0.7 (Lindqvist): Difference between revisions

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<small> [[0.8 (Romero)|‹———— 0.8]] &emsp; [[0.6 (Samedi)|0.6 ————›]] </small> <br>
[[0.7 (Lindqvist)]] is a version of Cataclysm that was released on 2013 July 19.
[[0.7 (Lindqvist)]] is a version of Cataclysm that was released on 2013 July 19.



Latest revision as of 10:25, 25 June 2019

‹———— 0.80.6 ————›
0.7 (Lindqvist) is a version of Cataclysm that was released on 2013 July 19.

Downloads

Release Thread

Change Log

Features

  • Use ncursesw and gettext for i18n support and expanded character palette.
  • Configurable Autopickup feature.
  • Configurable item spawning lists, now with more configurable spawn frequencies.
  • Probability Travel Bionic (walk through walls!)
  • Railgun Bionic (throw metal items at the speed of electricity!)
  • Flashbang bionic.
  • Shockwave Generator bionic.
  • Chain Lightning bionic.
  • Artificial Night bionic.
  • Streamlined lumberjacking tasks.
  • Splints are now craftable and (slowly!) heal broken limbs.
  • Recover CBMs from butchered player corpses
  • Small game arrow.
  • Spoiled (rotten) items will now be removed from the map after twice the time it takes to spoil.
  • Lit torches set enemies on fire.
  • Toggled Metabolic Interchange bionic, active power sources.
  • Changed Optimist to be more thematic and balanced.
  • Morale effects have more flexible durations.
  • Extensively reworked fire handling, e.g. campfires should last a more reasonable duration.
  • Preserve martial art style selection across wielding/unwielding weapons.
  • Simulate alt+number input for SDL version.
  • Quicksave command.
  • Added basic sludge crawler monster
  • More crafting recipes.
  • Stash knives in your boots.
  • Folding bicycle you can stash in a trunk.
  • New improvised guns.
  • More survival-ish foods.
  • Added some more heavy pistols and ammunition.
  • New improvised picklock!
  • Flotation vest.
  • Added wine and a new shirt.
  • Towels.
  • Fuzzy time display, and precise time with wrist watch item.

Bugfixes

  • Multiple gates near one handle work correctly.
  • Made wild Jabberwocks much more rare.
  • Fix turrets shuffing around when off map.
  • Prevent gibbing from low-damage sources.
  • House generation fixes.
  • Allow deconstruction of refrigerators.
  • More consistent road placement.
  • Make mongroups die properly, even if the queen dies at a distance
  • Monsters killed by wide attacks drop corpses/loot
  • Fix solar panel power production on vehicles.
  • Cleanup tire changing activity.
  • Fix stunlock caused by counterattacks.
  • Keep Jabberwocks from spawning in classic mode.
  • Fix turret drops.
  • Extensive text handling fixes.
  • Menu beautification.
  • Allow saving while in a vehicle.
  • Fix div0 on bad option setting.