Filthy: Difference between revisions

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*Clothing can be filthy, which gives [[morale]] penalties, increases [[infection]] risk.
*Clothing can be filthy, which gives [[morale]] penalties, increases [[infection]] risk. Other materials can also get dirty.
*If a glass brakes it will making other objects in that slot filthy
*Can be cleaned with [[soap]] and a [[washboard]], and some other appliances if you can get them to work.
*Can be cleaned with [[soap]] and a [[washboard]], and some other appliances if you can get them to work.
*Filthy clothing that is cut up or deconstructed will give filthy results, as you would expect.
*Filthy clothing that is cut up or deconstructed will give filthy results, as you would expect.

Revision as of 10:46, 10 May 2019

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  • Clothing can be filthy, which gives morale penalties, increases infection risk. Other materials can also get dirty.
  • If a glass brakes it will making other objects in that slot filthy
  • Can be cleaned with soap and a washboard, and some other appliances if you can get them to work.
  • Filthy clothing that is cut up or deconstructed will give filthy results, as you would expect.