inches or 0 cm
As a Firearm
Skill archery
Damage Bonus +18
AP Bonus 0
Range Bonus +18
Dispersion +100
Sight Dispersion 0
Aim Speed 0
Recoil Bonus 0
Ammunition arrows
Clip size 1 rounds
Reload time 110 turns
Minimum Strength 6 strength
Other
Price 550 $
Flags FIRE_TWOHAND, RELOAD_AND_SHOOT
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 1


 A high-power bow with shaped cams and extra cables for high velocity shots that can be used effectively by fairly strong archers. Currently set to a medium weight. 

Visual reference

Compound Bow full


Notes

  • Can be activating a Compound Bow, it causes the bow to switch between the low strength, Compound bow, high strength variants. Each variant requires a different strength level to use optimally. 4 for low, 6 for normal, 8 for high.